
The sixth instalment of the Might and Magic series, Might and Magic VI: The Mandate of Heaven, features a skill called Diplomacy. This skill allows characters to avoid damage to their reputation during conversations with overworld NPCs. While some consider Diplomacy a pointless skill, as its effects can be achieved through other means, it can be beneficial in certain situations, such as increasing the chances of success when threatening or begging a peasant for information. Additionally, in the Chaos Conspiracy mod, mastering Diplomacy is essential for completing the game.
| Characteristics | Values |
|---|---|
| Skill Name | Diplomacy |
| Game | Might and Magic VI: The Mandate of Heaven |
| Use | Avoid damage to character's reputation in conversations with overworld NPCs |
| Skill Level | Normal, Expert, Master |
| Effect | Reduced reputation cost per skill point |
| Expert Effect | Double effect of skill |
| Master Effect | Triple effect of skill; requires 200 fame to learn |
Explore related products
What You'll Learn

Avoiding damage to a character's reputation
In Might and Magic VI: The Mandate of Heaven, the diplomacy skill allows characters to avoid damage to their reputation. This skill is only used in conversations with overworld NPCs, and it can be safely ignored as it is not useful for much else other than improving the pool of hirelings available early on. All classes can learn diplomacy, which has three levels: Normal, Expert, and Master. At the Normal level, characters experience a reduced reputation cost per skill point. The Expert level has a double effect, and the Master level has a triple effect. To learn master diplomacy, characters need 200 fame.
The diplomacy skill is also featured in other games in the Might and Magic series, including Heroes of Might and Magic II: The Succession Wars, Heroes of Might and Magic III: The Restoration of Erathia, and Heroes of Might and Magic IV, where it is a secondary skill.
While some players may consider the diplomacy skill in MM6 to be pointless, it can be useful in certain situations. For example, it increases the chance of threatening or begging working on a peasant who doesn't want to talk to you, and it reduces the reputation penalty for using that option. Additionally, in the Chaos Conspiracy mod, one of your characters must learn diplomacy to level 8 in order to complete the game.
Overall, while the diplomacy skill in MM6 may not be essential, it can be helpful in certain situations and for improving interactions with NPCs.
Blocking Political Texts: Regaining Your Peace
You may want to see also

Improving the pool of hirelings
Diplomacy is a skill in Might and Magic VI: The Mandate of Heaven that can improve the pool of hirelings available to players early in the game. While it is only used in conversations with overworld NPCs, it can help players avoid damage to their reputation. All classes can learn the skill, and it has three levels: Normal, Expert, and Master. At the Normal level, players gain a reduced reputation cost per skill point. The Expert level offers a double effect, and the Master level offers a triple effect.
To improve the pool of hirelings, players should focus on levelling up their Diplomacy skill. This can be done by gaining fame, as the Master level requires 200 fame to unlock. Additionally, players can consider mastering the skill for all characters, as suggested by some players, to avoid inventory shuffling.
Another strategy is to utilise the reload feature when interacting with NPCs. If a player reloads the game, new jobs will be generated, allowing for different hireling options. However, this strategy may not be as efficient as levelling up the Diplomacy skill, as it relies on chance and may not always yield the desired results.
It is worth noting that in the Chaos Conspiracy mod, one of the characters must learn Diplomacy to level 8 for players to complete the game. This highlights the importance of the skill in certain scenarios and further emphasises its potential value in improving the pool of hirelings.
By combining Diplomacy skill development and strategic game reloads, players can effectively enhance their options for hirelings in Might and Magic VI: The Mandate of Heaven.
Dollar Diplomacy: Stabilizing Honduras Through US Intervention
You may want to see also

Threatening or begging peasants
In Might and Magic VI: The Mandate of Heaven, the diplomacy skill helps players soften the impact of begging, bribing, or threatening someone to get them to cooperate. This means that the higher the skill, the less your reputation will suffer when you beg, bribe, or threaten.
When it comes to threatening or begging peasants, the diplomacy skill can be particularly useful. Here are some strategies to consider:
- Threatening Peasants: If you choose to threaten a peasant, be mindful that your actions can still have consequences, even with a high diplomacy skill. While diplomacy may reduce the impact on your reputation, it's important to remember that your actions could still cause a negative reaction from the peasant or other NPCs who witness the threat. Use this option sparingly and only when necessary, as it may be more beneficial to seek cooperation through other means.
- Begging Peasants: Diplomacy can also be beneficial when begging peasants for information or assistance. Peasants may be more sympathetic to your pleas if you have a higher diplomacy skill, reducing the negative impact on your reputation. However, keep in mind that begging may still reflect somewhat negatively on your character, so use it judiciously.
It's worth noting that in the Chaos Conspiracy mod, one of your characters must learn diplomacy to level 8 in order to complete the game. This highlights the skill's importance in certain scenarios, especially when interacting with NPCs.
Overall, the diplomacy skill in Might and Magic VI can be a useful tool for players when dealing with peasants and other NPCs. While it may not be essential for all players, those who invest in this skill may find it easier to navigate certain social situations and minimize potential damage to their reputation.
Diplomacy and Support: Strategies for Successful Moves
You may want to see also
Explore related products

Repairing items in the field
Firstly, consider mastering the diplomacy skill for all your characters. Diplomacy is a useful skill that can help you avoid damage to your reputation and, more importantly in this context, allows you to repair items on the field. This can save you the hassle of constantly returning to town to repair broken items.
Another benefit of the diplomacy skill is its ability to identify items. This saves you time and gold by not having to rely on merchants to identify items for you. Alternatively, you could recruit a scholar NPC, who can provide GM ID items to your entire party.
While the diplomacy skill is useful, it is not essential for item repair. In MM6, knights can serve as your misc skill bank, as every class can master every misc skill. Therefore, you can utilise the knight's skills without having to spend skill points on magic.
Additionally, keep in mind that the Chaos Conspiracy mod requires at least one of your characters to learn diplomacy to level 8 in order to complete the game. So, if you're playing with that mod, you'll need to invest in the diplomacy skill for at least one character.
Diplomacy's Political Leanings: Liberal or Conservative?
You may want to see also

Identifying items
In Might and Magic VI: The Mandate of Heaven, the diplomacy skill is a useful ability for players to have in their arsenal. While some may consider it a pointless skill, as it only seems to affect conversations with overworld NPCs, it has its advantages.
Firstly, diplomacy helps players avoid damage to their reputation, which can be crucial in certain situations. It increases the chance of success when threatening or begging to a peasant who is unwilling to talk, without incurring a significant reputation penalty. This can be useful when trying to recruit specific NPCs as hirelings, although it is not a mandatory skill for this purpose.
Additionally, diplomacy proves to be very beneficial in the late game when enemies frequently break your items. With the diplomacy skill, players can identify items on their own and repair them in the field, saving the time and gold that would otherwise be spent on merchant identification or constant trips back to town. This aspect of the skill becomes increasingly valuable as the game progresses and item breaks become more common.
It is worth noting that in the Chaos Conspiracy mod, mastering diplomacy to level 8 on at least one character is essential to completing the game. This adds a strategic layer to skill selection and encourages players to consider the benefits of diplomacy beyond simple reputation management.
Overall, while diplomacy may not be a required skill for every player or situation in Might and Magic VI, it offers advantages that can enhance gameplay and provide convenience, especially when combined with other skills and strategies.
Sovereign Immunity: Political Campaign Promises Under the Law
You may want to see also
Frequently asked questions
Diplomacy is a skill in Might and Magic VI: The Mandate of Heaven that lets characters avoid damage to their reputation in conversations with overworld NPCs.
The diplomacy skill is considered by some to be pointless as it can be safely ignored. However, others consider it a useful ability, especially when combined with other skills.
The diplomacy skill can increase the chance of threatening or begging to work on a peasant and reduce the reputation penalty for using those options. It is also required to complete the game in the Chaos Conspiracy mod.
No, personality does not affect the diplomacy skill.

























