
The Three Kingdoms diplomacy system is a key feature of the game Total War: Three Kingdoms, which is set in ancient China. The game includes a revamped negotiation system that allows for more realistic diplomatic interactions between factions. Players can engage in various diplomatic actions, such as forming coalitions and military alliances, arranging marriages between characters in different factions, and trading with other factions. Interpersonal respect and trustworthiness play a significant role in diplomatic relationships, and players must carefully navigate their relationships with other factions to emerge victorious.
| Characteristics | Values |
|---|---|
| Nature of interactions | Back alley tactics, face-to-face negotiations, and manipulative politics |
| Interpersonal factors | Interpersonal respect, trustworthiness, and past actions |
| Dealings | Haggling, trading, and forming pacts |
| Relationship dynamics | Building alliances, managing coalitions, and handling military alliances |
| Character roles | Significance of lords, ladies, generals, and warlords |
| Tools and resources | Tradeable items, resources, pacts, and diplomatic currency |
| Evaluation | Positive or negative evaluation figures attached to deals |
| Strategies | Quick deals, non-aggression pacts, and proxy wars |
| Seals | Support seals from factions impacting diplomacy influence |
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What You'll Learn

Coalitions and military alliances
Coalitions are a loose form of alliance that can be formed early in the campaign with a moderate diplomatic standing with another faction. They do not require a strict commitment from leaders, and declaring war on another faction does not mean that all other leaders will follow suit. Coalitions improve diplomatic standing with members and any factions that are being waged war on will lose diplomatic standing with coalition members.
Military alliances, on the other hand, are formal pacts that require a strict commitment from leaders. Members of a military alliance are duty-bound to participate in wars together and must have at least the rank of Marquis. Military alliances automatically create a defensive pact, where an attack on one member is an attack on all, and all members must commit themselves fully.
The negotiation system in the game allows for more realistic diplomatic interactions between factions, with a wider toolbox for players to engage in relationship building. Diplomatic dealings take the form of haggling, with more tradeable items, resources and pacts available to players. Interpersonal respect also plays a part in diplomacy, with trustworthiness being taken into account during negotiations.
Players can also arrange marriages between characters in two factions, which can benefit factions in a number of ways. Trade has also been reworked to allow for haggling, with each item offered in a trade negotiation having a numerical value attached to it, depending on the faction leader's personality traits.
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Interpersonal respect
The game's negotiation system introduces a more nuanced approach to diplomacy, where deals take the form of haggling, and players can offer a diverse range of items, resources, and pacts. This expanded diplomatic arsenal enhances the realism of interactions and reduces the sole reliance on monetary transactions. Players can propose deals and receive an evaluation figure, indicating the cost attached by the other party.
In the context of interpersonal respect, players must consider the impact of their actions on their trustworthiness rating. While this rating gradually recovers over time if no further treacherous actions are taken, it underscores the importance of maintaining respectful and trustworthy relationships with other factions and their leaders.
Additionally, the game features two types of alliances: Coalitions and Military Alliances. Coalitions serve as a stepping stone to more substantial military alliances, allowing factions to collaborate without committing to individual deals. However, declaring war as part of a coalition does not guarantee that all leaders will follow suit; each leader must be convinced to join the conflict. On the other hand, Military Alliances demand a firm commitment from all leaders, automatically creating a Defensive Pact where everyone must fully engage in the event of war.
To excel in the game's diplomacy, players must navigate complex interpersonal dynamics, earning respect and building trust. This includes manipulating relationships, forming alliances, and leveraging the unique abilities of certain faction leaders, such as Cao Cao, who can use diplomacy to persuade others to fight their wars. Ultimately, interpersonal respect is a cornerstone of successful diplomacy in the Three Kingdoms, influencing negotiations, alliances, and the overall outcome of the game.
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Trade and marriage
Trade is one of the basic functions of diplomacy in the game. Players can engage in trade with other factions or vassals to expand their influence and profit. The higher the player's trade influence, the more they will profit from any trade agreement. Trade agreements are negotiated through a haggling system, where various items, resources, and pacts can be traded, reducing reliance on pure cash deals.
Marriage is another important aspect of diplomacy in the game. Players can arrange marriages between characters in different factions, which can help expand their court and build alliances. When a marriage proposal is made, the player can decide where the couple will reside, which can be a strategic way to acquire specific characters for their faction. Marriage between faction leaders can even result in the confederation of two factions.
In addition to trade and marriage, the game also features two types of alliances: Coalitions and Military Alliances. Coalitions are loose alliances formed through neutral or better diplomatic standing and negotiated pacts. Military Alliances, on the other hand, require a strict commitment among leaders and automatically create a defensive pact.
The diplomacy system in Total War: Three Kingdoms allows players to engage in various back-alley tactics and manipulative politics, in addition to straightforward negotiations, to achieve their goals.
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Diplomatic treaties
In the video game Total War: Three Kingdoms, diplomacy is a key part of the gameplay. The game features a Diplomacy System, which allows for realistic diplomatic interactions between factions and provides players with a wide range of tools for relationship building.
There are two types of alliances in the game: Coalitions and Military Alliances. Coalitions are loose alliances formed between factions with a neutral or better diplomatic standing. Military Alliances, on the other hand, require a strict commitment among leaders and automatically create a defensive pact.
Players can also arrange marriages between characters in different factions, which can be a useful way to acquire specific characters and benefit the player's faction. Additionally, the game includes a quick deals panel that shows which factions are open to dealing with the player, making it easier to navigate diplomatic negotiations.
The player's actions and reputation can impact their diplomatic relations. For example, a faction leader may like the player but be reluctant to sign a deal due to past treacherous actions. Trustworthiness is taken into account during negotiations, and while it does not affect diplomatic attitude, it can influence the likelihood of forming alliances.
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Manipulation and coercion
Diplomacy in Total War: Three Kingdoms is a cut-throat affair, with players needing to be savvy and manipulative to succeed. With a wide range of diplomatic options available, players can engage in a variety of tactics, from straightforward negotiations to back-alley dealings.
One of the key ways to manipulate and coerce in the game is through the use of coalitions and alliances. Coalitions are loose alliances that can be formed with a neutral or better diplomatic standing with another faction. Players can then haggle to arrange pacts and add more warlords to the coalition. However, declaring war as part of a coalition does not mean that all leaders will follow suit; each leader must be convinced individually. Military alliances, on the other hand, require a strict commitment from all leaders, who are duty-bound to commit fully in the event of war. Forming these alliances can be a powerful tool for players, allowing them to build relationships and gain support for their faction.
Another way to manipulate and coerce is through the use of trade and marriage. Players can arrange marriages between characters in different factions, which can be a useful way to acquire specific characters and benefit the player's faction. Trade agreements can also be used to the player's advantage, with the ability to trade not just resources but also unique items and pacts. Players with higher trade influence will profit more from trade agreements, so it is important to build up this influence.
The game also allows players to engage in more underhanded tactics, such as manipulating relationships between opponents and inciting proxy wars. For example, players can use their diplomatic currency to make their neighbours love them, and then form alliances to further their own interests. Players can also choose to be treacherous, although this will impact their trustworthiness rating and make other factions reluctant to deal with them.
Overall, the diplomacy system in Total War: Three Kingdoms offers a wide range of tools for players to engage in manipulation and coercion, allowing them to rise to power in ancient China through savvy dealings and strategic alliances.
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Frequently asked questions
The diplomacy system in Three Kingdoms allows for more realistic diplomatic interactions between factions and provides players with a wider range of tools for relationship building. Players can engage in various diplomatic actions, including trade, marriage, and diplomatic treaties, with the specific options depending on their faction leader's current court rank. The negotiation system has been revamped, introducing a more granular style of haggling, with a greater variety of tradeable items, resources, and pacts.
Three Kingdoms features two types of alliances: Coalitions and Military Alliances. Coalitions are loose alliances formed between factions with a neutral or better diplomatic standing. Military Alliances, on the other hand, require a strict commitment among leaders of Marquis rank or higher, automatically creating a defensive pact.
Interpersonal respect plays a significant role in diplomacy within the game. A faction changing hands between warlords can lead to a shift in the relationship between factions. While trustworthiness does not directly affect diplomatic attitude, it is considered during negotiations. A faction leader may like the player but refuse to sign a deal due to past treacherous actions, impacting the player's trustworthiness rating.

























