
In role-playing games such as Pathfinder and Starfinder, players often want to improve their characters' skills. Two important skills in these games are Sense Motive and Diplomacy, which are used to detect deception and negotiate with others, respectively. While these skills are typically associated with Charisma, some players seek ways to leverage their Intelligence scores to enhance these abilities. This can be achieved through specific character traits, class features, or by substituting Intelligence for Charisma on certain skill checks. Additionally, some players suggest consolidating Diplomacy, Intimidate, and Sense Motive into a single Interaction skill, as seen in the Starfinder Beginner's Box, to simplify the gameplay experience for beginners.
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What You'll Learn

Using Intelligence instead of Charisma for Diplomacy checks
In role-playing games like Pathfinder, Diplomacy is a Charisma-based skill. Charisma is the ability to exert force of personality, charm, and elegance in social situations. Charisma is a useful skill to have when negotiating prices, influencing others, and persuading people. However, some players prefer to use Intelligence-based skills instead of Charisma-based ones.
Intelligence, in this context, is the ability to understand and react to one's environment, as well as to recall and process information. In Pathfinder, the Empiricist's Ceaseless Observation class feature allows players to use their Intelligence modifier instead of Charisma on Diplomacy checks made to gather information. This means that a player with a high Intelligence score can leverage that for a bonus to Diplomacy checks.
Additionally, the Slayer class in Pathfinder can also use their Intelligence modifier on Diplomacy checks. This allows them to construct statements and commands that are more convincing than their content would suggest. This is done by replacing Diplomacy checks with Linguistics checks, which are Intelligence-governed.
There are also other ways to improve one's Diplomacy skills in Pathfinder. For example, certain items can provide a bonus to Diplomacy checks, such as a perfume that is favored by local nobles, granting a +2 bonus when influencing them. Additionally, players can also use their skills in Bluff, Sense Motive, and Intimidate to their advantage when negotiating. For example, a successful Bluff check can be used to tell a lie or conceal information, while Sense Motive can be used to detect hidden messages or understand when someone is trying to deceive you.
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Using Linguistics to replace Bluff, Diplomacy, and Intimidate checks
Linguistics can be used to replace Bluff, Diplomacy, and Intimidate checks in certain situations. Here are some examples:
Bluff Checks:
- Linguistics can be used to convince others that a lie is true, especially when it involves word choice or phrasing. For example, using the right terminology to pretend to be someone else or using persuasive language to make a lie seem more believable.
- In some cases, Bluff checks can be used in place of Intimidate checks, such as when using the Dazzling Display feat or any feat that requires it as a prerequisite.
Diplomacy Checks:
- Diplomacy is often used to persuade others or gather information. Linguistics can be useful in choosing the right words and arguments to influence others' opinions or gain their cooperation.
- In certain situations, Diplomacy can be used to acquire allies or get NPCs to perform harmless actions. Linguistics can help craft persuasive requests or arguments to influence their behavior.
Intimidate Checks:
- Intimidation often involves using language to threaten or coerce someone. Linguistics can be used to deliver effective threats or demands, choosing words that carry weight and impact.
- In some cases, Intimidate checks can be replaced with Bluff checks, especially when trying to deceive or manipulate someone. Linguistics can aid in crafting convincing lies or deceptive statements.
It is important to note that the effectiveness of using Linguistics in place of these skills depends on the specific rules of the game system being used and the context of the situation. In some cases, using Intelligence-based skills like Linguistics might be more appropriate than Charisma-based skills for certain interactions.
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Using Sense Motive to detect hidden messages
The Sense Motive skill is a powerful tool that allows you to discern hidden messages, detect bluffing, and sense magical influence. It is a skill that relies on your character's sensitivity to body language, speech habits, and mannerisms. Here are some ways you can use Sense Motive to detect hidden messages:
Discern Secret Messages: You can use Sense Motive to detect when a hidden message is being transmitted through the Bluff skill. In this case, your Sense Motive check is opposed by the Bluff check of the character sending the message. If you succeed by a small margin, you may know that something hidden is being communicated, but you won't understand the specific content. However, if you beat the DC by 5 or more, you can intercept and understand the message.
Assess Opponent's Strength: Sense Motive can also be used to assess how challenging an opponent is. This skill check is opposed by the opponent's Bluff check, and they must be visible and within 30 feet of you. If you have seen the opponent in combat before, you gain a +2 circumstance bonus on the check. The accuracy of your assessment depends on how much your Sense Motive check result exceeds the opponent's Bluff check result.
Negotiations and Combat: If you are aware of an opponent before a surprise encounter, such as during negotiations that break down into combat, you can attempt a Sense Motive check as part of your initiative check. This can help you gauge their intentions and tactics.
Detect Magical Influence: Sense Motive is not just limited to detecting hidden messages from other characters. It can also be used to sense when someone is being magically influenced or controlled. This can be crucial in identifying enemies who are under the influence of mind-altering spells or enchantments.
Read Surface Thoughts: In some variations of the game, Sense Motive can be used to read the surface thoughts of a target. While the target can use Bluff to disguise their thoughts, this becomes an opposed check. This ability allows you to discern their true intentions or motivations.
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Using Diplomacy to negotiate prices
Diplomacy is a valuable skill in business negotiations, as it involves creating and managing relationships through agreements. Here are some ways in which diplomacy can be used to negotiate prices:
Understanding Perspectives and Interests
Diplomats need to have a thorough understanding of the perspectives and interests of all parties involved. In a business context, this means considering the cultural, organizational, and other differences between negotiators. By understanding the interests and priorities of the other party, you can identify areas where compromises can be made and use them to negotiate prices.
Clear Goals and Strategy
Successful diplomats enter discussions with a clear goal and a strategy for what can be exchanged to reach an agreement. In price negotiations, this may involve setting a target price range that you aim to achieve and determining what concessions you are willing to make to get there.
Active Listening and Compromise
Diplomats must listen carefully to their counterparts and find ways to agree or compromise. Active listening involves paying attention to the stated and unstated needs and concerns of the other party. By understanding their priorities, you can identify opportunities for compromise and negotiate prices that work for both sides.
Rewards and Incentives
Diplomats often use rewards to encourage agreements. In price negotiations, this could mean offering volume discounts, early payment incentives, or long-term partnership benefits to make the deal more attractive at a lower price point.
Respect and Formalities
Rituals and formalities in diplomacy signal respect and deference. In business negotiations, respecting the other party's position and treating them as equals can help build a positive relationship. This could involve acknowledging their expertise, showing appreciation for their time, or structuring the negotiation process to address any status sensitivities.
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Combining Diplomacy, Intimidate, and Sense Motive into one skill
In the context of Pathfinder, Diplomacy is typically a Charisma-based skill. However, certain character classes, such as the Empiricist and the Slayer, can substitute Intelligence for Charisma on Diplomacy checks, particularly when gathering information. This substitution can also be achieved through specific traits, such as those mentioned in the Pathfinder rules. Additionally, the Linguistics skill can be used in place of Diplomacy, Bluff, or Intimidate checks, allowing Intelligence to be used instead of Charisma.
Sense Motive, on the other hand, is a skill that often complements Diplomacy and Intimidate. It involves detecting hidden messages, discerning secret intentions, and understanding subtle cues. In certain scenarios, such as bargaining, Sense Motive is used in conjunction with Diplomacy and Intimidate checks to navigate negotiations effectively.
While combining these skills into a single "Interaction" skill simplifies the gameplay, it is important to consider the unique aspects of each skill and how they contribute to character development and role-playing depth.
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Frequently asked questions
There are a few ways to get Sense Motive and Diplomacy as class skills. One way is to use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks. Alternatively, you can use a Linguistics check in place of a Diplomacy check to change the attitude of a creature. You can also gain these skills by retraining your existing racial traits to be the Alternate Racial Traits Focused Study and Silver Tongued. Lastly, you can use items that provide a circumstantial bonus towards Diplomacy, such as perfume favored by local nobles.
Yes, certain classes have unique ways to get Sense Motive and Diplomacy as class skills. For example, the Slayer can substitute Intelligence on Diplomacy checks, while Empiricists can use their Intelligence modifier on Sense Motive and Diplomacy checks. Additionally, Sorcerers can use their Charisma bonus to keep their Diplomacy skill maxed.
Yes, there are some universal ways to get Sense Motive and Diplomacy as class skills. One way is to use the "Interaction" skill from the Starfinder Beginner's Box, which combines Diplomacy, Intimidate, and Sense Motive into a single skill. Another way is to use the "Affable" skill, which grants a +2 bonus to Diplomacy and turns Knowledge Local into a class skill.
Sense Motive and Diplomacy can be used in various situations during gameplay. Sense Motive can be used to detect hidden messages, assess social situations, and understand secret messages. Diplomacy can be used to persuade others, gather information, and negotiate prices during transactions. These skills can be used to gain advantages and overcome challenges in role-playing games.




















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