
Capturing territory in Diplomacy is the key to winning the game. The aim is to conquer a simple majority of at least 18 out of 34 supply centres on the map of Europe. There are 56 land territories and 19 water territories, and each territory can contain a unit. Players must give orders to their units, which are either Armies or Fleets, to capture new supply centres. The four basic orders are: Hold, Attack, Support, and Convoy. Players can also make use of diplomacy periods to form alliances and plan joint attacks with other players.
| Characteristics | Values |
|---|---|
| Objective | To conquer as much of Europe as possible by capturing at least 18 of the 34 supply centres on the map. |
| Players | Best played with seven players, but can be played with as few as two. |
| Player Roles | Each player represents one of the Great Powers of Europe: England, Germany, Russia, Turkey, Austria-Hungary, Italy, or France. |
| Game Dynamics | Players give orders to their units (armies and fleets) to capture new supply centres. |
| Unit Types | Armies (can travel in land and coastal land spaces) and Fleets (can travel in sea and coastal land spaces). |
| Territory Types | Land territories (56) and Water territories (19). Of the land territories, 34 are supply centres. |
| Unit Orders | Hold, Attack, Support, and Convoy. |
| Support | The most important aspect of the game, allowing players to make forward progress through enemy territory. More support defeats less support. |
| Diplomacy | Players can engage in bargaining, joint military planning, exchanging information, denouncing, threatening, and spreading rumours. |
| Winning Condition | The player who controls 18 supply centres is declared the winner. |
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What You'll Learn
- Utilise diplomacy periods for bargaining, planning, and information exchange
- Understand the importance of support and cooperation for progress
- Know the rules for attacking, moving, and holding positions
- Learn the different types of units and their capabilities
- Gain control of supply centres to win the game

Utilise diplomacy periods for bargaining, planning, and information exchange
Diplomacy is a strategic board game that aims to simulate international relations in pre-World War I Europe. The game is centred around capturing territories and supply centres, with the ultimate goal of gaining control of Europe. To capture territory in Diplomacy, players must utilise their diplomacy periods effectively for bargaining, planning, and information exchange.
The diplomacy period is a designated time for players to engage in negotiations and strategic discussions. It occurs before each move, lasting 30 minutes before the first move and 15 minutes before each subsequent move. During this time, players are free to converse privately, exchange information, and form alliances. These interactions can involve bargaining, joint military planning, and even spreading rumours or making threats. Players may also choose to make public announcements or create documents to influence the game's course.
The diplomacy period is crucial for players to negotiate and form alliances. By bargaining and exchanging information, players can gain support from others, which is essential for advancing through enemy territory. Forming alliances and securing agreements during the diplomacy period can provide a significant advantage when capturing territories and supply centres. It allows players to coordinate their attacks, defend against common enemies, and establish mutually beneficial trade agreements.
Additionally, the diplomacy period is ideal for planning and strategising. Players can discuss upcoming moves, coordinate their armies and fleets, and devise tactics to capture specific territories. They can also use this time to gather information about their opponents' strategies, strengths, and weaknesses, which can inform their own approaches. By effectively utilising the diplomacy period, players can increase their chances of capturing territories and achieving their strategic objectives.
Through skilful bargaining, planning, and information exchange during the diplomacy periods, players can forge powerful alliances, gain strategic insights, and coordinate their attacks effectively. These interactions are key to capturing territories and supply centres, ultimately leading to victory in the game of Diplomacy.
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Understand the importance of support and cooperation for progress
To capture territory in the game of Diplomacy, it is crucial to understand the importance of support and cooperation for progress. The game revolves around players representing Great Powers of Europe in the years preceding World War 1, each with the objective of conquering a simple majority (18 out of 34) of supply centres across the map. While players are independent, cooperation through diplomacy becomes essential for success.
Diplomacy in the game involves combinations and agreements that can significantly influence the course of gameplay. During designated diplomacy periods, players are free to converse, negotiate, plan, and strategize with one another. This phase is crucial for fostering cooperation and securing support for future moves. Players can offer support to another player's unit, either to hold its position or to attack a province. This support mechanism is pivotal for advancing through enemy territory and making progress toward capturing supply centres.
The support order in Diplomacy is intricate and powerful. When a unit provides support, it must be able to move to the province that the supported unit is moving into. This ensures a strategic alignment of interests. Moreover, supporting units can themselves receive support to bolster their position. This dynamic underscores the importance of alliances and coordinated efforts in the game. By leveraging support effectively, players can gain a strategic advantage and make meaningful progress toward their territorial objectives.
The interplay of cooperation and competition in Diplomacy is fascinating. While players ultimately vie for control of Europe, their paths to victory are intertwined through the support mechanic. No single player can dominate without forging alliances and receiving support from others. This encourages a delicate balance of cooperation and self-interest, as players must weigh the benefits of supporting allies against their own pursuit of territorial gains.
In conclusion, understanding the importance of support and cooperation is fundamental to capturing territory in Diplomacy. Through strategic alliances, negotiated agreements, and effective use of the support mechanic, players can make significant progress toward their goal of controlling a majority of supply centres. The intricate dynamics of cooperation and competition in the game create a challenging and engaging strategic landscape.
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Know the rules for attacking, moving, and holding positions
To capture territory in Diplomacy, you need to know the rules for attacking, moving, and holding positions. The game is set in Europe in the years leading up to World War I, and players represent the Great Powers of England, Germany, Russia, Turkey, Austria-Hungary, Italy, and France. Each player aims to capture a majority of strategic cities and provinces marked as "supply centers" on the map. These supply centers are crucial as they allow players who control them to produce more units.
Attacking
To attack a territory, you must have support. You can use one unit to attack, while using another unit to support the attack. The supporting unit must be adjacent to the territory the attacking unit is trying to capture. This cooperation between units is essential for making progress through enemy territory.
Moving
All units in Diplomacy can only move one space at a time, and each space can only be occupied by one unit. The exception is during a successful convoy, where a convoyed army may travel multiple spaces depending on the length of the convoy chain. Units can only move to adjacent territories, and they can only move once per turn. Land territories can contain an Army, while water territories can only contain Fleets.
Holding Positions
Holding a position is one of the basic orders in Diplomacy. Players can order their units to hold their ground and defend their territory. Units giving support can also be supported in their holding position. This mutual support is crucial for maintaining control of strategic locations.
Understanding these rules for attacking, moving, and holding positions is essential for capturing territory in Diplomacy. The game emphasizes negotiation and strategy, so players must carefully plan their moves and form alliances to gain an advantage over their opponents.
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Learn the different types of units and their capabilities
In Diplomacy, there are two types of units: armies and fleets. Each player aims to move their few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centres" on the map. These supply centres allow players who control them to produce more units.
Armies are land units that can only move on land. They can move one space at a time, and only one army may occupy a space at any time. The exception to this rule is a successful convoy, where a convoyed army may travel multiple spaces depending on the length of the chain created by the convoying fleets. A convoyed army must embark from a coastal land province and land at a coastal land province. A land territory can contain an army. It can also contain a fleet if it is adjacent to a water territory.
Fleets are water units that can only move in the sea and coastal territories (land areas with a coast). Like armies, they can only move one space at a time, and only one fleet may occupy a space simultaneously. Fleets can also convoy armies across sea territories using the convoy move. A water territory can only contain fleets. If a land territory is next to water in multiple disconnected places, the fleet must be on one of the coasts and can only move to and support units in territories adjacent to that coast.
To capture territory and gain control of Europe, players must use their armies and fleets to conquer as many European nations or provinces on the map that contain supply centres. Specifically, you must capture and possess at least 18 of the 34 nations or provinces on the map with supply centres to win the game.
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Gain control of supply centres to win the game
To win the game of Diplomacy, a player must gain control of at least 18 of the 34 supply centres on the board. Supply centres are represented on the map as territories with a dot inside them. Each supply centre that a player occupies allows them to gain a new unit. However, if a player loses a supply centre to an opponent, they will also lose a unit.
To capture new supply centres, players must give orders to their units. This involves clicking on a unit and choosing from the four basic order types: Hold, Attack, Support, and Convoy. A unit can only move to adjacent territories, and only once per turn. To move into an opponent's territory, a player must have support. This means using one unit to attack and another to support the attack. The supporting unit must be adjacent to the territory that the attacking unit is trying to capture.
During the game, players can form alliances and make agreements that can affect the course of the game. These negotiations take place during a diplomacy period before each move, lasting 30 minutes before the first move and 15 minutes before each subsequent move. During these periods, players can try to overhear the conversations of others, and they may make public announcements or write and publish documents.
It's important to note that all units in Diplomacy can only move one space at a time, and only one unit may occupy a space. The exception to this rule is a successful convoy, where a convoyed army may travel multiple spaces depending on the length of the chain of convoying fleets.
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Frequently asked questions
The objective of the game is to use your armies and fleets to conquer as much of Europe as you can. Specifically, you must capture and be in possession of at least 18 of the 34 nations or provinces on the map that contain supply centres.
There are four basic orders in Diplomacy: Hold, Attack, Support, and Convoy. At each Movement Phase, players may order each unit to hold its position, to attack or move to another province, or to support another unit. Fleets may also be ordered to convoy armies across bodies of water to coastal provinces.
The board is divided into a large number of spaces, each identified by a name. There are three types of space on the board: ocean or sea spaces, land spaces, and coastal land spaces. The type of space determines which units can occupy them.
There are two types of units in Diplomacy: Armies and Fleets. An army can travel in land spaces and coastal land spaces, and a fleet can travel in sea spaces and coastal land spaces.
Supply centres are spaces on the map that can contain units. There are 34 land territories that are supply centres and 19 water territories. Capturing and possessing supply centres is crucial to winning the game, as the player who controls 18 supply centres is considered to have "gained control of Europe".






















