
Diplomacy is a key mechanic in the game Rise of Nations, and it can be used to stimulate or cease foreign relations and legislative balance. The diplomacy window shows the current political stances of nations, and players can enter negotiations with other nations, proposing resources to gain from their economic structure. Players can declare war, propose peace, or form alliances. Players can also fund rebels in other nations, decreasing rebel suppression and increasing the chance of unrest or independence. Diplomacy can be a powerful game-winning tactic, and players can use their allies to their advantage.
| Characteristics | Values |
|---|---|
| Purpose | To resolve disputes with other nations |
| Mechanic | Restricted to military alliances, aid, and declaring wars |
| Availability | RTS elements or during the Conquer the World campaign |
| Information | Provides information on nations' current political stances |
| Options | Tribute, demand, peace, etc. |
| War | Declared in the Diplomacy window |
| Armistice | Proposed in the main negotiations menu |
| Alliance | Requires a stance of peace with the other nation |
| Liberate | Allows selection of countries to be freed |
| Funding Rebels | Decreases target nation's rebel suppression |
| Espionage | Allows for backstabbing and secret alliances |
| Number of Allies | Should not be more than half the number of players |
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What You'll Learn

Declare war
Declaring war in Rise of Nations is a last-resort option. It is not as simple as declaring war without reason; you must have the support of your people and state a clear intention. There is always a reason for war, be it conquest, subjugation, or liberation.
To declare war, you must first select your target country by clicking on one of their cities. A panel for that country will appear at the bottom right. Here, you will find the 'justify war goal' option. Click on this, and you will be presented with a list of justifications. Each justification will have a time frame, indicating how long it will take to convince your people that your war goal is justifiable and to gather their backing.
Once you have selected your war goal, click 'justify war'. A pop-up will notify you when the war goal has been justified and your people are behind the decision. Now, you can open the country's diplomacy menu and click 'declare war'.
It is important to note that declaring war has drawbacks. War can cause reduced population growth, an inability to form formables/missions, and a locked ceding mechanism. Additionally, war introduces the threat of war exhaustion, which can cripple your economy, military, and stability. Therefore, it is crucial to keep war exhaustion at a low or moderate level.
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Forming alliances
Diplomacy in Rise of Nations is a political gameplay mechanic that helps stimulate or cease foreign relations and the legislative balance of your dealings, counsel, demands, offers, needs, and treaties with outside forces and other nations. Forming alliances is a key part of this.
Alliances are important in Rise of Nations as they help with deterrence. To form an alliance, you must first enter the Diplomacy window, which shows the information of nations and their current political stances. Here, you can select a nation to negotiate with, and you will see a Resource bar, where you can propose resources to offer and see the resources you can gain from the other nation. Below this, there are two checkboxes: one for Peace and one for Alliance. To form an alliance, you must be in a stance of peace with the other nation.
You can also form secret alliances, and backstabbing is a fun part of the game. One strategy is to make a pact with another player to always remain allies, but not to officially ally in-game. You can then assign yourself and the other player to separate alliances, creating opposing leagues. You can then coerce your allies into going to war with the other league, starting with a mock battle on your border.
It is important to note that the number of allies in an alliance group should not be more than half the number of players in the game, to maintain balance. AI players will not form alliances with you, and if your ally joins a faction, they will break ties with you.
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Using the diplomacy window
Diplomacy is a key mechanic in Rise of Nations, allowing players to resolve disputes with other nations through treaties, alliances, and agreements. The diplomacy window provides information on nations and their current political stances, such as Peace, War, or Ally.
When you enter the diplomacy window, you can select any nation to bring up data and other sources to initiate negotiations. The window features a resource bar, which displays the resources you are proposing to tribute and the resources you aim to gain from the other nation. Below this bar are two checkboxes: one for Peace and one for proposing an Alliance.
To declare war, return to the diplomacy window and click on the dove next to the nation's name. You will receive a confirmation message, and the dove will turn into two clashing swords. Declaring war requires a sum of wealth to insure your entry and cover potential defeat. If you wish to end the war, click on the dove checkbox and propose an armistice. Your offer may be rejected, in which case you can propose resources to satisfy their needs and increase the chances of acceptance.
Forming an alliance requires similar steps, but you must be in a peaceful stance with the other nation. You can also break alliances, which will result in a two-year truce with the former ally. AI nations will not form alliances with human players.
Other diplomatic strategies include funding rebels in another nation to increase unrest or gain independence, which can be costly depending on the country's size. Additionally, liberating conquered nations can take a long time unless specific ideologies are selected, such as Liberalism or Democracy.
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Liberate countries
In Rise of Nations, a real-time strategy video game, the main task is to conquer other nations, and the diplomacy mechanics reflect this by being restricted to military alliances, aid, and declaring wars.
To liberate a country in Rise of Nations, you can select "Liberate all Countries" in the peace terms menu. This option takes the longest amount of time unless the selected ideology is Liberalism or Democracy, in which case it is the shortest. This term allows you to select which nations, conquered by the target nation, you want to release from their control.
To declare war, go to the target country's diplomacy menu and click "Declare War" after justifying a war goal. Stability goes down by 1-3% (depending on your ideology and modifiers), and war exhaustion will increase steadily with casualties. You can reduce war exhaustion by turning on healthcare or security spending, and increase stability by enabling security, healthcare, or government spending.
If you are at war with a nation that has an ally, that ally will be called to arms, or in other words, they will be called into the war against you, as long as the nation does not have a truce with you.
You can also fund rebels in another country, decreasing the target nation's rebel suppression and giving nations under their control a chance to increase unrest or gain independence. This option is usually expensive, with the cost depending on the size of the country. For example, it costs $4,448,266,612 to fund rebels in China for 12 months, and at least $350,000,000 for smaller countries like Kuwait.
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Funding rebels
In Rise of Nations, players can fund rebels in another country, which is a diplomatic action that can lead to widespread insurgency and enhance the chance of countries breaking away from the target nation. This mechanic allows players to provide financial support to separatist rebel groups in a country for a year. However, it is typically expensive and may not be worth it due to the low success rate, especially if the nation has a stable government.
The cost of funding rebels depends on the size and economy of the country. For instance, it costs $4,448,266,612 to fund rebels in China for a year, while it costs at least $350,000,000 for smaller countries like Kuwait. Funding rebels is most effective when the target nation is already facing separatist problems and is weakened or near collapse. In such cases, funding rebels can significantly impact the nation's stability and increase the likelihood of countries gaining independence.
To initiate this action, players can access the Diplomacy window, which displays information about other nations' current political stances, such as peace, war, or alliance. By selecting a nation, players can enter negotiations and propose resources or demand resources from the other nation's economic structure. Funding rebels can be a part of these negotiations, with the potential to increase unrest and reduce the target nation's ability to suppress rebels.
It is important to note that funding rebels does not guarantee success, and the likelihood of success depends on various factors, including the stability of the target nation and the presence of existing separatist sentiments. Players should carefully consider the costs and potential outcomes before deciding to fund rebels in another country.
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Frequently asked questions
To declare war, go to the Diplomacy window and select the nation you want to go to war with. You will then receive a 'Yes' or 'No' message. It costs wealth to enter a war, and you will have to pay off any debt if you are defeated.
In the Diplomacy window, select the nation you want to form an alliance with and click the "Form Alliance" button. You will be allied with your target once they accept your request.
You can try to manipulate your allies and opponents by using your allies to help you. You can also fund another country's rebels to give nations under their control a chance to gain independence.

























