
Increasing your Constitution in 5e has several benefits. Constitution measures health, stamina, and vital force, and a higher score can grant you additional hit points, increasing your character's survivability. You can increase your Constitution score by one point with a Half-Feat, which also grants additional benefits based on your character's species. For example, the Dragonmark feat gives you a free cantrip and a first-level spell from the sorcerer's spell list, as well as allowing you to use your Constitution as your spellcasting modifier. Additionally, a higher Constitution score can allow you to push beyond your normal limits, with a Constitution check modelling your attempt to accomplish tasks that require endurance.
Characteristics and Values of increasing Constitution in 5e
| Characteristics | Values |
|---|---|
| Hit Points | Increasing Constitution will increase your hit points, giving you extra survivability. |
| Health, Stamina, and Vital Force | Constitution measures these attributes, so increasing it will improve your character's endurance and ability to push beyond normal limits. |
| Half-Feats | You can acquire "Half-Feats" that increase Constitution by 1 point, such as Tavern Brawler, Chef, and Durable, which also offer additional benefits. |
| Exclusive Feats | Certain feats like Orcish Fury, Infernal Constitution, and Dwarven Fortitude provide unique advantages based on your character's species. |
| Dragonmarks | The dragonmark feat gives a +1 bonus to Constitution, a free cantrip, and a first-level spell from the sorcerer's spell list. It also allows the use of Constitution as a spellcasting modifier. |
| Proficiency | In certain situations, proficiency in skills like Athletics can be applied to Constitution checks, such as when swimming long distances. |
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What You'll Learn

You gain more hit points
In 5th Edition (5e) Dungeons & Dragons, increasing your Constitution score can give your character extra hit points, regardless of their class. This increase in Constitution is known as a "Half-Feat", which can increase your Constitution bonus if the +1 puts your Constitution score at an even number.
Your Constitution modifier contributes to your hit points. Typically, you add your Constitution modifier to each Hit Die you roll for your hit points. If your Constitution modifier changes, your hit point maximum changes as well, as though you had the new modifier from 1st level. For example, if you increase your Constitution modifier from +1 to +2 at 4th level, you adjust your hit point maximum as if you had the +2 modifier from the start. This means that you add 3 extra hit points to your first three levels, and then roll your hit points for the 4th level using the new modifier.
Similarly, if you are at 7th level and some effect lowers your Constitution score, reducing your Constitution modifier by 1, your hit point maximum decreases by 7.
There are several "Half-Feats" that can increase your Constitution score by 1, such as Tavern Brawler, Chef, and Durable. These feats not only increase Constitution but also provide additional benefits. For example, the Durable feat allows you to give yourself or an ally temporary hit points equal to 1d4 + your Constitution modifier. Exclusive feats like Orcish Fury, Infernal Constitution, and Dwarven Fortitude offer unique advantages based on your character's species.
Additionally, certain character features or abilities can provide a bonus to your Constitution score, which will also increase your hit points. For instance, the Dragonmark feat grants a +1 bonus to Constitution and allows you to use a cantrip and a first-level spell from the sorcerer's spell list. When using this feat to cast a spell, you can also roll one of your hit dice, and the effect will vary depending on whether the result is even or odd. If you roll an even number, you gain temporary hit points equal to the result, increasing your character's survivability in combat.
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Your character becomes more durable
In 5e, Constitution measures health, stamina, and vital force. Increasing your Constitution score will increase your hit points, making your character more durable.
Constitution checks are uncommon, and no skills apply to them because the endurance this ability represents is passive rather than involving a specific effort. However, a Constitution check can model your attempt to push beyond normal limits. For example, your GM might call for a Constitution check to see if you have the stamina to swim from an offshore island to the mainland.
Your Constitution modifier contributes to your hit points. You add your Constitution modifier to each Hit Die you roll for your hit points. If your Constitution modifier changes, your hit point maximum changes as well, as though you had the new modifier from 1st level. For example, if you increase your Constitution modifier from +1 to +2 when you reach 4th level, you adjust your hit point maximum as though you had a +2 modifier from 1st level.
You can also increase your Constitution score by getting a ""Half-Feat," which is a feat that also increases one of your ability scores by one point. This can increase your Constitution bonus if this +1 puts your Constitution score at an even number. Examples of Half-Feats include Tavern Brawler, Chef, and Durable. Exclusive feats like Orcish Fury, Infernal Constitution, and Dwarven Fortitude offer unique advantages based on your character's species.
Additionally, you can get a dragonmark feat, which will give you a +1 to your Constitution, a free cantrip, and a first-level spell from the sorcerer's spell list. You can use the cantrip freely, and the spell can be used once per short or long rest. This feat is particularly useful for a tank that mostly covers their physical ability scores.
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Constitution checks become easier
In 5e, Constitution measures health, stamina, and vital force. Increasing your Constitution score will make Constitution checks easier, as well as providing other benefits.
Constitution checks are uncommon, and no skills apply to them because the endurance this ability represents is passive rather than involving a specific effort. A Constitution check can, however, model your character's attempt to push beyond normal limits. For example, a GM might call for a Constitution check to see if your character has the stamina to swim from an offshore island to the mainland. In this case, the GM might allow you to apply your proficiency in Athletics and ask for a Constitution (Athletics) check.
Your Constitution modifier contributes to your hit points. Typically, you add your Constitution modifier to each Hit Die you roll for your hit points. If your Constitution modifier changes, your hit point maximum changes as well, as though you had the new modifier from 1st level. For example, if you increase your Constitution score at 4th level and your Constitution modifier increases from +1 to +2, you adjust your hit point maximum as though the modifier had always been +2. So, you add 3 hit points for your first three levels, and then roll your hit points for 4th level using your new modifier.
There are several ways to increase your Constitution score. You can gain a +1 to your Constitution score by acquiring certain feats, such as "Half-Feats" like Tavern Brawler, Chef, and Durable, or exclusive feats like Orcish Fury, Infernal Constitution, and Dwarven Fortitude. Dragonmarks are another option, which not only provide a +1 to Constitution but also grant a free cantrip and a first-level spell from the sorcerer's spell list.
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You can gain temporary hit points
In D&D 5e, temporary hit points (HP) are a pool of points that can be added to a character's base HP score, extending their health and durability. They act as a buffer that protects a character from harm by being subtracted first when they take damage. For example, if a character with 10 HP is affected by Chill Touch and gains 6 temporary HP from an ally casting Heroism, they will effectively have 16 HP. If they then take 15 damage, they will only lose their temporary HP and be left with 1 HP remaining.
Temporary HP can exceed a character's maximum HP. For example, a 3rd-level sorcerer with a maximum of 12 HP and 10 HP currently could gain 3 temporary HP from a bard casting Heroism, giving them an effective total of 13 HP. Temporary HP is also useful for characters with resistances to certain types of damage, such as fire, cold, lightning, poison, or psychic damage. If a tiefling character with fire resistance is hit by a Fireball spell for 28 points of fire damage, their resistance would halve the damage taken, and their temporary HP would be reduced accordingly.
Temporary HP does not stack with other temporary HP; if a character has one temporary HP and then gains three more, they will only have three temporary HP. The only exception is if the lower source of temporary HP has a longer duration, such as the spell Armor of Agathys, which lasts for one hour. Temporary HP is also separate from normal HP and does not count towards a character's total HP for effects like Power Word Kill, which instantly kills targets with fewer than 100 HP. Additionally, temporary HP cannot wake a character from unconsciousness or revive them, but it can prevent a death saving throw if a character takes damage while downed that does not exceed their temporary HP.
Increasing a character's Constitution score can grant them additional hit points, regardless of their class. This can be done through "Half-Feats" like Tavern Brawler, Chef, and Durable, which increase Constitution and provide other benefits. Certain feats, like Orcish Fury, Infernal Constitution, and Dwarven Fortitude, offer unique advantages based on a character's species. Other feats, like Dragonmark, grant a +1 bonus to Constitution and provide additional abilities, such as granting temporary HP equal to the result of a hit die roll.
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You can increase your Constitution with feats
Increasing your Constitution in 5e can give you extra hit points, increasing your survivability. You can increase your Constitution with feats, which can also provide additional benefits. These feats can be particularly useful if you are looking to increase your health bar and survivability in Dungeons & Dragons.
One way to increase your Constitution is through "Half-Feats", which increase one of your ability scores by one point. This can increase your Constitution bonus if the +1 puts your Constitution score at an even number. Examples of Half-Feats include Tavern Brawler, Chef, and Durable. Durable increases your Constitution by 1, and War Caster gives you an advantage on Concentration checks. Resilient is another good option, granting you +1 Constitution and proficiency in Con saves.
Exclusive feats, such as Orcish Fury, Infernal Constitution, and Dwarven Fortitude, offer unique advantages based on your character's species. For instance, the Dragonmark feat gives you a +1 to your Constitution, a free cantrip, and a first-level spell from the sorcerer's spell list. This feat also allows you to use your Constitution as your spellcasting modifier, making it useful for tanks.
Another feat to consider is Knight of the Crown, which has the Squire of Solamnia feat as a prerequisite. With Knight of the Crown, you can add +1 to your Constitution, Strength, or Dexterity. Additionally, you can use your bonus action to allow an ally to make a weapon attack with their reaction, gaining an extra 1d8 for their damage roll if they hit.
Overall, increasing your Constitution through feats can provide a range of benefits, from enhancing your health and stamina to granting unique abilities and bonuses based on your character's characteristics.
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Frequently asked questions
Constitution measures health, stamina, and vital force. Constitution checks are uncommon and no skills apply to them.
Increasing your Constitution score can give you extra hit points regardless of your class. Your Constitution modifier contributes to your hit points. If your Constitution modifier changes, your hit-point maximum changes as well.
You can increase your Constitution score by getting a Half-Feat, which increases one of your ability scores by one point. You can also get a dragonmark, which will give you a +1 to your Constitution, a free cantrip, and a first-level spell from the sorcerer's spell list.

























