Power Projection: Ships' Reach And Diplomatic Leverage

how far can a built fleet move diplomacy

In the board game Diplomacy, fleets are a crucial strategic component. The game is set in Europe at the start of the 20th century, and players aim to conquer as many provinces as possible using their fleets and armies. Fleets can move through sea spaces and coastal land spaces, and they are essential for convoying armies across water. The rules of the game dictate that all units, including fleets, can only move one space at a time. However, with careful coordination, players can use convoys to transport armies over long distances. For example, a fleet can move from the Aegean Sea through Constantinople to the Black Sea in two moves. The ability to control straits and coastal territories provides a strategic advantage, as it allows fleets to access different areas and threaten opponents. The game's mechanics encourage players to engage in treacherous and untrustworthy behaviour, making it a challenging and engaging strategic experience.

Characteristics Values
Number of units per player 34
Number of units to win 18
Types of units Armies, Fleets
Types of spaces Ocean or sea spaces, land spaces, coastal land spaces
Movement of units One space at a time
Movement of fleets Water or coastal territories
Movement of armies Land or coastal land spaces
Convoys Can be used to move any unit any distance in one move
Convoys Can be used to move an army from one coastal province to another
Convoys Fleets in Kiel and Constantinople may not convoy
Special rules Constantinople and Kiel waterways don't prevent armies from using them
Special rules The Black Sea can only be accessed through the Bul coast in Con

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Fleets can move onto water or coastal territories

In the board game Diplomacy, fleets can move onto water or coastal territories. There are two types of units in the game: armies and fleets. An army can travel in land spaces and coastal land spaces, while a fleet can travel in sea spaces and coastal land spaces. All units can only move one space at a time (except in the case of a convoy).

Fleets have a limitation when they are on a coastal territory: they can only move to adjacent coastal territories if they share a coast. For example, a fleet in Smyrna (Smy) can move to Constantinople (Con) or Syria (Syr), but not to Ankara (Ank). If a coastal territory has multiple coasts, like Constantinople and Bulgaria (Bul), the player must specify which coast the fleet is moving to. For example, a fleet moving from BLA to Bulgaria must specify whether it is moving to the east coast (e.c.) or the south coast (s.c.) of Bulgaria.

Some land spaces allow fleets to travel through them from a sea space on one side to a sea space on the other, as long as those spaces are unoccupied. These land spaces are identified by the channel of water that goes through them. For example, a fleet could move from the Aegean Sea through Constantinople to the Black Sea in two moves.

In the game, fleets are important for convoying armies across water, supporting coastal battles, and creating blockades on sea spaces to prevent other fleets from expanding.

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Fleets are necessary for convoying armies across water

In the board game Diplomacy, fleets are necessary for convoying armies across water. The game is set in Europe, and players aim to conquer as much of the continent as possible using their armies and fleets. There are two types of units in the game: armies and fleets. While an army can travel in land spaces and coastal land spaces, a fleet can travel in sea spaces and coastal land spaces.

Fleets are crucial for convoying armies across water, and this is especially true for certain countries. For example, English fleets are essential for England to convoy armies to the mainland. Without fleets, some countries may struggle to move their armies effectively and could be at a strategic disadvantage.

The rules of the game reflect the importance of fleets in convoying armies. Each unit can only move one space at a time, and a fleet can provide the necessary support to enable an army to cross water and reach new territories. For example, a fleet in Smyrna (Smy) can move to either Constantinople (Con) or Syria (Syr), but an army cannot make this move without the fleet's support.

In addition to convoying armies, fleets have other strategic purposes. They can support coastal battles, create blockades to restrict other fleets' movements, and provide access to different areas. For instance, the north and south coasts of St. Petersburg offer a fleet in that territory greatly differing access, with the north coast threatening England and the south coast threatening Germany.

The ability of fleets to convoy armies across water is not without limitations, however. Fleets in certain coastal provinces, such as Kiel and Constantinople, are not permitted to convoy. Additionally, a fleet can only move onto coastal territories if they share a coast. For territories with multiple coasts, such as Constantinople and Bulgaria (Con-Bul), a fleet must specify which coast it is moving to or from, and it can only move to a coast if it is adjacent to that specific coast.

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Fleets can't move into landlocked provinces

In the board game Diplomacy, there are two types of units: Armies and Fleets. An army can travel in land spaces and coastal land spaces, and a fleet can travel in sea spaces and coastal land spaces. All units can only move one space at a time, with the exception of a successful convoy, where a convoyed army may travel multiple spaces depending on the length of the chain created by the convoying fleets. A convoyed army must embark from a coastal land province and land at a coastal land province.

However, fleets cannot move into landlocked provinces. For example, the fleet in Smyrna cannot move to Ankara, but can move to Constantinople or Syria. This is because a fleet that can move into one coast can support all moves into that territory. For instance, BLA S A Con-Bul is valid. Even BLA S F AEG-Bul (s.c.) is valid as well, even though the BLA fleet can't actually reach Bul (s.c.). So long as you can reach the territory itself, those supports work.

Constantinople and Kiel are examples of waterways that don't prevent armies from using them as if those waterways weren't there. So an army in Constantinople can move to Bulgaria, and an army in Kiel can move to Denmark and Sweden. In addition, some countries can live without fleets since they are nearly landlocked geographically. These include Russia, Germany, and especially Austria. On the other hand, English fleets are necessary since without them, England cannot convoy armies to the mainland.

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Fleets can only move one space at a time

In the board game Diplomacy, fleets can only move one space at a time. This is a standard rule that applies to all units, with the exception of a successful convoy. In the game, players use their armies and fleets to conquer territories in Europe. The board is divided into ocean or sea spaces, land spaces, and coastal land spaces, with each type of space determining which units can occupy them.

Fleets are an important strategic element in the game, as they can travel through sea spaces and coastal land spaces. They are crucial for convoying armies across water, supporting coastal battles, and creating blockades to restrict the movement of other players' fleets. However, fleets have certain limitations when it comes to movement. For example, a fleet in Smyrna (Smy) can move to Constantinople (Con) or Syria (Syr) but cannot move to Ankara (Ank). This restriction is specific to fleets, as armies do not have the same restriction.

The movement of fleets becomes more complex when dealing with coastal territories that have multiple coasts, such as Constantinople (Con) and Bulgaria (Bul). In such cases, the default is to treat the territory as a strait, allowing fleets to move along either coast to adjacent coastal territories. For territories with explicitly labelled coasts, like Bulgaria (Bul), the fleet must specify the coast it is moving to, such as the east coast (e.c.) or the south coast (s.c.). The fleet can only move to a specific coast if it is adjacent to that coast, as indicated by the abbreviation (e.c.) or (s.c.).

It is important to note that fleets in certain coastal provinces, such as Kiel and Constantinople, are restricted from convoying. Additionally, the rule regarding the exchange of positions between two units does not apply when three or more units are involved in a rotation. Players should also be aware that the game involves a significant amount of strategy and can take a considerable amount of time to play, with four hours being a recommended duration for even a short game.

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Fleets can't move into a province held by another unit without support

In the board game Diplomacy, fleets play a crucial role in helping players conquer Europe. Fleets can move into water or coastal territories, but they are restricted from entering landlocked provinces. A fleet can only move one space at a time, and it cannot move into a province already occupied by another unit without support.

The rule regarding support is essential to understand. Support may involve cooperation between two or more players, and it is the only way to advance through enemy territory. When a unit is supported in attacking a province, it must have more support than the defending unit for the attack to succeed. If the attack is unsuccessful, the attacking unit does not move.

The concept of coasts and straits adds complexity to fleet movement. Some territories, like Constantinople (Con) and Bulgaria (Bul), have multiple coasts. By default, a territory counts as a strait, allowing fleets to move along either coast to adjacent coastal territories. For example, a fleet in Con can move to Smyrna (Smy) or Ankara (Ank). However, for explicitly labelled coasts, like Bul, the fleet must specify the coast it is moving to, such as Con-Bul (east coast). In this case, the fleet can only move to a coast if it is adjacent to that specific coast.

Additionally, fleets are vital for convoying armies across water. Convoys allow a convoyed army to travel multiple spaces in one move, depending on the number of convoying fleets. For example, an army in London (LON) can be convoyed by fleets in the North Sea (NTH), Norwegian Sea (NWY), and English Channel (BAR) to reach Saint Petersburg (STP). Convoys require careful coordination, but they can significantly aid in transporting armies.

Frequently asked questions

A fleet can move one space at a time.

Fleets can travel in sea spaces and coastal land spaces. They are important to convoy armies across water, support coastal battles, and create blockades.

Fleets can only move to adjacent coastal territories if they share a coast.

Yes, Constantinople is treated as a strait. A fleet can move through it from the Aegean Sea to the Black Sea in two moves, as long as those spaces are unoccupied.

A fleet can convoy an army any distance in one move as long as it is not being attacked or making any other moves.

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