
Diplomacy is a vital aspect of international relations, often serving as a mechanism for nations to resolve disputes and negotiate agreements. However, in certain scenarios, nations may choose to reject diplomatic overtures and pursue alternative paths. In the context of the strategic game Rise of Nations, diplomacy plays a pivotal role, influencing interactions between players and shaping the course of the game. Players must navigate intricate negotiations, manage resources, and make strategic decisions to succeed. The game's mechanics allow for declaring wars, forming alliances, and engaging in trade, all of which impact the gameplay and outcomes. Outside of this game, in the real world, there are also strategy games such as Diplomacy is Not an Option, which is set in a medieval fantasy world, where players face challenging decisions and must balance expansion and security.
| Characteristics | Values |
|---|---|
| Game | Roblox Rise of Nations |
| Diplomacy | Military alliances, aid, declaring wars |
| Mechanic | Conquer other nations |
| Declare war | Click on the dove next to the nation name |
| Surrender | Pushed past a limit, e.g. taking over 90% of the target nation |
| Peace terms | Seven options including war reparations, annexing a nation, forming an alliance |
| Vassal | Tribute, territories, colonies, bonus cards |
| Negotiate | Counteroffers, demands |
| Difficulty setting | CPU players may not negotiate or cooperate with human players |
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What You'll Learn

Offer gold instead of territory
In the game Rise of Nations, diplomacy is a political gameplay feature that helps stimulate or cease abruptly foreign relations and the legislative balance of your dealings, counsel, demands, offers, needs, and treaties with outside forces and other nations. The main task in Rise of Nations is to conquer other nations, and the diplomacy mechanics are restricted to military alliances, aid, and declaring wars.
When it comes to offering gold instead of territory, there are a few things to keep in mind. Firstly, gold is a valuable resource that can be used to obtain powerful units and upgrades. It can be obtained by upgrading to Town Hall II, building a market, and selling excess goods or resources such as food, wood, stone, or iron.
When negotiating with other nations, offering gold instead of territory can be a viable strategy. Gold is more replaceable than territory, as it can be obtained through trading and upgrading. By offering gold, you can avoid giving up valuable territory and maintain your expansion options. Additionally, offering gold can be a way to show your commitment to the negotiation and build trust with the other nation.
However, it's important to note that not all nations may accept gold as a form of negotiation. Some nations may prefer territory or other resources. In these cases, you may need to be flexible and consider what you are willing to offer to secure the deal. It's also important to consider the value of the gold you are offering. The other nation may perceive the offer as insignificant if the amount of gold is too small.
Overall, offering gold instead of territory can be a strategic move in diplomacy, allowing you to maintain your territory while still negotiating and building relationships with other nations. However, it's important to be mindful of the other nation's preferences and the value of your offer to ensure a successful negotiation.
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Don't bribe nations when attacked
In the game Rise of Nations, diplomacy is a political gameplay feature that helps stimulate or cease abruptly foreign relations and the legislative balance of your dealings, counsel, demands, offers, needs, and treaties with outside forces and other nations present in gameplay. While playing the game, there are times when other nations attack you. In such situations, it is not advisable to bribe the attacking nations. Here are some reasons why:
Firstly, if you choose to enter battle and emerge victorious, you will gain 50 Tribute stockpiled originally for your enemy's offensive supply. This means that by defeating the attacking nation, you not only retain what is rightfully yours but also gain additional resources. This can put you in a stronger position and make bribing unnecessary.
Secondly, bribing may not always be effective, especially if the attacking nation is too powerful. Even if the attacked nation tries to offer peace or an alliance by bribing, the attacking nation might refuse and continue its offensive. This could lead to a waste of resources with no guarantee of success.
Additionally, bribing can be a risky strategy as it may not always be successful, especially if the attacking nation has a higher difficulty setting. In such cases, they may not be willing to negotiate or cooperate with human players. Instead of bribing, it might be more beneficial to focus on strengthening your defences and counterattacking.
Moreover, bribing can be a costly strategy, especially if you have limited resources. In the game, bribing requires a significant amount of wealth or other valuable resources, such as food, timber, metal, or oil. Using these resources for bribing might not be the best use of them, especially if the attacking nation has multiple demands.
Finally, bribing can have negative consequences for the long-term gameplay experience. Some players might find it frustrating or unfair when others repeatedly bribe their way out of conflicts. It can ruin the enjoyment of the game and lead to an imbalanced playing field. Therefore, it is advisable to rely on strategic alliances, military strength, and diplomatic negotiations instead of resorting to bribing when attacked.
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Declare war
In Rise of Nations, declaring war is a base mechanic. To declare war, you must first go to the Diplomacy window and click on any dove next to the nation's name. You will then receive a 'Yes' or 'No' message, indicating whether you want to proceed with the action. Declaring war requires a certain sum of wealth to insure your entry and pay off any debt in case of defeat. Once you have declared war, you can call on your allies to join you.
To access the peace menu, click on the flag that appears in the bottom right corner of the screen after declaring war. The flag of the nation that declared war on you or that you declared war on will be shown. Peace terms can be accepted by the other side, but usually, you must push them past a surrender limit, typically by taking over 90% of the target nation's territory to force them to collapse. There are seven peace terms to choose from. If none of these options are selected, there will be a white peace, with no territory lost or gained.
Before declaring war, you must justify a war goal. This can be done by clicking "Justify War" on the targeted nation's screen in the diplomacy menu. This will take you to the diplomacy screen, where you can choose from three war goals for justification: Conquest, which takes less time to justify but requires conquering most or all of the country's territory; and Subjugate, which takes longer to justify but only requires a significant amount of the country's territory. Stability will decrease by 1-3% after declaring war, depending on your ideology and modifiers. However, for some ideologies and modifiers, stability may increase when declaring war. To increase stability, enable Security, Healthcare, or Government spending.
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Push them past a surrender limit
In the context of the game Rise of Nations, pushing a nation past its surrender limit is one way to force a nation to accept your terms without diplomacy. This involves taking over a significant amount of the target nation's territory, typically more than 90%, to cause them to collapse. This strategy can be employed through the "Conquest" war goal, which allows you to conquer most or all of the enemy's territory and select "Annex occupied cities" in the peace terms menu.
It is important to note that the surrender limit is not fixed and can change as you approach it, influenced by factors such as war support, national spirits, and spy activities. Additionally, some nations may have modifiers that make them more or less likely to capitulate. For example, China's minimum surrender limit is set at 5%.
When a nation surrenders, it relinquishes control over territory, combatants, fortifications, ships, or armaments to the victorious power. This can be done peacefully or as a result of defeat in battle. A sovereign state may surrender by signing a peace treaty or capitulation agreement. Individual combatants can indicate surrender by discarding weapons and raising their hands, while a tank commander should point the tank's turret away from enemies and may need to leave the tank to signal surrender clearly.
In the game, once you have pushed an enemy nation past its surrender limit, you can access the peace menu by clicking on the flag that appears in the bottom right corner of the screen. Here, you will be able to select from various peace terms, including war reparations, annexation, and forming an alliance. It is worth noting that diplomacy in the game revolves primarily around warfare, and nations may automatically declare war if another nation becomes too powerful.
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Form an alliance
Forming an alliance is a crucial aspect of gameplay in Diplomacy, and it is essential to maintain strong relationships with neighbouring nations. Alliances can be offensive or defensive in nature and are rarely declared openly. Here are some strategies to form alliances and get nations to accept diplomacy:
Firstly, it is important to establish a working relationship with potential allies. This can be achieved by sending envoys to express goodwill and seeking recognition as a legitimate ruler. Building positive relationships through trading and fulfilling diplomatic promises can also lead to forming alliances. Additionally, finding common ground, such as a shared enemy, can be a strong motivator for nations to ally.
Secondly, consider the dynamics of the game and the potential benefits of different alliances. For example, an alliance between England and Turkey, despite their geographical distance, could be advantageous in countering a common enemy like Russia. Similarly, France and Germany may find it beneficial to ally against England, as it leaves England vulnerable to their combined forces.
Lastly, it is important to remember that alliances are not static and can be violated at any time. Players should constantly evaluate their position and be prepared to adapt their strategies accordingly. This includes anticipating potential betrayals and using elements of surprise and secrecy to their advantage.
While forming alliances is a crucial aspect of Diplomacy, it is also important to remember that alliances may not always last and that maintaining strong relationships with allies requires ongoing effort and negotiation.
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Frequently asked questions
It is recommended to offer tribute, territories, colonies, or bonus cards to other nations to get them to accept your proposal. However, some players advise against offering territories as there is a risk of losing them if the other nation backs out.
To declare war, go to the target nation's diplomacy menu and click "Declare War". You can also justify war on the targeted nation's screen in the diplomacy menu, which will notify them of your intentions.
To form an alliance, you must be at peace with the other nation. You can then click the Form Alliance button in the Diplomacy section. However, CPU players may not always be willing to cooperate with human players.
Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. The game involves building, resource management, and combat against enemies, including undead forces.




















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