
Diplomacy is a skill in Pathfinder that can be used to persuade others to agree with your arguments, resolve differences, and gather information or rumours from people. It can be used to negotiate conflicts by using the proper etiquette and manners suitable to the problem. However, it is important to note that diplomacy is generally ineffective in combat and against creatures that intend to harm you or your allies. The success of diplomatic attempts also depends on the intelligence of the target creature, as it cannot be used against a creature with an intelligence of 3 or less. Additionally, certain requests may fail if they go against the creature's values or nature. The duration of the attitude shift caused by diplomacy can vary from 1d4 hours to a much longer or shorter time, depending on the situation and the GM's discretion.
| Characteristics | Values |
|---|---|
| Persuade others to agree with your arguments | N/A |
| Resolve differences | N/A |
| Gather information about a specific topic or individual | Spend at least 1d4 hours canvassing people at local taverns, markets, and gathering places |
| Negotiate conflicts | Using the proper etiquette and manners suitable to the problem |
| Change the initial attitude of non-player characters | A successful check is required |
| Influence a creature's attitude | Takes 1 minute of continuous interaction |
| Make requests of a creature | Requires the creature's attitude to be at least indifferent |
| Make a request without a check | Once a creature's attitude has shifted to helpful, unless the request is against its nature or puts it in serious peril |
| Make a request that automatically fails | If the request goes against the creature's values or its nature |
| Retry Diplomacy checks | If you have the Persuasive feat, you gain a bonus on Diplomacy checks |
| Change the target's attitude | In 1 round instead of 1 minute at higher levels |
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What You'll Learn

Persuade others to agree with your arguments
Diplomacy in Pathfinder can be used to persuade others to agree with your arguments. This skill is particularly useful when dealing with non-player characters (NPCs) and can be used to change their initial attitudes. The success of this depends on the NPC's starting attitude and their Charisma modifier.
To persuade others using diplomacy, it is important to gradually build your argument. This involves coaxing your target into thinking that a suggestion is their own idea, making them more likely to act on it. You can do this by discussing relevant topics and asking leading questions to guide the conversation towards your desired outcome. This process can take at least one minute of continuous interaction, and the more complex the request, the longer it may take.
It is worth noting that diplomacy has its limitations. It is generally ineffective in combat situations or against creatures that intend to harm you or your allies. Additionally, diplomacy cannot be used on creatures that do not understand you or have an Intelligence of 3 or less.
Diplomacy can also be used to gather information about specific topics or individuals. This involves spending time in local taverns, markets, and gathering places to canvass people and gather rumours or insights. The difficulty of obtaining this information depends on its obscurity, with common knowledge having a lower difficulty level than secret knowledge.
Overall, diplomacy is a powerful skill in Pathfinder that can help players resolve conflicts, gather information, and persuade others to see their point of view.
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Resolve differences
Diplomacy in Pathfinder can be used to resolve differences between characters. It can be used to negotiate conflicts and persuade others to agree with your arguments. This skill is particularly useful when dealing with non-player characters (NPCs), as it allows players to change their initial attitudes and influence their behaviour.
To resolve differences using diplomacy, players must engage in continuous interaction with the target for at least one minute. This involves discussing topics subtly related to the request, asking leading questions, and guiding the conversation to narrow its scope. The goal is to gradually coax the target into thinking that acting on your suggestion is their own idea, making them more likely to follow through.
The effectiveness of diplomacy in resolving differences depends on several factors. Firstly, diplomacy requires a basic level of understanding and intelligence from the target, as it cannot be used on creatures with an intelligence of 3 or less or those who do not understand you. Secondly, diplomacy is generally ineffective in combat or against creatures that intend to harm you or your allies in the immediate future. It is important to note that attitude shifts caused by diplomacy can vary in duration, lasting from a few hours to much longer or shorter periods, depending on the situation and the GM's discretion.
Additionally, players can use diplomacy to gather information about specific topics or individuals. This involves spending time canvassing people in local taverns, markets, and gathering places. The difficulty of obtaining information depends on its obscurity, with common rumours having a lower difficulty check than secret knowledge. Players can also retry diplomacy checks when gathering information, allowing them to gather additional details or confirm the accuracy of the information they have received.
Overall, diplomacy in Pathfinder provides players with a versatile tool to resolve differences, influence NPCs, and gather valuable information. By understanding the limitations and effectively utilising the skills associated with diplomacy, players can enhance their interactions and navigate conflicts in the game world.
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Gather information
Diplomacy in Pathfinder can be used to gather information about a specific topic or individual. To do this, players must spend at least 1d4 hours canvassing people in local taverns, markets, and other gathering places. The difficulty check (DC) of this task depends on the obscurity of the information sought. For commonly known facts or simple rumours, the DC is usually 10. For more obscure or secret knowledge, the DC may increase to 20 or higher. It's important to note that some topics may be unknown to common folk, as ruled by the game master (GM).
When attempting to gather information through diplomacy, players can also try to influence a creature's attitude. This takes 1 minute of continuous interaction, and the player must discuss topics subtly related to their request, asking leading questions to guide the conversation. The complexity of the request will determine how many rounds of interaction are needed. Players can gradually coax a target into thinking that a suggestion is their own idea, making it more likely for the target to act on it. However, if a creature's beliefs are contradicted or they know the information being presented is false, diplomacy will have no effect.
Players can also use diplomacy to make requests of creatures, although this requires an additional diplomacy check. The base DC for this check is determined by the creature's current attitude, with modifiers applied depending on the request. Once a creature's attitude has shifted to helpful, they will usually acquiesce to most requests without a check unless the request goes against their nature or puts them in serious danger. Certain requests may automatically fail if they conflict with the creature's values or nature, as determined by the GM.
It's worth noting that diplomacy is generally ineffective in combat or against creatures that intend to harm the player or their allies. Any attitude shift achieved through diplomacy can last for 1d4 hours but may be shorter or longer depending on the specific situation, as decided by the GM. Additionally, players cannot use diplomacy to influence a creature's attitude more than once in a 24-hour period. However, if a request is refused, players can make different requests, and they can retry diplomacy checks made to gather information.
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Negotiate conflicts
Pathfinder players can use the Diplomacy skill to negotiate conflicts and persuade others to agree with their arguments, resolve differences, and gather information. This skill is particularly useful when dealing with non-player characters (NPCs) and can be used to change their initial attitudes. However, it is important to note that Diplomacy has its limitations and may not work on creatures with an Intelligence of 3 or less or those that intend to harm the player or their allies.
When using Diplomacy to negotiate conflicts, players must consider the proper etiquette and manners suitable to the problem. It takes at least one minute of continuous interaction to influence a creature's attitude and even longer to make a request, depending on its complexity. Players can gradually coax a target into thinking a suggestion is their own idea, making them more likely to act on it. This involves leading conversations subtly and asking leading questions to guide the target towards a specific action.
In addition to influencing attitudes and making requests, Diplomacy can also be used to gather information about specific topics or individuals. This involves spending time canvassing people in local taverns, markets, and gathering places. The difficulty of this task depends on the obscurity of the information sought. Common knowledge or rumours may have a lower difficulty check, while obscure or secret information could require a higher check.
While Diplomacy can be a powerful tool for negotiating conflicts and influencing others, it is not always effective. Some requests may fail if they go against the creature's values or nature, and attitude shifts caused by Diplomacy may not last long. Additionally, Diplomacy is generally ineffective in combat situations or against creatures that intend to harm the player. Players should also be aware that some targets may be more open to Diplomacy than others, and it may take multiple attempts to succeed.
Overall, Diplomacy in Pathfinder provides players with a versatile skill to navigate social interactions, negotiate conflicts, and gather information. By understanding its limitations and effectively utilising its potential, players can enhance their role-playing experience and find creative solutions to challenges they encounter during their adventures.
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Change attitudes of non-player characters
In Pathfinder, players can use hidden diplomacy to change the attitudes of non-player characters (NPCs). Diplomacy is a skill that can be used to persuade others to agree with your arguments, resolve differences, and gather valuable information or rumours from people. It is also used to negotiate conflicts using proper etiquette and manners.
To change an NPC's attitude, a player must first succeed in a Diplomacy check. The difficulty of this check (DC) depends on the NPC's starting attitude towards the player, adjusted by the NPC's Charisma modifier. If successful, the NPC's attitude towards the player improves by one step. For every 5 points above the DC that the player's check result exceeds, the NPC's attitude improves by an additional step. However, an NPC's attitude cannot be shifted more than two steps up through Diplomacy alone, although a GM may override this rule in certain situations. It's important to note that Diplomacy cannot be used against a creature with an Intelligence of 3 or less or one that does not understand the player.
Attitude shifts caused by Diplomacy typically last for 1d4 hours but can vary depending on the situation, as determined by the GM. While a shift in attitude can make an NPC more receptive to the player's requests, it does not alter the NPC's core personality, goals, or values. For example, a player may be able to improve an evil necromancer queen's attitude towards them, but she is unlikely to give up her plans for world domination or change her deity. However, she might spare the player's life or even transform them into a loyal undead servant.
Additionally, Diplomacy is generally ineffective in combat or against creatures that intend to harm the player or their allies. It also cannot be used to influence a given NPC's attitude more than once in a 24-hour period. Players should be mindful that, even with a successful Diplomacy check, an NPC still has free will and may refuse certain requests, especially those that go against their values, nature, or existing loyalties.
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Frequently asked questions
Diplomacy is a skill in Pathfinder that can be used to persuade others to agree with your arguments, resolve differences, and gather information or rumours from people.
Diplomacy can be used to influence a creature's attitude and make requests of them. It takes 1 minute of continuous interaction to influence a creature's attitude and 1 or more rounds of interaction to make a request, depending on the complexity of the request.
Diplomacy cannot be used in combat or against creatures that do not understand you or have an Intelligence of 3 or less. It is also generally ineffective against creatures that intend to harm you or your allies in the immediate future.
Yes, diplomacy can be used to gather information about a specific topic or individual. This involves spending at least 1d4 hours canvassing people at local taverns, markets, and gathering places. The difficulty of this check depends on the obscurity of the information sought.

























