
Diplomacy in Civilization is the art of making relations with other players. In Civ 4, players can trade technologies, resources, maps, gold, and even cities. They can also form mutual protection pacts, declare war, or negotiate peace settlements. In Civ 6, players can trade with all leaders except those they are at war with. They can also send delegations to their rivals for a fee, which improves relations and increases diplomatic visibility. The Diplomacy Victory condition in the Gathering Storm expansion pack adds a new way to win the game, requiring more strategy and cunning than other victory conditions.
| Characteristics | Values |
|---|---|
| Game | Civilization IV: Colonization |
| Diplomacy | Possible with other colonists and natives |
| Trading | Possible with other colonists and natives |
| Treaties | Possible with other colonists and natives |
| Relationship status | Affects interactions with other civilizations |
| Interactions | Trade, declare war, offer peace, negotiate peace settlements |
| Relationship levels | Allies, Neutral, Friendly, Afraid, Guarded, Deceptive, Hostile, War |
| Delegations | Improve relations by +3 and increase diplomatic visibility by one level |
| Embassy | Improve relations by +5 and increase visibility by one level |
| Open Borders | Units can move freely through partner's territory and vice versa |
| Defensive Pact | If either civilization is attacked by a third party, the other automatically declares war on the attacker |
| Permanent Alliance | Two civilizations become one nation with two rulers |
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What You'll Learn

Trade resources, gold and land
Trade is a key aspect of Civilization, and there are many ways to trade resources, gold, and land.
In Civilization IV, players can trade resources, gold, and even cities with other leaders. Each leader has their own agenda, and some may be warlike, while others are peaceful. Players will need to learn how to negotiate with these leaders to gain access to their desired resources. Some resources can be gained by trading between civilizations, where one civilization supplies a trade resource in exchange for gold or another resource. Certain resources, such as coal and gems, can be unlocked by building specific improvements, such as mines or forts, on their respective tiles. Additionally, road and river connections are crucial for trade, as they provide access to resources and facilitate trade routes.
Civilization VI introduces a diplomacy mechanic, where relationships between civilizations evolve over time, starting with constant warfare in ancient times and progressing to more civil interactions. Players can send delegations to improve relations and increase diplomatic visibility. The success of trades depends on the relationship between civilizations, and the diplomacy screen shows the available interactions. Trading technologies, resources, gold, and maps are all options to pursue. Additionally, players can form mutual protection pacts, negotiate peace settlements, and even declare war.
In Civilization: Colonization, the economic system focuses on harvesting raw resources and converting them into finished goods. For example, weavers can turn cotton into cloth. These resources and goods can then be traded in Europe or with natives, encouraging players to produce a diverse range of high-quality goods. There are 16 resources that can be bought and sold, with prices fluctuating based on supply and demand.
Overall, trade is a vital aspect of the Civilization series, and players must navigate complex relationships and resource management to succeed.
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Form treaties
Treaties are a key part of the diplomacy system in Civilization. To form treaties, players must establish relationships with other civilizations, which can be done by meeting their units or having their units enter your visibility range. Once contact is made, players can choose to introduce themselves and interact. Relationships can be formed through trading, with better relationships increasing the chances of favourable trades. Trade agreements can be annual, such as Open Borders, where units can move freely through each other's territories, or they can be immediate, such as the exchange of cities or resources.
Players can also form pacts, such as mutual protection pacts or permanent alliances, where two civilizations essentially become one nation with two rulers, sharing resources, technologies, maps, and victories or defeats. Treaties can also be formed through the exchange of delegations, which improve relationships and increase diplomatic visibility. Civilizations can also declare friendship, agreeing not to undertake hostile actions against each other for a limited number of turns.
It is important to note that relationships are complex and can be affected by various factors, including warmongering and the agendas of different leaders. Some leaders may be more warlike or peaceful, and players must learn to navigate these relationships to form successful treaties.
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Engage in advanced negotiations with natives, other colonists and the hostile homeland
In Sid Meier's Civilization IV: Colonization, players must engage in advanced negotiations with several groups to build their cities successfully: the natives of the Americas, colonists from their home country, and other colonists from the old world.
The player's choice of nationality at the start of the game influences their relationship with these groups. For example, choosing the English grants an immigration bonus, the Dutch have trade bonuses, the French have an edge in diplomacy with native tribes, and the Spanish have a Conquistador bonus that favours conquest against the natives.
To establish relations with any major or minor civilization, your unit must first enter within visibility range of the other civilization's borders or units, or vice versa. This triggers an introductory movie for the respective leader, after which you can make brief introductory interactions. If your unit reaches the other civilization's borders first, they have the option to reveal one of their nearby cities to you.
Trading is a common interaction with foreign leaders. You can trade with all leaders except those you are at war with. The success of a trade depends on your relationship with the other party. A better relationship increases the chances of a favourable trade or agreeing on a diplomatic step. To negotiate a trade, click the 'Make Deal' button in the diplomacy screen, which shows what interactions are currently available.
Civilizations can also send delegations to their rivals for a fee. Delegations improve relations and increase diplomatic visibility by one level. If your relationship is worse than Neutral, the other party will not accept your delegation. Once the Diplomatic Service civic is developed, all your Delegations are revoked and need to be replaced by Resident Embassies, which may temporarily lower your relationship. An Embassy works similarly to a Trade Delegation but updated to modern requirements, improving relations by +5 and increasing Visibility by one level.
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Explore and dominate newly found territories
In Sid Meier's Civilization IV: Colonization, players explore and dominate newly found territories by managing the cross-Atlantic expansion of an established European nation in the service of the Crown. The game begins in 1492, and players can choose to play as England, France, the Netherlands, or Spain, each with distinct abilities and strategies.
To dominate newly found territories, players must balance negotiations with several groups, including the natives of the Americas, other colonists from the Old World, and their own colonists from their home country. They must also build colonies and infrastructure, improve and work the surrounding land, and collect resources to sell for profit. As colonies become more self-sufficient, their relationship with the colonial power declines, and to win, players must ultimately declare independence and defeat the Royal Expeditionary Force in battle.
To explore the New World, players start with a ship and two units, and as the ship moves into uncharted territory, the map is revealed. Players can return to Europe to collect more colonists and trade resources, gold, and land. They can also acquire historical figures, such as John Smith or Patrick Henry, who will guide their nation based on their gameplay style.
Diplomacy plays a crucial role in both exploring and dominating these new territories. Players can interact with other civilizations in various ways, including trading, forming alliances, and declaring war. Relationships between civilizations are complex and influenced by factors such as behaviour, agendas, and warmongering. To succeed, players must navigate these relationships and make strategic decisions to achieve their goals.
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Acquire historical figures to guide your nation
In Sid Meier's Civilization IV: Colonization, players can acquire historical figures such as John Smith, Patrick Henry, and Samuel Adams, who will help guide their nation to freedom based on their gameplay style. These historical figures provide adaptive gameplay, influencing colonial New World societies.
The game focuses more heavily on aspects of trade and the inter-relationships between peoples and colonies, which make up the new-world community. Players are required to develop certain fundamental notions that influence both the game world and the real world, such as infrastructure restrictions and requirements, methods for increasing productivity, and the importance of economic and civic growth.
The influence of historical figures is particularly notable in the context of the relationships between the European colonial powers and the Native Americans. While the game attempts to represent Native Americans humanely, critics have raised concerns about the in-game treatment, particularly regarding large-scale European settlement in the New World. The mechanics of the game push the Spanish into their historic behavior of converting or attacking Native Americans, while only the French are able to easily trade and ally with them.
Additionally, players can switch the existing nations to other powers, such as Portugal, Sweden, Denmark, and Russia, by editing text files in the game folder. However, it is important to note that historical figures and civilizational strengths and weaknesses are not customizable.
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Frequently asked questions
To establish a relationship with another civilization, you must first meet them. This happens when a unit of yours enters within visibility range of the other civilization's borders or units, or vice versa. Once you have made contact, you will be given the option to make introductory interactions.
There are several ways to improve your relationships with other civilizations. You can send delegations to your rivals for a fee, which improves relations by +3 and increases diplomatic visibility by one level. You can also form a Defensive Pact, where if either of your civilizations is attacked by a third party, the other civilization automatically declares war on the attacker.
The portrait of each of your rivals in the upper right part of the screen has an icon that shows the state of your relationship with them. The icons represent the seven approaches: NEUTRAL, FRIENDLY, AFRAID, GUARDED, DECEPTIVE, HOSTILE, and WAR.
To trade with other civilizations, click the 'Make Deal' button in the diplomacy screen. You can trade resources, gold, land, technologies, maps, and even cities.
To declare war, simply click the 'Declare War' button in the diplomacy screen. Alternatively, you can march your units into the enemy's territory without an open borders agreement, although this is considered less polite.

























