
Star Wars: The Old Republic is a story-driven MMORPG from BioWare and LucasArts. In the game, players can choose to run Diplomacy as a crew skill to gain Light/Dark points faster. The skill level determines the missions available to the player, with higher-level missions becoming available once the player reaches skill level 80. To increase the skill level, players should select yellow or orange missions, which offer the most significant boosts. Certain crew skills complement Diplomacy, such as Artifice and Synthweaving for the Sith Inquisitor, and Armormech, Armstech, and Cybertech for the Bounty Hunter.
| Characteristics | Values |
|---|---|
| Game | Star Wars: The Old Republic |
| Type | story-driven MMORPG |
| Developers | BioWare and LucasArts |
| Crew Skill | Diplomacy |
| Diplomacy Crew Skill Level | 80 |
| Diplomacy Crew Skill Level Grade | 2 |
Explore related products
What You'll Learn

Diplomacy crew skill missions are tuned to be difficult to roll a certain alignment
In Star Wars: The Old Republic, a story-driven MMORPG, players can choose to align themselves with either the Light or Dark side. This choice affects the types of crew skill missions they will receive. For example, players aligned with the Dark side may receive missions related to scavenging or medical supplies, while those on the Light side might encounter missions involving companion gifts.
It has been observed that lower-level Diplomacy crew skill missions seem to be tuned to offer alignments contrary to the player's chosen side. This means that players aiming for a certain alignment may find it challenging to roll missions that support their desired path. For instance, a player with an imperial alt going down the dark alignment path may find that all missions for medical supplies are on the light side, while a player with a republic alt going light alignment might encounter the opposite issue, with all medical supply missions being dark side.
Some players speculate that this phenomenon could be due to an algorithm designed to balance the availability of light and dark side missions, without considering individual players' alignment preferences or mission histories. Over time, as players complete more missions of a specific alignment, they may notice an increase in the availability of missions for the opposite alignment. This could be a result of the game's mission selection mechanics, which may prioritize offering a variety of missions over catering to specific alignments.
It's worth noting that the game developers have acknowledged the wonky nature of alignment gain in Diplomacy crew skill missions, especially since the addition of alignment gain based on Galactic Command alignment to all crew skills. This suggests that the difficulty in rolling certain alignments may be a known issue that the developers are working to address. In the meantime, players can try strategies like jumping between locations to reset available missions or focusing on neutral missions to compensate for alignment discrepancies.
Diplomacy's Advantage: A Better Alternative to Armed Conflict
You may want to see also

The skill level determines the missions available to you
The skill level of your character in Star Wars: The Old Republic (SWTOR) determines the missions available to you. As your skill level increases, you gain access to more advanced missions. For example, once you reach a skill level of 80, you unlock two new grade 2 missions.
The game incentivizes players to run missions with orange or yellow titles to guarantee skill increases. These missions are designed to boost your points and help you level up faster. Completing these missions is especially important if you are aiming for a specific alignment, such as dark or light side.
The available missions also depend on your character's alignment. For instance, a player with a dark alignment may find that all missions for medical supplies are on the light side, while the companion gift missions align with their chosen path. This dynamic seems to work in the opposite direction as well, with light-aligned players reporting that their medical supply missions are on the dark side.
Additionally, the available crew missions can vary each time you encounter a loading screen. Players have observed that by jumping back and forth between a Stronghold and Fleet, they can influence the list of available missions. This strategy can be useful if you are seeking specific missions or alignment-related goals.
Overall, the skill level of your character directly impacts the missions you can access in SWTOR. Higher skill levels unlock more advanced missions, and the game provides incentives to focus on certain types of missions to maximize skill gains and influence your character's alignment.
Kamala Harris: Her Story and Political Journey
You may want to see also

Diplomacy crew skill missions can be reset by loading screens
Loading screens can be used to reset Diplomacy crew skill missions in Star Wars: The Old Republic. Players have observed that the missions reset every time there is a loading screen, resulting in different missions each time. This strategy can be utilized to obtain desired missions, particularly when certain missions are unavailable due to skill level restrictions.
To take advantage of this, players can navigate between their Stronghold and Fleet, utilizing the loading screen between these locations to re-roll the available missions. While this method provides a degree of randomness, it offers an opportunity to secure preferred missions. However, it is important to note that the availability of certain missions may also be influenced by the player's progress in the game and their alignment choices, as some missions seem to be geared towards specific alignments, such as light or dark side.
The reset feature introduced by loading screens can be beneficial for players who are focused on accumulating Light/Dark points quickly. By resetting the missions, players can potentially access a wider variety of missions that align with their goals. This technique is especially useful for those who prioritize certain types of missions over others, such as medical supply missions or companion gift missions.
It is worth noting that the frequency of specific missions may also be influenced by the player's mission history. Some players have observed that the completion of a particular type of mission seems to impact the occurrence of other mission types. This suggests that the game may dynamically adjust the availability of missions based on player actions, creating a more diverse and engaging gameplay experience.
In conclusion, the loading screen reset feature offers players a strategic tool to influence the availability of Diplomacy crew skill missions in Star Wars: The Old Republic. By understanding and utilizing this mechanic, players can optimize their mission selection, particularly when seeking specific types of missions or pursuing specific alignments. However, the apparent randomness introduced by the reset also adds an element of surprise and keeps players engaged in the ever-changing mission landscape of the game.
Norway-Finland Fleet Attack: Legal or Diplomatic Issue?
You may want to see also
Explore related products

Critical bonus by crew skill
Archaeology
The Inquisitor receives a bonus of +5 to Critical Bonus by Crew Skill for Archaeology.
Armormech
The Trooper and Agent receive bonuses of +5 and +2, respectively, to Critical Bonus by Crew Skill for Armormech.
Armstech
The Smuggler, Consular, Bounty Hunter, and Trooper each receive a bonus of +5, +2, +1, and +2, respectively, to Critical Bonus by Crew Skill for Armstech.
Artifice and Bioanalysis
The Smuggler, Bounty Hunter, and Warrior all receive a bonus of +2 to Critical Bonus by Crew Skill for both Artifice and Bioanalysis.
Biochem
The Knight and Bounty Hunter receive bonuses of +5 and +2, respectively, to Critical Bonus by Crew Skill for Biochem.
Cybertech
The Diplomacy crew skill receives a bonus of +5 to Critical Bonus by Crew Skill for Cybertech, with the Agent, Trooper, and Consular receiving bonuses of +2, +1, and +2, respectively.
Investigation
The Warrior and Inquisitor receive bonuses of +2 to Critical Bonus by Crew Skill for Investigation.
Scavenging
The Trooper, Consular, and Inquisitor receive bonuses of +5, +2, and +2, respectively, to Critical Bonus by Crew Skill for Scavenging.
Slicing
The Knight, Agent, Inquisitor, and Smuggler all receive a bonus of +2 to Critical Bonus by Crew Skill for Slicing.
Synthweaving
The Warrior and Knight each receive a bonus of +5 to Critical Bonus by Crew Skill for Synthweaving.
Treasure Hunting
The Warrior, Smuggler, Bounty Hunter, and Knight all receive a bonus of +5, +2, +2, and +1, respectively, to Critical Bonus by Crew Skill for Treasure Hunting.
Underworld Trading
The Agent, Inquisitor, Consular, and Trooper receive bonuses of +2, +2, +1, and +1, respectively, to Critical Bonus by Crew Skill for Underworld Trading.
The Internet's Political Campaign Revolution: Global Reach, Instant Impact
You may want to see also

Efficiency bonus by crew skill
Sith Warrior
The Sith Warrior has a range of efficiency bonuses that can be leveraged to their advantage. They receive a +10 bonus to Scavenging Efficiency, allowing them to gather resources more effectively. Additionally, they have a +5 bonus to Underworld Trading Efficiency, which can boost their profits in trade-related missions. Their Diplomacy Efficiency is also enhanced with a +10 bonus, making their diplomatic endeavours more productive.
Sith Inquisitor
The Sith Inquisitor can benefit from the efficiency bonuses offered by Artifice and Synthweaving. Both of these crew skills provide crafting/mission efficiency and critical gathering bonuses, resulting in extra base mats for the Inquisitor to utilise. Additionally, the Inquisitor has a +5 efficiency bonus to Archaeology, further enhancing their resource-gathering capabilities.
Bounty Hunter
Bounty Hunters can maximise their potential with crew skills like Armormech, Armstech, or Cybertech, all of which offer efficiency bonuses across the board. They also have solid bonuses for Biochem, with a +15 efficiency bonus for this crew skill. This allows them to craft and gather resources efficiently, as well as gain critical bonuses for rare mats missions.
Imperial Agent
Imperial Agents are one of the most well-rounded classes in terms of bonuses. They have a range of efficiency bonuses, including a +10 bonus to Armormech, Scavenging, Armstech, and Cybertech. Additionally, they have a +15 bonus to Biochem Efficiency, making them adept at crafting and gathering resources for medical purposes. Their Diplomacy Crit is also enhanced with a +5 bonus.
These are just a few examples of how efficiency bonus by crew skill can be leveraged by different classes in Star Wars: The Old Republic. Each class has its own unique set of bonuses, so players should choose crew skills that align with their character's strengths and the desired playstyle.
How the Internet Transforms Political Campaigns and Elections
You may want to see also
Frequently asked questions
The crew skills that go well with diplomacy depend on the class of your character. For a Sith Warrior, the following crew skills are recommended: Armstech, Scavenging, Archaeology, Treasure Hunting, Cybertech, and Underworld Trading. For a Sith Inquisitor, Artifice and Synthweaving are optimal, with other decent pairings including Armormech, Armstech, and Biochem. For an Imperial Agent, Armormech, Scavenging, Armstech, Biochem, and Cybertech are all recommended. For a Bounty Hunter, Armormech, Armstech, and Cybertech are recommended, with Biochem also being a solid option.
Diplomacy is a crew skill in Star Wars: The Old Republic, a story-driven MMORPG from BioWare and LucasArts.
To increase your diplomacy skill, you should select the top mission available to send your companions out on, which is usually a mission with a yellow title (or green for minimal gains).

























