Diplomacy Missions In Swtor: A Step-By-Step Guide

how to do diplomacy missions swotor

Diplomacy is a mission crew skill in SWTOR that involves conducting and managing negotiations. Sending companions on diplomatic missions can influence the player's light side or dark side standing. The points gained depend on the chosen alignment, with all missions having a base alignment that factors into the overall points earned. Players can receive various rewards for completing diplomacy missions, including crafting materials, medical supplies, and gifts for companions. To get started, players can unlock the Diplomacy codex by speaking to the Diplomacy crew skills trainer in the Crafting & Crew Skills section of the fleet.

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Diplomacy mission rewards

Diplomacy is a mission crew skill centred on the art of conducting and managing negotiations in SWTOR. It involves sending companions on diplomatic missions, which can influence a player's light side or dark side standing.

The possible rewards for successful diplomacy missions include light and dark side influence, as well as various crafting materials and items. These items include medical supplies, which can be used to create prototype and artifact implants, medpacs, stimulants, adrenals, and gifts for companions to increase their influence rating.

It is important to note that the choice of missions can impact a player's alignment meter. Some missions may provide a base alignment, which contributes to the overall points earned. As a result, players may unintentionally gain points in an alignment that they did not choose, potentially affecting their desired alignment path.

By utilising the Diplomacy skill effectively and choosing missions that align with their desired standing, players can acquire valuable rewards and influence their light or dark side standing in SWTOR.

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Light side and dark side points

Diplomacy is a mission crew skill in Star Wars: The Old Republic. It involves conducting and managing negotiations and can influence a player's light side or dark side standing. While some Diplomacy missions are considered neutral and don't give any dark or light points, others can grant dark or light side points. The points you earn depend on the alignment you pick.

If you are looking to earn light side points, you should be careful about which missions you choose, as some missions that are considered dark side missions may still give you a net of dark side points even if you toggle the light side option. For example, if a mission has a "base" alignment of 107 points at Grade 10, and you run it with the light side option toggled on, the points you get from the LS toggle will be less than 107, resulting in a net of dark side points.

On the other hand, if you are looking to earn dark side points, Diplomacy missions are considered the most efficient way to do so. You can track your dark and light side points by pressing 'C' for the character and then hovering over the dark and light alignment meter. Your character is considered dark side if they have reached at least Dark Side Tier I, which is 1,000 or more dark side points. The maximum dark side alignment is Dark Side Tier V, which is 10,000 dark side points.

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Negotiations and management

Diplomacy is a mission crew skill in SWTOR, defined as the art of conducting and managing negotiations. It involves sending companions on diplomatic missions, which can influence the player's light side or dark side standing.

To get started with diplomatic missions, players need to unlock the Diplomacy codex by speaking to the Diplomacy crew skills trainer in the Crafting & Crew Skills section of the fleet.

The key aspect of negotiations in diplomatic missions is the ability to influence others and manage relationships. Players can send their companions on missions to gain rewards and advance their alignment, either towards the light side or the dark side. It's important to note that different missions can reward light side or dark side points, so players need to be cautious about choosing missions that align with their desired standing to avoid "polluting" their alignment meter.

Managing diplomatic missions effectively involves understanding the difficulty levels indicated by the color codes of the missions. Gray and green missions always succeed, yellow missions are likely to succeed, orange missions can fail, and red missions are likely to fail. Higher-level missions, such as Grade 10 diplomacy missions, are rarer and more challenging to obtain, often requiring specific conditions or rare drops to access.

Additionally, the rewards from diplomatic missions can vary. Possible rewards include crafting materials for biochem, medical supplies for implants and medpacs, stimulants, adrenals, and gifts for companions to raise their influence or affection rating.

By carefully selecting missions and managing their companions, players can navigate the negotiations and relationships in diplomatic missions to advance their chosen alignment and obtain valuable resources.

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Influence on standing

Diplomacy is a mission crew skill in SWTOR, defined as the art of conducting and managing negotiations. Sending companions on diplomatic missions can influence a player's light side or dark side standing. This is how the missions can affect your standing:

Firstly, it is important to note that all missions have a "base" alignment that factors into the overall points you get. For example, a mission might have a base of 107 points at Grade 10. This means that if you run a dark side mission, you will end up with a net of dark side points even if you are toggled to be on the light side, as the points from the LS/DS toggle are less than 107. Therefore, players need to be cautious about which missions they choose to avoid "polluting" their alignment meter with points from the other side.

The difficulty level of the missions is indicated by a colour code: grey, green, yellow, orange, and red. Grey and green missions always succeed, yellow missions are likely to succeed, orange missions can fail, and red missions are likely to fail. The higher the difficulty, the more LS/DS points are rewarded. However, it is unclear if orange missions give more points than red missions, as red missions are rarer and thus may be more valuable.

In addition to influencing your light side or dark side standing, diplomatic missions can also yield crafting materials for biochem and gifts for companions to raise their affection or influence rating. These rewards can be beneficial for players, as they can be hard to come by otherwise.

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Crafting materials

Another way to obtain crafting materials is by visiting specific locations within the game. For example, Tython is a planet that includes Scavenging materials, which can be picked up at the Jedi Temple on the second floor if your character is a Jedi class. Additionally, the heroic mission "Acquired Taste" involving the Colicoids offers a good opportunity to gather Arch and Scav mats in the Sundari Flatlands, taking advantage of their high respawn rate.

Furthermore, sending your companions on diplomatic missions can influence your light side or dark side standing and provide crafting materials as rewards. These materials are specifically mentioned as being for biochem, and they can also include gifts for companions to increase their Affection rating.

It is worth noting that as your rank increases, you will be granted more missions of that kind, and the difficulty level of the missions varies, as indicated by color codes. Gray and green missions always succeed, yellow missions usually succeed, orange missions can fail, and red missions are likely to fail.

Frequently asked questions

Diplomacy is a mission crew skill in SWTOR. It involves the art of conducting and managing negotiations.

The only way to complete diplomacy missions is by sending a companion out on the mission.

Possible rewards include crafting materials for biochem, medical supplies, and gifts for companions to raise their influence or affection rating.

Sending companions on diplomatic missions can influence your light side or dark side standing.

Yes, the colour codes indicate the difficulty level of the missions. Grey and green missions always succeed, yellow missions are likely to succeed, orange missions can fail, and red missions are likely to fail.

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