Mount & Blade: Diplomacy Treasury Money Guide

how to get treasury money in mount and blade diplomacy

Mount & Blade: Warband is a popular game that has spawned a number of mods, including the Diplomacy mod, which adds a treasury feature. This mod allows players to access their treasury by appointing a chamberlain, who can be found in the player's castle or city. The chamberlain can reduce tax inefficiency, allow players to set tax rates, and secure the player's money. The treasury mod is a useful feature for players who want to avoid carrying large sums of money on their person, which can be lost if they are defeated in battle.

Characteristics Values
Mod Diplomacy
Game Mount & Blade: Warband
Features Treasury, enhanced gameplay, persuasion, chamberlain, tax rates, trade agreements, non-aggression treaties, etc.
Money Sources Treasury, fiefdom of a village, war reparations, interstate payments, gold donations, clan gold, etc.

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Appoint a chamberlain to manage your treasury

Appointing a chamberlain to manage your treasury is a key aspect of the Mount & Blade: Warband "Diplomacy" mod. The chamberlain plays a crucial role in automating your finances and ensuring the smooth management of your treasury.

When you acquire ownership of a city or castle, the funds associated with that holding are placed into your treasury. By appointing a chamberlain, you gain a trusted individual to oversee these finances. The chamberlain decreases tax inefficiency by 10% and allows you to set tax rates, influencing centre relation and prosperity. They also handle the crucial tasks of paying wages and collecting income, ensuring your money is secure.

To appoint a chamberlain, you must own a town. Within approximately three weeks of acquiring a town, you will receive a prompt to hire a chamberlain. It is important to note that refusing the chamberlain may result in not having access to your treasury, as some players have experienced.

The chamberlain is one of three key employees, alongside the chancellor and constable, who work together to manage your finances and holdings effectively. While some players may be hesitant to automate their finances, the chamberlain provides a secure way to manage your treasury and streamline your kingdom's financial operations.

Political Donations: Tax Write-Offs?

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Threaten other kingdoms with war

One way to get treasury money in Mount & Blade: Warband is to threaten other kingdoms with war. Here are some tips on how to do this effectively:

Mount & Blade: Warband is a strategy game, and as such, diplomacy and the threat of war are key mechanics. When playing the game, it is important to remember that threatening other kingdoms with war is a risky move that can have significant consequences. It should be used as a strategic tool when dealing with other factions, especially if you are looking to gain money or resources.

Firstly, assess your kingdom's strength and resources. Before making any threats, ensure your military might is strong enough to back up your demands. A weak kingdom that makes threats may find itself at a disadvantage if the opposing faction calls the bluff. Upgrade your army, equipment, and fortifications to ensure you are in a position of power.

Next, identify your target kingdom and their vulnerabilities. Look for factions that are already weakened by war, internal strife, or economic troubles. These kingdoms will be more likely to yield to your demands rather than risk further instability. Send emissaries to gather intelligence, or use spies to uncover valuable information that can be used to your advantage. Knowing the weaknesses of your target can provide leverage in negotiations.

Once you have chosen your target, make your demands known. Send a clear message to the opposing kingdom, outlining your terms and the consequences of non-compliance. For example, you could demand a tribute of gold or resources, threatening war if they refuse. It is important to set a reasonable deadline for your demands to be met, giving the faction time to deliberate and respond.

Be prepared for negotiations. If your threats are taken seriously, the target kingdom may attempt to negotiate more favourable terms. Decide in advance what concessions you are willing to make and what your bottom line is. Remember that you can always escalate your demands if you feel the opposing kingdom is not offering enough. Forming alliances with other factions can also strengthen your position, as a united front carries more weight.

Finally, be ready to follow through. If your demands are not met and negotiations break down, you must be willing to go to war. Ensure your kingdom is prepared for conflict, with sufficient troops, supplies, and strategic advantages. War is costly, but if your threats are credible and your kingdom emerges victorious, you will be able to claim the resources of the defeated faction, potentially including their treasury.

Remember that threatening war is a delicate strategy that requires careful planning and execution. Assess the risks and rewards before making any moves, and always be prepared to adapt your tactics based on the responses of your opponents.

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Send a spy to another kingdom

Mount & Blade: Warband is a popular game with a variety of mods that add new features to the gameplay. One such mod is 'Diplomacy', which allows players to engage in more nuanced interactions with other factions and NPCs. One of the features of the Diplomacy mod is the ability to send a spy to another kingdom to gather information.

Sending a spy to another kingdom can be a useful strategy in Mount & Blade: Warband with the Diplomacy mod. Here's a step-by-step guide on how to do it:

  • Recruit a Spy: First, you will need to find and recruit a spy. Look for individuals who are skilled in stealth and have a discreet nature. These individuals may be found in towns or villages, and you can attempt to persuade them to join your cause.
  • Assign a Mission: Once you have a spy in your employ, you can assign them a mission to infiltrate another kingdom. Be sure to provide specific instructions and any necessary resources, such as code phrases or signals for communication.
  • Infiltrate the Target Kingdom: The spy will need to travel to the target kingdom discreetly, avoiding enemy patrols, villages, and strongholds. They should use stealth to enter the town or city unnoticed.
  • Gather Information: Once your spy is in place, they can begin gathering information. This may include learning about the kingdom's military strength, political alliances, economic status, or any other intelligence that could be useful to you.
  • Communicate Securely: Establish a secure method of communication with your spy. This could involve using code words or meeting in discreet locations to exchange information. Ensure that your spy knows how to reach you or your designated messenger without attracting suspicion.
  • Retrieve the Intelligence: At an agreed-upon time or when the spy has gathered sufficient information, arrange for the retrieval of the intelligence. This may involve sending a trusted messenger to meet with the spy and bring back any reports or items they have obtained.
  • Act on the Information: Finally, use the information gathered by your spy to inform your strategic decisions. This could involve changing your tactics, forming alliances, or exploiting weaknesses revealed by your spy's intelligence.

Remember that sending a spy to another kingdom is a delicate operation that requires careful planning and execution. Spies may also be used by other kingdoms against you, so remain vigilant and be prepared to counter enemy espionage efforts.

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Form an alliance with another faction

Mount & Blade: Warband is a grand strategy game where players can engage in diplomacy, warfare, and economic management to expand their kingdom and secure their rule. One key aspect of the game is forming alliances with other factions, which can provide benefits such as mutual defence, trade agreements, and non-aggression treaties.

To form an alliance with another faction in Mount & Blade: Warband, players must first ensure they have a good relationship with the kingdom they wish to ally with. This can be achieved by sending envoys, improving relations through diplomacy, and demonstrating their power and influence. It is also important to recognise yourself as a king or monarch, as alliances are typically formed between rulers of equal standing.

Once you have established a positive relationship with the other kingdom, you can begin the process of forming an alliance. This typically involves sending an envoy with a message of goodwill, expressing your desire to form an alliance, and potentially offering gifts or concessions to sweeten the deal. It is important to note that kingdoms may be reluctant to form alliances, especially if they perceive your kingdom as weak or unstable. Therefore, it is crucial to have a strong economy, a powerful military, and a stable kingdom before seeking alliances.

Additionally, players can appoint a chamberlain to help manage their kingdom's finances. The chamberlain can reduce tax inefficiency, set tax rates, and collect income, ensuring a steady flow of funds into the treasury. This can be especially useful when forming alliances, as it demonstrates financial stability and the ability to contribute resources to a mutual defence pact.

Furthermore, players can also send gifts of money or fiefs to other factions as a gesture of goodwill. This can help improve relations and increase the chances of forming a successful alliance. By combining diplomatic savvy, strategic alliances, and effective financial management, players can expand their kingdom's influence and secure their rule in Mount & Blade: Warband.

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Change the domestic policy of your kingdom

Mount & Blade: Warband is a strategy game that lets you experience the thrill of medieval combat and political intrigue. The Diplomacy mod enhances the gameplay by introducing new features and mechanics, such as the ability to change your kingdom's domestic policy. Here are some tips and insights on how to change and optimize your domestic policy to benefit your kingdom:

Centralization vs. Decentralization: This option affects the level of control you have over your kingdom. A centralized policy gives you more power and authority, while decentralization grants more freedom to your vassals and local lords. If you want to make swift decisions and have direct control over policies, a centralized approach is ideal. However, decentralization can improve relations with vassals and allow for more localized governance.

Aristocracy vs. Plutocracy: Choosing between aristocracy and plutocracy determines whether power lies with the nobility or the wealthy merchants. If your kingdom relies heavily on trade and economic might, favoring merchants through a plutocratic system may be beneficial. On the other hand, an aristocratic system grants more influence to the nobility, which can be advantageous if you have a strong feudal system in place.

Serfdom vs. Free Subjects: This decision impacts the freedom and rights of your population. Serfdom restricts the liberties of commoners, essentially treating them as property. In contrast, free subjects enjoy more personal freedom and may be happier and more productive. Choosing serfdom may provide a more stable workforce, while free subjects can lead to increased prosperity and better relations.

Quality vs. Quantity: The quality and quantity settings influence the size and effectiveness of your military forces. If you prioritize quality, your troops will be better trained and equipped, resulting in smaller but more formidable armies. Opting for quantity will give you larger armies, which can be advantageous when facing multiple enemies or defending extensive territories.

Chamberlain Appointment: Appointing a chamberlain can be a wise decision as they can decrease tax inefficiency by 10% and allow you to set tax rates. This enables you to influence center relations and prosperity. Additionally, the chamberlain will handle wage payments, income collection, and help secure your money.

It's important to note that there is no one-size-fits-all solution, and the optimal domestic policy depends on your kingdom's specific circumstances. Experimenting with different policies and adapting them to your current situation is key to success.

Frequently asked questions

If you have ownership of a city or castle, the funds will be placed into your treasury. Go to your castle/city, talk to your chamberlain, and select "inspect the treasury" to access your funds.

You can threaten other kingdoms with war and try to squeeze money out of them. If a faction sues for peace, you can set terms such as paying money or giving up fiefs.

Yes, the Diplomacy mod for Mount & Blade: Warband adds a treasury. It also includes features such as appointing a chamberlain to decrease tax inefficiency and collect income.

The updated version of the mod can be found on the Steam Workshop or through a manual install via a Dropbox link.

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