Styx Diplomacy: A Letter Lost In Time

where is letter styx diplomacy

In the video game Styx: Shards of Darkness, the letter can be found during Mission 3: Diplomacy. The player must find the letter in the clan of scribes, according to the map. However, there seems to be a bug in the game where the letter is not always on the desk, and even when the player finds the letter, the game sometimes does not progress to the next stage. This issue has been reported by several players, and workarounds have been suggested, such as restarting the zone or reloading the game.

Characteristics Values
Game Styx: Shards of Darkness
Mission 3: Diplomacy
Task Find the letter
Location The Sanctuarium
Requirements Eavesdrop on the conversations of the elves without triggering an alarm
Bug Letter found but the game doesn't progress to the next part

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Mission 3: Find the letter

In Mission 3: Diplomacy of Styx: Shards of Darkness, your objective is to find a letter in the clan of scribes. The letter can be found in various locations, including on a desk in a big room with a bed, or on a desk upstairs with a guard patrolling a table.

To reach the letter, you must first eavesdrop on the conversations of the elves to learn about a suspicious elf. You must be careful not to trigger any alarms during this stage, or the mission will fail. Once you have the information you need, return to the starting room and climb up to a small window in the wall. Go to the end and speak to a woman.

Follow the trail of Djarak's blood out of the next room, which can be seen using amber vision. Head under the table to the vicinity of the window, and then make your way up the spiral stairs. Elude the guard standing in front of the tower by going around the external side of the barriers and climbing upwards using the handles. Jump to the window that Djarak used to flee.

The letter may be located on a desk in the tower room. If not, try restarting the zone and listening to the conversations downstairs and upstairs before going to the scholars' clan. The letter may also be found on a table upstairs.

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Eavesdrop on elves' conversations

In Mission 3 of Styx: Shards of Darkness, you must eavesdrop on the conversations of the elves to find out about a suspicious elf. This task takes place in the Sanctuarium. To avoid failing the mission, you must not trigger any alarms.

To begin, go under the table and to the end of the passage, where you will find a window on your left. Jump out of the window to the stairs and make your way through the hall. Wait at the bottom of the next set of stairs. There are two guards here: the guard on the right will occasionally step away from her post, and this is when you must sneak past her and head down the stairs. At the bottom, you will find a room with an altar in the middle and two elves inside.

Before you reach this point, you will need to listen to two conversations in a row for the "Find the Letter" objective to be activated. You can find the letter in the clan of scribes, according to the map. It may be on a desk in a big room with a bed, or on a table upstairs with a guard patrolling. After you pick up the letter, you will need to restart the zone and listen to the first conversation downstairs and the second conversation upstairs before going to the scholars' clan to read the letter.

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Find a body in the tower

In Mission 3: Diplomacy of the Styx: Shards of Darkness game, you need to find a body in the tower. Here's a step-by-step guide to help you with this objective:

First, you need to elude the guard standing in front of the tower. To do this, approach the tower from the external side of the barriers, then move around the tower to find handles that you can use to climb upwards. From there, you can jump to the window that Djarak used to flee.

Next, you will find yourself in the tower's interior. Your goal is to locate the body, which can be hidden in various places. It may be in one of the large, usually empty chambers, or it could be concealed behind a wall or in a narrow passage. Keep in mind that the location of the body is marked on your map, so refer to it if you get lost.

Once you find the body, approach it. Remember the route you took to get there, as you'll need to retrace your steps later. Take the information back to Helledryn by returning to the starting room. Climb up to the small window in the wall, and make your way to the end, where you will find a woman to talk to.

Additionally, there's another objective to keep in mind: following the trail of Djarak's blood. This trail can be seen clearly with amber vision, appearing as white traces. Follow this trail under the table, towards the vicinity of the window, and then head to the spiral stairs to the top.

Please note that this mission requires stealth, as triggering an alarm will result in mission failure.

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Counterfeit documents

In Mission 1 – Revelations of Styx: Shards of Darkness, you can choose to counterfeit documents to complete an objective. In this mission, you are on a ship and the default way to complete the mission is to hijack the ship by killing the captain and taking the helm. However, an alternative way to complete the mission is to counterfeit documents.

To do this, you must first return to the gameplay on the ship and quickly get to the nearest room. In this room, there is a desk which a guard approaches sometimes. On the desk, you will find a document. To counterfeit the document, you must hide underneath the table and wait until the guard moves away. Then, you can counterfeit the document by holding the interact button. After counterfeiting the document, you must wait for a man to come and take the document to the pilot.

Counterfeiting documents is a stealthy way to complete the mission without having to kill anyone or trigger any alarms. However, it is important to note that you cannot be exposed during the counterfeiting process. If done successfully, the document will be taken to the pilot and you can move on to the next step of the mission.

In a later mission, Mission 7 – Manipulation, you once again have the option to use counterfeit documents to complete an objective. In this mission, you must eliminate an ambassador target. One way to do this is to plant a counterfeit document on the ambassador's desk. After reading the document, the ambassador will go to a marked meeting place where he will be alone, allowing you to eliminate him without any problems.

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Shoot the small ballista

In Mission 1 – Revelations of Styx: Shards of Darkness, you start off on a ship. The default way to complete this stage is to hijack the ship. However, there is another way to do this without killing anyone.

To avoid killing the captain, you can counterfeit a document. First, hide under the table in the nearest room to the captain's quarter. On the desk, you will find a document. Wait until the guard leaves, then counterfeit the document by holding the interact button. After this, wait for another guard to come and take the document to the pilot.

Next, make your way to the ship's bow on a lower floor. Here, you will find a small ballista. Shoot the small ballista to create a pathway to the vessel.

After this, you will need to reach the stern of the second ship (the middle one). You can do this by walking down the slipway and jumping to grab the woodwork of the window. Climb onto the crane and get to the third floor through the window.

Frequently asked questions

In Mission 3: Diplomacy, you have to find a letter in the clan of scribes and steal it.

The letter can be found in various places, including on a desk in a big room with a bed, or on a desk upstairs with a guard patrolling a table.

This could be due to a bug. Try restarting the zone, listening to the first conversation downstairs, then the one upstairs, and then go to the scholars' clan to find the letter.

After finding the letter, you will need to follow the trail of Djarak's blood, which comes out of the next room. You can use amber vision to clearly see the traces, which will be white.

The ultimate goal of the mission is to eliminate a target, the ambassador, in the nobility quarters. You can do this by throwing sand at the torch and firing a bolt at the ambassador, or by planting a document for him to read, which will make him go to a specific location where you can eliminate him.

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