
In the game Ikariam, diplomacy points are essential for creating and accepting treaties and alliances. Players can increase their diplomacy points by building or upgrading Embassies, with each Embassy level providing +2 diplomacy points. For example, a Level 1 Embassy confers 3 diplomacy points, while a Level 3 Embassy provides 5. These points are cumulative across multiple towns and embassies. Diplomacy points are required to send and accept treaties, such as trade treaties and military treaties, as well as to form and maintain alliances. To transfer diplomacy points to an alliance, the player must click on their embassy and select the Transfer diplomacy points option. It's important to note that only alliance leaders can transfer their diplomacy points into alliance diplomacy points.
| Characteristics | Values |
|---|---|
| How to get Diplomacy Points | Building or upgrading an Embassy |
| Researching Foreign Cultures (Seafaring) and building an Embassy | |
| Creating an alliance | |
| Upgrading Embassy levels and adding Embassies to your colonies | |
| Researching Diplomacy (Seafaring) | |
| Trading with other players | |
| Alliance leader transferring their points | |
| Maximum Embassy Level | 32 |
| Embassy Level 1 Diplomacy Points | 3 |
| Embassy Level 3 Diplomacy Points | 5 |
| Alliance Membership Cost | 1 Diplomacy Point |
| Trade Treaty Cost | 2 Diplomacy Points each |
| Military Treaty Cost | 2 Diplomacy Points to accept |
| 11 Diplomacy Points to offer | |
| Alliance Garrison Right Cost | 12 Diplomacy Points for the alliance |
| 4 Diplomacy Points for the host |
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What You'll Learn

Build or upgrade an embassy
In the game Ikariam, building or upgrading an embassy is a key way to accumulate diplomacy points. Diplomacy points are essential for creating and maintaining alliances, as well as for sending and accepting treaties.
Each time a player builds or upgrades an embassy, they gain embassy level + 2 diplomacy points. For example, a Level 1 Embassy provides 3 diplomacy points, while a Level 3 Embassy gives 5 diplomacy points. The maximum level of the embassy is Level 32. The diplomacy points from all individual embassies stack, so it is advantageous to have multiple embassies at high levels.
To create an alliance, players need a minimum of 3 diplomacy points, and an embassy of at least Level 3. Once an alliance is formed, it is mandatory to maintain at least one embassy. To remove or relocate an embassy from one city to another, another embassy must first be built elsewhere.
The leader of an alliance can transfer their diplomacy points to the alliance account to enable new members to join. This is done by selecting "Transfer diplomacy points" from the left-side menu inside the embassy.
Embassies are also important for sending and accepting treaties. For instance, a trade treaty costs both players 2 diplomacy points, while a garrison right costs 11 diplomacy points to offer and 2 diplomacy points to accept.
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Research Foreign Cultures (Seafaring)
To get diplomacy points in Ikariam, you must first research Foreign Cultures (Seafaring). This is a crucial step in building alliances and expanding your influence in the game. Here's a detailed guide on how to achieve this:
- Understanding Foreign Cultures (Seafaring): Foreign Cultures (Seafaring) is a research option within the Seafaring line of research in Ikariam. Seafaring researches focus on improving your naval capabilities, ships, and exploration. Foreign Cultures (Seafaring) specifically relates to diplomacy and building alliances.
- Benefits of Researching Foreign Cultures (Seafaring): By researching Foreign Cultures (Seafaring), you gain the ability to create and join alliances with other players. Alliances provide protection from other players and allow you to station your troops and fleets in any town within the alliance. This is a powerful strategy to strengthen your position and expand your influence.
- Prerequisites: Before researching Foreign Cultures (Seafaring), ensure you have met any necessary prerequisites. In Ikariam, this often involves researching specific technologies or achieving certain milestones. For example, you may need to have researched Cultural Exchange (Science) to enter into cultural asset treaties. Check the game's requirements to ensure you're ready to research Foreign Cultures (Seafaring).
- Resource Allocation: Researching Foreign Cultures (Seafaring) will likely require allocating resources, such as scientists or research points. In Ikariam, each research project consumes resources and takes time to complete. Plan your resource allocation accordingly to ensure efficient progress.
- Timing and Strategy: Consider the timing and strategy of researching Foreign Cultures (Seafaring) in relation to your overall game plan. Alliances can be a significant aspect of the game, offering protection and expanded capabilities. However, they also come with commitments and potential limitations. Evaluate whether the benefits of alliances align with your short-term and long-term goals in the game.
- Embassy Construction: After researching Foreign Cultures (Seafaring), the next step is often to construct an Embassy. Embassies are key to accumulating diplomacy points and facilitating alliances. Each level of your Embassy provides additional diplomacy points, increasing your capacity to form and maintain alliances.
By following these steps and focusing on researching Foreign Cultures (Seafaring), you'll be well on your way to accumulating diplomacy points and forging powerful alliances in Ikariam. Remember to adapt your strategy based on your specific circumstances and goals within the game.
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Create an alliance
To create an alliance in Ikariam, you must first research Foreign Cultures (Seafaring) and build an Embassy to gain the 1 diplomacy point needed to join an alliance. You can increase your diplomacy points each time you build or upgrade an Embassy. For example, a Level 1 Embassy gives you 3 diplomacy points, while a Level 3 Embassy gives you 5. Once you have built an Embassy, go to your Embassy and select "Create an alliance" from the menu. You will need to create a short reference code (up to 5 characters) and a full name (up to 13 characters) for your alliance. The 5-letter short reference code will appear in the high score list and on the sidebar when looking at a player/town.
You will also need to recruit members. In order to accept members, you need to transfer Diplomacy points to that alliance. Each new member will require 1 alliance point, which is not the same as a diplomacy point. Go to your embassy and click on "Convert to alliance point". Then you will be able to accept new members. You can manually enter the name or tag, alliance points, average points, or number of members. You can also invite other players to join your alliance.
As the leader of an alliance, you will have several options available to you, including the ability to change the alliance name, tag, and short description, distribute posts, hand over alliance leadership, break up the alliance, transfer diplomacy points, and receive bonus resources. You can also appoint a diplomat, who can make peace treaties with other diplomats, and a general, who can oversee all alliance members' military movements and call off any attacks being made by alliance members.
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Trade with other players
Trading with other players in Ikariam is a great way to accumulate diplomacy points. Here's everything you need to know about it:
First, it's important to understand the role of diplomacy points in the game. Diplomacy points are essential for forming and maintaining alliances, as well as for conducting various types of treaties with other players. Alliances provide protection and allow for the stationing of troops and fleets in towns of alliance members, which is a significant strategic advantage.
Now, let's delve into the specifics of trading with other players to gain diplomacy points:
Embassy and Treaties:
Constructing and upgrading embassies is a fundamental step in accumulating diplomacy points. Each time you build or upgrade an embassy, you gain additional points. The number of points gained is based on the level of the embassy. For example, a Level 1 Embassy provides 3 diplomacy points, while a Level 3 Embassy grants 5 points. These points are cumulative across all your towns, so having multiple embassies can significantly boost your diplomacy points.
Embassies also play a crucial role in establishing treaties with other players. A trade treaty, for instance, costs 2 diplomacy points for each player involved. Another type of treaty is the military treaty, which becomes available after researching Diplomacy (Seafaring). This treaty allows you to use another player's town as a base for military operations, although troop upkeep costs are doubled.
Alliances:
Alliances are a significant aspect of trading diplomacy in Ikariam. To join an alliance, you need to spend 1 diplomacy point. The alliance leader also spends 1 alliance diplomacy point to accept your request. Within an alliance, you have the opportunity to transfer your diplomacy points to the alliance, enhancing its strength and capabilities.
Additionally, alliances offer the ability to appoint diplomats, who can then establish peace treaties with other alliances. These peace treaties serve as a deterrent, as violating them will result in a warning message being sent to both diplomats.
Cultural Asset Treaties:
Cultural Asset Treaties (CATs or CTs) are another avenue for trading and gaining diplomacy points. To initiate a CAT, you must have researched Cultural Exchange (Science) and have at least one free space in one of your museums. You can then offer a treaty to another player who also has a free museum space. Each accepted treaty provides you with one cultural good to exhibit in your museum, increasing the satisfaction level of your citizens.
In conclusion, trading with other players in Ikariam involves a careful balance of constructing and upgrading embassies, forming strategic treaties, joining and contributing to alliances, and leveraging cultural exchanges. By understanding and utilising these mechanics, you can accumulate valuable diplomacy points and strengthen your position in the game.
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Make peace treaties
Making peace treaties is an important aspect of diplomacy in Ikariam. Peace treaties can be established between alliances to foster peaceful relations and prevent conflicts. Here are some key points to understand and utilise when making peace treaties:
No Cost of Diplomacy Points:
Firstly, it's important to note that establishing peace treaties between alliances does not require any diplomacy points. This means that even if you have a negative balance of diplomacy points, you can still forge peace treaties. This is a unique aspect of peace treaties, as other types of treaties, such as cultural, trade, and military treaties, often require diplomacy points.
Role of the Diplomat:
Within an alliance, the diplomat plays a crucial role in establishing peace treaties. Once they have researched Diplomacy (Seafaring), they can initiate the process of creating a peace treaty with another diplomat from a different alliance. This highlights the importance of having an active and strategic diplomat within your alliance.
Garrison Rights:
While peace treaties themselves don't cost diplomacy points, if you wish to obtain Garrison Rights within another player's town for your alliance, there is a cost involved. Garrison Rights allow your alliance members to use that town as a base for military operations. To obtain these rights, the alliance must spend 12 diplomacy points, and the host player must spend 4 diplomacy points. This can be a valuable strategy to enhance your military capabilities and establish a mutual defence pact.
Alliance Dynamics:
It's important to understand the dynamics within your alliance and the potential impact on diplomacy points. When inviting new members to your alliance, the leader must transfer one of their diplomacy points to support each new member. Additionally, if you wish to appoint a new leader, ensure they have sufficient free diplomacy points to assume leadership. These dynamics can influence your alliance's ability to make peace treaties and engage in other diplomatic endeavours.
Embassy Upgrades:
To increase your diplomacy points, consider upgrading your Embassy. For each Embassy building, you gain Embassy Level + 2 diplomacy points. For example, a Level 1 Embassy provides 3 diplomacy points, while a Level 3 Embassy grants 5 diplomacy points. By upgrading your Embassy, you can accumulate more diplomacy points, providing more flexibility in establishing treaties and alliances.
In summary, making peace treaties in Ikariam is a strategic decision that can foster peaceful relations between alliances. While peace treaties themselves don't cost diplomacy points, understanding the dynamics of diplomacy points, the role of the diplomat, and the benefits of Embassy upgrades will help you effectively navigate the diplomatic landscape of the game.
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Frequently asked questions
You can get diplomacy points by building or upgrading an Embassy. You get Embassy Level + 2 diplomacy points for each Embassy building. For example, a Level 1 Embassy gives you 3 diplomacy points, while a Level 3 Embassy gives you 5 diplomacy points.
Diplomacy points are required for various treaties and alliances in the game. They are needed to create or accept diplomatic treaties, such as trade treaties and military treaties. They are also needed to join or create alliances with other players, providing protection and the ability to station troops and fleets in other towns.
To transfer diplomacy points, click on your Embassy and select the "Transfer diplomacy points" option. You can then choose how many points you want to convert into "Alliance diplomacy points." Only the leader of an alliance can transfer their own diplomacy points into alliance diplomacy points.

















