
In the board game Diplomacy, a fleet can support an army in various ways. Diplomacy is a multiplayer, turn-based strategy game where the objective is to conquer supply centres. Armies can move across land territories, while fleets can move across coastal and sea territories and convoy armies across the sea. A fleet can support an army by convoying it to a different territory. For example, a German fleet in the Baltic Sea can convoy a German army in Berlin to Sweden. A fleet can also support an army by holding its position, which will help prevent the army from being dislodged if it is attacked. In addition, a fleet can support an army by providing offensive or defensive support in a particular move. This mutual support effectively doubles the army's strength in the territory. However, a fleet cannot support an army in moving into a water territory as a unit can only support a move to a province that it can move to.
| Characteristics | Values |
|---|---|
| Nature of the game | Turn-based strategy game |
| Number of players | Multiplayer |
| Game format | Online |
| Game pieces | Fleets, Armies |
| Game mechanics | Support, Convoy, Hold, Attack |
| Game objective | Conquer supply centers |
| Win condition | Control 18 out of 34 supply centers |
| Game rules | Armies can hold and move across land territories; Fleets can hold, move on coastal/sea territories, and convoy armies |
| Unit strength | Equal; no army or fleet is stronger than another |
| Unit support | A unit can support another unit's hold, move, or convoy |
| Unit movement | A unit can only support a move to an adjacent province |
| Unit dislodgement | A dislodged unit must retreat or be destroyed |
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What You'll Learn

Fleets can hold and move in coastal and sea territories
In the board game Diplomacy, fleets can hold and move in coastal and sea territories. Fleets in a coastal province can only move to provinces adjacent to the coastline. Bulgaria, St. Petersburg, and Spain have split coasts, meaning a fleet moving to these provinces must select a specific coast to move to and can only move to other provinces adjacent to that coast. Constantinople, Denmark, and Kiel, on the other hand, do not have split coasts but have inland waterways that fleets can use to move to adjacent provinces.
Fleets can also convoy armies across the sea. In this scenario, a fleet in a water province holds, convoying an army. For example, a German fleet in the Baltic Sea can convoy a German army in Berlin to Sweden. However, a fleet in a coastal province cannot convoy. To successfully convoy, the first fleet must be adjacent to the moving army, and if there is more than one fleet in the chain, each fleet must be adjacent to the previous one, with the last fleet adjacent to the destination. If a fleet with a convoy order is dislodged, the convoy is disrupted, and the army being convoyed cannot move.
In the game, units can combine their force with "support" orders, and the unit with the most combined force wins. Support can be offensive or defensive, and a unit that is supporting is also holding. A unit that is not ordered to move can be supported by a support order that mentions only its province. A unit ordered to hold, support, or convoy may be supported to hold. For example, a fleet in the Tyrrhenian Sea can support-hold an Austrian army in Rome, successfully defending against an attack from Italy.
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Armies can move to non-adjacent coastal provinces if convoyed
In the board game Diplomacy, armies can move to non-adjacent coastal provinces if they are convoyed. This is an important aspect of the game, as it allows for strategic movement and the potential to conquer new territories.
Armies in Diplomacy have the ability to move across land territories and can hold their positions. Fleets, on the other hand, can move on coastal and sea territories and are crucial for convoying armies across the sea. A fleet in a water province can hold its position, providing support and protection to an army it is convoying. This is known as a "convoy hold" and helps prevent the fleet from being dislodged during an attack.
The rules regarding convoys are specific: a fleet in a coastal province cannot convoy, and the first fleet in a chain of convoys must be adjacent to the moving army. Each subsequent fleet in the chain must be adjacent to the previous one, and the last fleet in the chain must be adjacent to the destination. This ensures that the army being convoyed remains supported throughout its journey.
The movement of armies and fleets is also influenced by the presence of split coasts in certain provinces, such as Bulgaria, St. Petersburg, and Spain. Fleets moving to these provinces must select a specific coast and can only move to adjacent provinces along that coast. This rule adds complexity to strategic planning and highlights the importance of understanding coastal configurations when considering army and fleet movements.
The support of multiple units is crucial in Diplomacy, as it increases the chances of successfully conquering supply centers. By combining forces through support orders, players can gain a strategic advantage over their opponents. This aspect of mutual support is a fundamental principle of the game, where superior numbers ultimately lead to victory.
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Fleets can support an army's hold, preventing dislodgement
In the board game Diplomacy, fleets can support an army's hold and prevent dislodgement. This is consistent with the basic principle of diplomacy: equal numbers create a standoff, whereas superior numbers (eventually) win. A unit with support can overcome a unit without support, and a unit with two supporting units can overcome a unit with only one unit supporting it.
A unit can only support an action in an adjacent province to which it could have moved. A fleet in a water province holds, convoying an army. A fleet in a coastal province cannot convoy. Convoys can be by one or a chain of fleets. The first fleet must be adjacent to the moving army, each fleet in the chain must be adjacent to the prior one, and the last fleet must be adjacent to the destination.
A unit that is supporting is also holding and is always eligible to receive support in its hold. A unit not ordered to move can be supported by a support order that mentions only its province. A unit that is ordered to hold, convoy, support, or not ordered at all can receive support in holding its position. If a supporting unit is attacked, it needs to defend (hold), so the order defaults to hold. A unit ordered to hold, support, or convoy may be supported to hold.
In an example of gameplay, the German fleet in the Baltic Sea is convoying the German army in Berlin to Sweden. The Russian fleets in Livonia and the Gulf of Bothnia do not want this to happen, so they team up to attack the convoying fleet. However, Germany also has a fleet in Prussia, which supports the fleet in the Baltic Sea to hold. Thus, the attack is repelled, and the convoy is successful.
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Support can be offensive or defensive
In the context of the board game Diplomacy, support can be offensive or defensive. Offensive support occurs when a unit supports another unit's move. Defensive support, on the other hand, involves supporting a unit that is not moving, such as a unit that is holding or providing support as part of a convoy.
A fleet in a water province can hold, convoying an army. This will help prevent the fleet from being dislodged if it is attacked while convoying. However, a fleet in a coastal province cannot convoy. It is important to note that a unit can only support a move to a province that the unit itself can move to. For example, a fleet moving to Bulgaria, St. Petersburg, or Spain must select a specific coast to move to and can only move to adjacent provinces along that coast.
In terms of strategy, the decision to build fleets or armies depends on the specific situation and objectives. While fleets can be useful for dissuading aggression and forming alliances, armies may be more effective for territorial control and defence. For instance, Germany may benefit from building fleets to deter England, while Russia and Austria tend to rely more on armies.
Overall, the choice between fleets and armies in Diplomacy involves considering both offensive and defensive strategies, as well as the specific advantages and limitations of each unit type in different scenarios.
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Superior numbers win
In the board game Diplomacy, the basic principle is that equal numbers create a standoff, whereas superior numbers win. This means that a unit can defend against an attack of two units but not against three or more units. For example, if two units are supporting each other, then to dislodge one of them, an attack from three units is needed, which is the minimum "outnumbering force". In another example, if the Belgium and Holland units are supporting each other and the Holland unit is attacked, the Holland unit switches to "hold", and the Belgium unit supports it. However, if both units are attacked, they both hold without support. Therefore, four units are needed to dislodge both.
In the game, units combine their force with "support" orders. In conflicts, the unit with the most combined force wins. Support can be offensive or defensive. A unit that is supporting is also holding and is always eligible to receive support in its hold. A unit that is ordered to hold, convoy, support, or not ordered at all can receive support in holding its position. A unit that is supporting another unit and is attacked will default to a "hold" order and will receive support from the other unit.
In Diplomacy, no army or fleet is stronger than another. Without support from another unit, two units trying to move into the same territory will be unsuccessful. This is called a "bounce". However, a unit that is holding will always repel a unit that is attacking, as long as it has support. For example, an attack from Venice supported by the Italian army in Tuscany was unsuccessful in conquering Rome, which was owned by Austria, because the Austrian fleet in the Tyrrhenian Sea supported Rome.
The key to successfully conquering other supply centers is support. One unit cannot always conquer a supply center on its own because there may be enemy units defending it. A unit with two supporting units can overcome a unit with only one unit supporting it. Having more supporting units than the enemy is the key to conquering supply centers.
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Frequently asked questions
Yes, a fleet can support an army in the board game Diplomacy. A fleet can support an army by holding and adding its force to the army unit.
A fleet can support an army by holding and adding its force to the army unit. This will help prevent the army from being dislodged if it is attacked.
No, a fleet cannot support an army in a water territory. A unit can only support a move to a province that the unit can move to.
No, you can only issue orders for your own units.

























