Diplomacy's Dark Side: When Talks Fail The Community

when diplomacy fails torcommunity

When Diplomacy Fails is a quest in Star Wars: The Old Republic. The quest involves recovering stolen Republic passcodes. The difficulty level of the quest is Normal, and it is not repeatable, hidden, or a class quest. The quest is located on Nar Shaddaa, and the required player level to take on the quest is 17, with an XP level of 21.

Characteristics Values
Name When Diplomacy Fails
Name ID 411075614867544
Localized Name enMale: When Diplomacy Fails, frMale: Quand la diplomatie échoue, frFemale: Quand la diplomatie échoue, deMale: Wenn Diplomatie scheitert, deFemale: Wenn Diplomatie scheitert
Icon cdx.locations.nar_shaddaa.corellian_sector
Is Repeatable False
Required Level 17
XP Level 21
Difficulty qstDifficultyNormal
Can Abandon False
Is Hidden False
Is Class Quest False
Is Bonus False
Bonus Shareable False
Category ID 2466269005611273
Localized Category enMale: Nar Shaddaa, frMale: Nar Shaddaa, frFemale: Nar Shaddaa, deMale: Nar Shaddaa, deFemale: Nar Shaddaa
Quest Item Rewards 1x Nar Shaddaa Battler Package

cycivic

Recover the stolen republic passcodes

In the "When Diplomacy Fails" quest in Star Wars: The Old Republic, the player must help recover the Republic passcodes stolen by the Kintan Kings, a violent Nikto gang. The player must confront the Kintan Kings at the Deucalon Spaceport Plaza, where the gang is holding Minister Plennid hostage. The player must battle the gang and recover the stolen passcodes, which could compromise Republic security on Nar Shaddaa if they fall into the wrong hands.

Minister Plennid, a member of the Republic's Diplomatic Corps, is desperate for help and fears for his life. He is aware that the Kintan Kings intend to kill him and is certain that they possess the passcodes. The player must reassure the minister and gather information about the gangsters' appearance. The player can also choose to ask the minister if the Republic has done something to anger the Kintan Kings.

The player can choose to demand money for their help, which will be disapproved of by their companions. Minister Plennid will reluctantly agree to compensate the player but will not be the one to pay. The player can also choose to reassure the minister that they will not be leaving the spaceport, as it is too dangerous outside.

After battling the Kintan Kings and recovering the passcodes, the player must deliver them to Ambassador Averdon on the upper level of the Promenade.

cycivic

Advocate for Master Tykan

Master Cin Tykan is a Jedi Master who has endured much suffering and tragedy. He was once a notable Jedi, but fell victim to a plague that ravaged his mind and caused him to turn on the Republic, killing several people. Despite his actions, Master Tykan deserves compassion and understanding as he was being controlled by someone he called "Lord Vivicar".

Master Tykan has expressed deep remorse for his actions and is willing to admit his guilt before the Republic. He is grateful for the player's help in saving him and recognises the sacrifice that the player made to heal him. The player can choose to advocate for Master Tykan, recognising that he was not in his right mind when he committed his crimes and that he has already endured much suffering.

The player can also choose to honour the memory of Master Tykan's Padawan, who followed him loyally even into madness. By encouraging Master Tykan to finish his restoration work on Taris, the player can help him find redemption and strength through adversity. This would also allow him to pass on his strength and teachings to others, which is a noble goal for a Jedi Master.

Master Tykan's loss is not only a tragedy for him personally but also for the Tarisian restoration effort, as he was irreplaceable in this endeavour. The player can emphasise the importance of showing compassion and granting Master Tykan mercy, as revenge is not the Jedi way. While justice must be served, the player can argue that Master Tykan has already endured a terrible punishment and that there is value in showing forgiveness and giving him a chance at redemption.

cycivic

Lord Vivicar's identity

Lord Vivicar, also known as Parkanas Tark, was a male Human Jedi who lived during the Great Galactic War and the Cold War. He was left behind during an expedition to Malachor III, where he came under the influence of the spirit of the ancient Sith Lord Terrak Morrhage and fell to the dark side. Tark was originally a kind and caring Jedi Padawan, but when he returned from Malachor III, he had changed. While his former friends had become Jedi Masters, Tark had mastered the dark side, learning the secrets of Morrhage's Force Plague, a powerful technique that induced madness and turned people into puppets of the Sith Lord.

As Lord Vivicar, he became a Sith Lord himself and the secondary antagonist of the Jedi Consular storyline in the BioWare MMORPG Star Wars: The Old Republic. Vivicar was proficient in the use of a lightsaber and could use the Force-leap ability. During combat, he could also use a powerful Force-crush that could kill instantly. He had a Sith Apprentice, who remains unidentified, and together they campaigned to destroy the Jedi Order with the Dark Plague. The apprentice was ultimately defeated on Coruscant by the Barsen'thor of the Jedi Order.

Vivicar's influence spread across his former team, and a young Jedi Consular emerged to challenge him. This Consular, a Padawan of Yuon Par, learned an ancient shielding technique that could free anyone under Vivicar's influence. After shielding Laranna, the daughter of Duras Fain, from Vivicar's plague, the Consular received a holo-call from Vivicar, who taunted the young Jedi, saying that more Masters would fall under his control. The conflict with Lord Vivicar ended when the Jedi traced him to his ship in Hutt Space.

cycivic

Malachor's dark side

Malachor, also known as Malachor V, is a planet located in the Chorlian sector of the galaxy's Outer Rim Territories region. It is a rocky, hellish wasteland, shrouded in mystery, and is known for its association with the dark side of the Force.

The planet first appeared in the 2003 video game "Star Wars: Knights of the Old Republic" and has since become a significant location in the Star Wars universe, especially in exploring the dark side of the Force. Malachor is said to be shrouded in darkness, secrets, and power, making it a place of corruption and death.

The planet was the site of a devastating battle between the Sith and the Jedi, known as the Great Scourge of Malachor, which took place thousands of years before the rise of the Empire. During this battle, a superweapon was activated, killing and petrifying all participants, leaving the planet a barren and lifeless wasteland. The battle was so destructive that Malachor was made forbidden to the Jedi, and any traces of its existence were erased from the Jedi Archives.

Despite the planet's destruction, it continued to exert a dark influence. The dark side energy resonating throughout the planet corrupted those who ventured there, including Jedi Master Kreia, who became Darth Traya and established the Trayus Academy to train new students of the dark side. The Trayus Academy, located on the planet's surface, served as one of several secret Sith bases during the Jedi Civil War, where captured Jedi Knights were brought and converted to the dark side.

The planet also holds significance in the Star Wars: Knights of the Old Republic II: The Sith Lords game, where it serves as a pivotal location for the player's journey, and in the animated television series Star Wars: The Clone Wars, where its name is used as an expletive.

cycivic

Rewards: 1x Nar Shaddaa Battler Package

In the Star Wars: The Old Republic (SWTOR) game, players can embark on a quest called "When Diplomacy Fails" on the planet Nar Shaddaa. This quest is part of a larger quest database, including the Nar Shaddaa Planet Quests and other main quests.

The quest involves aiding Diplomatic Minister Plennid in recovering Republic passcodes stolen by the Kintan Kings, a violent Nikto gang. The Kintan Kings control the Deucalon Spaceport Plaza on Nar Shaddaa and pose a significant threat to Republic security. Players must confront the gang and retrieve the stolen passcodes to ensure the safety of the Republic.

Upon completion of the "When Diplomacy Fails" quest, players are rewarded with the Nar Shaddaa Battler Package. This package is likely to contain items that enhance the player's combat abilities and provide an advantage in future battles, especially in the ongoing conflict for control of Nar Shaddaa.

The reward structure in SWTOR is designed to encourage players to engage in quests and missions that drive the game's narrative and provide challenges. The Nar Shaddaa Battler Package is a valuable incentive for players to undertake the "When Diplomacy Fails" quest and contribute to the larger story arc surrounding the planet Nar Shaddaa.

Additionally, the rewards from quests like "When Diplomacy Fails" can have a significant impact on a player's overall progression in SWTOR. They can provide access to new areas, enhance their combat effectiveness, or unlock additional story content. The specific contents of the Nar Shaddaa Battler Package are tailored to provide players with the tools and resources necessary to continue their journey through the game.

Frequently asked questions

Recovering the stolen republic passcodes.

1x Nar Shaddaa Battler Package.

Star Wars: The Old Republic.

You can find more information on the TORCommunity website.

Written by
Reviewed by
Share this post
Print
Did this article help you?

Leave a comment