Mastering Navy Diplomacy: Strategies For Success In The Game

how to get more navy diplomacy game

In the classic board game Diplomacy, a fleet can either be a navy or an army. A navy can move to any other coastal country it borders and can support land units, but it cannot help with a battle in open water. If a unit entered from the North coast, it cannot leave from the South coast, but it is still considered to defend the entire country, even if attacked by a navy from the South. A fleet can convoy armies across sea territories, but it cannot convoy more than one army at a time.

Characteristics Values
Navy movement A navy on a coast can move to any other coastal country it borders.
Navy support A navy can support land units and vice versa.
Navy defence A navy can defend the entire country, even if attacked by a navy from another coast.
Navy attack A navy cannot help with an inland attack.
Land unit attack A land unit cannot help with a battle in open water.
Land unit defence Land units can defend coastal provinces.
Land unit movement Land units can move to bordering coastal provinces.

cycivic

In the Diplomacy board game, there are two types of units: Armies and Fleets. An army can travel in land spaces and coastal land spaces, while a fleet can travel in sea spaces and coastal land spaces. All units in the game can only move one space at a time, and only one unit may occupy any space at any time. The exception to this rule is a successful convoy, where a convoyed army may travel multiple spaces depending on the length of the chain created by the convoying fleet.

A fleet can convoy an army across a body of water to a coastal province. Convoys are not "broken" as easily as support; a convoying fleet that is attacked but not dislodged will successfully carry out its convoy order. A fleet on a coastal space may not convoy. If an army can arrive at its destination either by land or convoy, a convoy is used only if at least one of the convoying fleets belongs to the army's owner, or if the army's owner specified "via convoy" on the army's move order; otherwise, a land route is used. If several fleets are convoying an army so that it can take multiple routes to its destination, the convoy succeeds as long as at least one convoy route remains open.

A navy can move to any bordering coastal country. For example, if a navy is on the North coast of a country, it can move to any other coastal country it borders, but it cannot leave by the South coast. The navy is still considered to defend the entire country, even if attacked by a navy from the South.

Sweden and Denmark are considered bordering coastal countries, and navies can be moved directly from one to the other.

cycivic

In the Diplomacy board game, a player's decision to raise an army or a fleet is significant. The game board is on the scale of an entire continent, and land and sea power are almost equally important. A navy can support land units, and vice versa, but land units cannot help with a battle in open water, and naval units cannot help with an inland battle. Sweden and Denmark are considered bordering coastal countries, and navies can be moved directly between them.

A fleet can transport armies from one coast to another in a chain called a "convoy". A fleet must contain the location and destination of the army being transported. Only attacks can be convoyed, and a fleet cannot convoy more than one army at a time. If a fleet in a convoy is dislodged, the convoy fails, and the army remains in its original province.

A unit can move from its location to an adjacent space, support an adjacent unit to hold an area in the event of an attack, or support another unit to attack a space into which it could move itself. A unit can also hold its defensive position. A fleet can only occupy sea regions and the land regions that border named seas.

cycivic

Land units cannot help in open water battles

In the board game Diplomacy, there are two types of units: armies and fleets. An army can travel in land spaces and coastal land spaces, while a fleet can travel in sea spaces and coastal land spaces. A fleet in a body of water may convoy an army from any province on the coast of that body to any other province on the coast of that body. However, land units cannot help with a battle in open water.

The Diplomacy board game is divided into a large number of spaces, each identified by a name. There are three types of spaces on the board: ocean or sea spaces, land spaces, and coastal land spaces. The type of space determines which units can occupy them. While fleets can travel in sea spaces and coastal land spaces, armies can only travel in land spaces and coastal land spaces. This means that land units are not able to enter open water spaces and therefore cannot participate in battles that take place in those spaces.

Armies are denoted by square blocks and represent control of a province by military forces. Fleets, on the other hand, are denoted by long blocks and represent control of a body of water or a coastal province by warships or their associated land forces. In order to successfully convoy an army across a body of water, the fleet must occupy adjacent water provinces. This allows the army to be convoyed through all these water provinces in one turn, landing in a coastal province adjacent to the final fleet in the chain.

While land units cannot help with battles in open water, naval units can provide support for land battles. Naval units can also be used to create blockades on sea spaces, preventing other fleets from expanding. However, some countries, such as Russia, Germany, and Austria, may be able to get by without fleets due to their geographical location. In contrast, English fleets are crucial for convoying armies to the mainland.

cycivic

Convoying multiple armies at once

In the board game Diplomacy, a fleet can convoy an army that is adjacent to it into another land space that is adjacent to the fleet. The player must also make the army move to the space. Multiple adjacent fleets can create a chain of convoys to move an army further. However, a fleet can't convoy more than one army at the same time.

To order a convoy move, you can click the tile containing the unit you wish to order, then press the C key on your keyboard, and then click on the tiles representing the beginning and destination of the convoy. There is also a button for issuing convoy orders underneath the map if you don't have a keyboard or are playing from a mobile device.

An example of a convoy order is: F NTH C Lon - Nwy (a fleet in NTH convoys an army from Lon to Nwy). A Lon - Nwy (the order for the army wishing to be convoyed in this scenario).

It's important to note that convoys are only disrupted if the fleet is dislodged. If a fleet in a convoy is dislodged during the turn, the army being convoyed remains in its original province.

cycivic

Navies play a crucial role in achieving victory in the game of Diplomacy. The game, which is set in the years preceding World War I, involves players representing the Great Powers of Europe, including England, Germany, Russia, Turkey, Austria-Hungary, Italy, and France. Each player aims to gain control of Europe by occupying 18 supply centres, and navies are instrumental in this endeavour.

Diplomacy features two types of units: armies and fleets (navies). While armies play a vital role in land battles and occupations, navies provide essential support and mobility. Navies can move between coastal countries they border and provide support to land units, enabling them to reach new territories and secure supply centres. This mobility is crucial for establishing control and expanding one's influence across the continent.

The interaction between navies and armies is intricate. Navies can facilitate the movement of armies by providing convoys. A convoy allows an army to travel multiple spaces in a single turn, depending on the length of the chain created by the convoying fleets. This enables players to project power and quickly reinforce or capture supply centres in distant locations. However, it is important to note that a fleet cannot convoy more than one army at a time, and only attacks can be convoyed, not support.

Additionally, navies play a defensive role. Even if a navy is attacked from the south, it is still considered to be defending the entire country. This defensive capability allows players to protect their territories and supply centres from enemy incursions. Moreover, navies can engage in battles in open water, while land units provide support for naval battles within their range. This interplay between naval and land forces is crucial for maintaining control and securing victory conditions.

To maximise the potential of navies, players should utilise strategies such as positioning and support. Navies can move to any bordering coastal country, allowing players to strategically position their fleets to support multiple land areas. Additionally, players can choose which units to disband, allowing them to manage their naval forces effectively. By leveraging the mobility and support capabilities of navies, players can gain a strategic advantage and work towards achieving the victory condition of controlling 18 supply centres.

Frequently asked questions

A fleet unit can only move in the sea and coastal territories. It can also convoy armies across sea territories using the convoy move.

A country is allowed to have as many units as it has major cities. All countries start with 3 units, except for Russia, which starts with 4.

You can get more navy by placing new units in your unoccupied coastal cities.

Written by
Reviewed by

Explore related products

Jenga Game

$9.39 $15.99

GAME OF LIFE

$10.14 $21.99

Share this post
Print
Did this article help you?

Leave a comment