
Disrupting a convoy in the board game Diplomacy can be a tricky affair, with several special cases and paradoxes to consider. The key to disrupting a convoy is to dislodge the convoying fleet unit, which can be done by launching a successful attack on the fleet. However, it's important to note that unlike supports, a convoy is only interrupted if the convoying fleet has to retreat, and convoys are not disrupted if a unit attempts to move into the territory of the convoy. Players must also keep in mind that a convoyed army does not cut the support of a unit that is supporting an attack against one of the fleets necessary for the army to convoy. These nuances can lead to interesting strategic decisions and complex interactions between players, making Diplomacy a challenging and engaging game.
| Characteristics | Values |
|---|---|
| How to disrupt a convoy | Dislodge the fleet |
| Prevent the fleet from convoying by attacking the army it is convoying | |
| Prevent the fleet from being supported by another fleet | |
| Cut support for an attack on the fleet | |
| Make the fleet retreat |
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What You'll Learn

Preventing an attack on a convoy by a single fleet unit
To prevent an attack on a convoy by a single fleet unit, you must focus on disrupting the convoy. A convoy is only disrupted if the fleet is dislodged. This means that an attack on a convoying fleet that does not dislodge it will not affect the convoy.
One strategy to disrupt a convoy is to target the fleet unit with a supported attack, which will cause it to retreat and fail to complete the convoy. For example, if a fleet in the North Sea is convoying an army from York to Denmark, you can move Denmark to the North Sea with support from another fleet. This will result in the North Sea fleet being dislodged and the convoy failing.
Another strategy is to create a chain of convoys to move an army. Multiple adjacent fleets can work together to move an army further distances. By disrupting any one of the fleets in the chain, you can prevent the army from reaching its destination.
Additionally, it is important to note that a convoyed army does not cut the support of a unit that is attacking one of the fleets necessary for the army to convoy. This means that you can focus on disrupting the fleets supporting the convoy without worrying about the army's interference.
Finally, in certain scenarios, you may be able to exploit paradoxes in the rules to your advantage. For example, if a convoyed army cuts the support of its destination, it will prevent the fleet from being dislodged. However, if the fleet is dislodged, the convoy fails, creating a paradox. Understanding and utilizing these paradoxes can help you prevent attacks by disrupting the convoys effectively.
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Using a standoff to cut support for a fleet
In the context of cutting support for a fleet, a standoff can be used to disrupt a convoy, which is an action where a fleet convoys an adjacent army into another land space. By creating a standoff, you can prevent the fleet from being dislodged and protect your position. For example, if you have a fleet in the North Sea that is attacking Belgium or Holland with support from an army in Ruhr, you can create a standoff by having France provide mutual support to both Belgium and Holland. This will prevent the German fleet from dislodging your units and protect your provinces.
Additionally, you can use standoff tactics to cut support for a fleet by targeting the fleet's supply lines and defence. This can be done by identifying the fleet's sources of support and launching long-range strikes from standoff distances using aircraft, ships, submarines, or land-based missile systems. By disrupting their supply lines and reducing their defensive capabilities, you can weaken the fleet and make it more vulnerable to attack.
However, it is important to note that investing heavily in standoff capabilities may reduce your long-range strike options and divert resources from other areas, such as the Air Force's ability to conduct stand-in strikes. Therefore, a balanced approach that considers both standoff and stand-in capabilities may be more effective in the long run.
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The impact of multiple routes for convoying an army
The use of multiple routes for convoying an army can have a significant impact on the overall success and outcome of military operations. Here are some key impacts of utilising multiple routes:
Increased Flexibility and Adaptability: Multiple routes allow for greater flexibility in army transportation. By having options, the fleet can adapt to changing circumstances, such as enemy movements or shifting strategic objectives. This adaptability can help maintain the element of surprise and make it more challenging for opponents to predict and counter their moves.
Redundancy and Risk Mitigation: With multiple routes, there is built-in redundancy, reducing the risk of the entire operation being compromised if one route becomes inaccessible or dangerous. If a particular route is blocked or under attack, the army can utilise alternative pathways to continue their advance or safely retreat.
Enhanced Efficiency and Speed: Multiple routes can facilitate the efficient distribution of army units across various locations. By utilising different pathways, the fleet can optimise transportation, ensuring that army units arrive at their destinations more quickly and efficiently. This can be particularly advantageous when time is of the essence, such as in rapid response or reinforcement scenarios.
Complexity and Coordination Challenges: However, managing multiple routes for convoying an army also introduces complexity and coordination challenges. Effective communication and coordination between different fleet units and army detachments become crucial. Miscommunication or errors in coordination can lead to confusion, delays, or even friendly fire incidents.
Strategic Decision-Making: The availability of multiple routes presents strategic decisions and trade-offs. Choosing the most suitable route for each army unit requires careful consideration of factors such as distance, terrain, enemy presence, and the capabilities of the fleet and army. Strategic decision-making becomes more intricate, and successful outcomes depend on effective planning and intelligence gathering.
Impact on Enemy Tactics: Employing multiple routes can also influence enemy tactics and responses. Opponents may need to spread their forces thin to counter multiple fronts or face challenges in predicting the army's main line of advance. Multiple routes can create uncertainty for the enemy, potentially causing them to hesitate or make inaccurate assumptions about the fleet's intentions.
Overall, the impact of multiple routes for convoying an army lies in the increased flexibility, redundancy, and efficiency it provides. However, it also introduces complexity and coordination challenges, requiring careful strategic decision-making and effective communication between fleet and army units.
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The role of defense strength in disrupting a convoy
In the board game Diplomacy, players represent the major powers of pre-WWI Europe, with seven players representing Austria, England, France, Germany, Italy, Russia, and Turkey. The map is divided into named "provinces", with three types of provinces: inland, coastal, and water. There are two types of units, "armies" and "fleets".
A fleet in a body of water may convoy an army from any province on the coast of that body to any other province on the coast of that body. Multiple adjacent fleets can create a chain of convoys to move an army further.
The only way to disrupt a convoy is to dislodge the convoying fleet unit. A fleet convoying an army that is attacked but not dislodged will still be successful. A convoy will be successful unless the army being convoyed is bounced in its final destination, or if one of the convoying fleets is dislodged.
Defense strength plays a crucial role in disrupting a convoy. A unit can only be forced out of its province ("dislodged") with greater force than the unit plus all of its support to hold. For example, a unit moving with two supports against a unit holding with one support, a force of 3 vs. 2, dislodges the holding unit. Therefore, to disrupt a convoy, players must ensure they have sufficient defense strength to dislodge the convoying fleet unit.
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How paradoxes can impact convoy disruptions
Paradoxes can significantly impact convoy disruptions in diplomacy, often creating complex and challenging scenarios for players to navigate. One common paradox involves the interplay between convoyed armies and their support structures. According to the rulebook, a "convoyed army does not cut the support of a unit supporting an attack against one of the fleets necessary for the army to convoy". This rule aims to prevent a paradox where a convoyed army attempts to cut the support of a unit that is defending the fleet performing the convoy.
In certain situations, this rule can lead to inconsistencies and paradoxes. For example, consider a scenario where the attack Tun-Ion is supported by Nap, which should displace the fleet in Ion and prevent the convoy. However, if the Gre-Nap attack cuts Nap's support, the Tun-Ion attack may not be strong enough to disrupt the convoy, resulting in two consistent yet incompatible resolutions. In this case, either the convoy is cut, preventing the attack on Nap, or the support is cut, allowing the Ion fleet to resist and convoy the army.
Another paradox that can impact convoy disruptions involves the concept of "beleaguered garrisons". This paradox arises when a fleet in a beleaguered garrison has its convoy disrupted, leading to inconsistent outcomes. One suggested resolution to this paradox is to interpret the rules in a way that eliminates contradictions, even if it means deviating from the literal interpretation of the rules.
Additionally, paradoxes can occur when multiple convoys interact with each other. For instance, consider three convoys, each of which disrupts the next one if it is not disrupted itself. In this scenario, any dislodge or remain ruling would be inconsistent with the rules, creating a paradoxical situation that players must navigate.
The impact of paradoxes on convoy disruptions highlights the complexities and nuances of diplomacy and strategic decision-making. Players must carefully consider their moves and anticipate the potential consequences to navigate these paradoxes successfully.
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Frequently asked questions
To disrupt a convoy, the fleet must be dislodged.
A fleet is dislodged when it is forced to retreat.
A fleet can be dislodged by a supported attack.
A supported attack is when a unit is attacked from any province except the one that support is being given.
No, a convoy is only disrupted if the attacking move causes the convoying fleet to retreat.














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