
Diplomacy is a multiplayer, turn-based strategy board game that aims to simulate international relations in pre-World War I Europe. The objective is to use your armies and fleets to conquer as much of Europe as possible, with players needing to capture and maintain control of at least 18 of the 34 provinces on the map by the end of the year. The game is divided into two movement phases, Spring and Fall, and players can choose from four basic orders: hold, attack, support, and convoy. The support order is one of the trickiest aspects of the game and is crucial to making forward progress through enemy territory. A unit can support another unit moving into a territory that the supporting unit could also move to. This allows the moving unit to occupy the territory even if it is already occupied or another unit is moving towards it. However, there is some confusion about whether a unit can support the hold of another unit that is moving. While some players argue that this is possible under certain conditions, others maintain that you cannot support a hold for a unit that has tried to move but failed.
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What You'll Learn

Supporting a unit holding its position
Additionally, if a unit is ordered to hold, convoy, support, or is not ordered at all, it can receive support in holding its position. This is particularly useful when a unit is attacked, as the support order will work to defend the unit. However, if a unit tried to move but was unable to do so, it cannot be supported to hold its position.
Overall, supporting a unit holding its position is an important aspect of the game, as it allows players to strengthen their defensive positions and protect their units from being dislodged by attackers.
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Supporting a unit moving into a new territory
In the board game Diplomacy, players aim to conquer as much of Europe as possible, specifically targeting 18 out of 34 nations or provinces on the map that contain supply centers. The four basic orders in the game are "Hold", "Attack", "Support", and "Convoy".
However, it is important to note that there are some restrictions on support moves. Firstly, the supporting unit must be able to move to the province that the other unit is moving to. Secondly, support moves can only be given to units that are moving to a province or holding their position. Additionally, if a unit tries to move but is unable to, it cannot be supported to hold its position.
It is also worth mentioning that in Diplomacy, only one unit may occupy any space at any time. The exception to this rule is when a convoyed army travels through multiple spaces with the support of convoying fleets.
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Supporting a unit attacking a province
In the board game Diplomacy, players use their armies and fleets to conquer provinces in Europe. There are four basic orders in the game: Hold, Attack, Support, and Convoy.
- A unit can support another unit's attack on a province. This is known as a “support move." This action allows the attacking unit to occupy the targeted province, even if it is already occupied or another unit is moving towards it.
- The supporting unit must be able to move into the targeted province itself. In other words, the province should be adjacent to the supporting unit's current location.
- The support order is given in reference to the attacking unit's move. For example, "Army X in Province A supports Army Y in Province B's attack on Province C."
- The attacking unit must have more support than the defending unit for the attack to succeed. If the attack is unsuccessful, the attacking unit does not move anywhere.
- Support can be cut or interrupted if the supporting unit is attacked or disrupted by another unit. In such cases, the support order becomes a hold order, as the supporting unit must defend its own province.
- Fleets play a critical role in supporting coastal battles and convoys. They can help convoy armies across bodies of water to coastal provinces.
- It's important to note that a unit occupying the province under attack cannot cut the support unless its attack successfully dislodges the supporting unit.
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Supporting a unit convoying across bodies of water
In the board game Diplomacy, fleets can be ordered to convoy armies across bodies of water to coastal provinces. Convoying is a type of action that fleets can perform. A fleet can convoy an adjacent army into another land space that is adjacent to the fleet. The player must also make the army move to the space. Multiple fleets can create a chain of convoys to move an army further.
A convoyed army must embark from a coastal land province and land at a coastal land province. This is the only way to move an army across a body of water. The number of spaces a convoyed army can travel depends on the length of the chain created by the convoying fleets.
A convoying fleet is not considered to be giving support. For example, in a game scenario, Army London has support from only one unit: Fleet Heligoland-Bight. This enables Army London to be convoyed successfully into Holland, as long as Fleet North Sea is not dislodged during the convoy.
It is important to note that if a fleet ordered to convoy is dislodged during the move, the army to be convoyed remains in its original province and does not reach its intended destination.
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Supporting a unit after a bounce
In the board game Diplomacy, there are four basic orders: hold, attack, support, and convoy. The object of the game is to use your armies and fleets to conquer as much of Europe as possible. Specifically, you must capture and possess a simple majority of the 34 provinces on the map by the end of a year. Each province contains a supply center, and each supply center can support one military unit.
A unit that tries to move, regardless of whether its move succeeds, cannot be supported to hold. In other words, if a unit has attempted to move but has been unable to, it cannot then be supported to hold. However, a unit that is supporting another unit can itself be supported to hold. This is a cheeky way to undermine your allies: you can 'accidentally' support an ally's unit to move when they were intending to hold, and then claim miscommunication. However, this technique should be used sparingly, as an ally is likely to catch on to your deception.
A support move is an action a unit can take to support another unit moving into a territory that the first unit could also move to. This allows the moving unit to occupy the territory even if it is already occupied or another unit is moving to it. Support may involve cooperation between two or more powers and is the only way to make forward progress through enemy territory (unless you can convince the enemy to let you through). Simply put, more support defeats less support. The support order is given in reference to another unit's move, and that unit's move must be to a province into which the supporting unit could otherwise move.
Fleets may also be ordered to convoy armies across bodies of water to coastal provinces. Convoyed armies must embark from a coastal land province and land at a coastal land province.
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Frequently asked questions
The objective of the game is to use your armies and fleets to conquer as much of Europe as possible. Specifically, you must capture and be in possession of at least 18 of the 34 nations or provinces on the map that contain supply centers.
The four basic orders in Diplomacy are Hold, Attack, Support, and Convoy.
A Support Move is when a unit supports another unit moving into a territory that the first unit could also move to. The unit that moves is able to occupy the territory even if it is already occupied or another unit is moving to it.
You cannot support a hold for a unit that tried to move but failed for whatever reason. However, if your first unit is attacked, then the support order will work.
Gameplay begins in the year 1901, with two moves or Movement Phases per year, one in Spring and one in Fall.

























