
In the Pathfinder tabletop RPG, Diplomacy is a skill that allows players to gather information, influence the attitude of creatures, and make requests. It is generally ineffective in combat or against creatures that intend to harm the player. Oracles, like bards and sorcerers, can learn new spells when they gain a level. A deaf curse oracle can cast the Enhanced Diplomacy spell on themselves without being noticed, which grants a bonus to Diplomacy and Intimidate checks. However, casting spells before making a Diplomacy check may result in a penalty, and the short duration of the spell may make it challenging to use discreetly.
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What You'll Learn
- Oracles can learn new spells when they gain a level
- Enhanced Diplomacy is a spell that grants competence bonuses to Diplomacy and Intimidate
- Diplomacy can be used to gather information about a person or topic
- Bluff and Diplomacy can be used together to make a request
- Diplomacy is ineffective in combat or against creatures that intend harm

Oracles can learn new spells when they gain a level
Oracles, like bards and sorcerers, automatically learn new spells when they gain a level. At 1st level, 3rd level, and every four levels thereafter (7th, 11th, and so on), an oracle uncovers a new secret about her mystery that grants her powers and abilities. At 2nd level, and every two levels thereafter, an oracle learns an additional spell derived from her mystery. These spells are in addition to the number of spells given on Table: Oracle Spells Known.
Upon reaching 4th level, and at every even-numbered oracle level after that (6th, 8th, and so on), an oracle can choose to learn a new spell in place of one she already knows. In effect, the oracle loses the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged. An oracle may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.
In addition to the spells gained by oracles as they gain levels, each oracle also adds all of either the cure spells or the inflict spells to her list of spells known. These spells are added as soon as the oracle is capable of casting them. This choice is made when the oracle gains her first level and cannot be changed. Oracles learn a number of orisons, or 0-level spells, as noted on Table: Oracle Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.
Oracles do not learn spells via scrolls, but they can certainly use the scrolls if the spell is on their spell list. There are a few feats and class features that can get you a few extra spells along the way, but other than that, you get what you get.
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Enhanced Diplomacy is a spell that grants competence bonuses to Diplomacy and Intimidate
In the Pathfinder tabletop roleplaying game, Enhanced Diplomacy is a minor spell that grants competence bonuses to Diplomacy and Intimidate. It is most often used by the persecuted followers of Sarenrae in Taldor. The spell allows the caster to imbue the target with the increased ability to form a coherent, reasoned argument.
Enhanced Diplomacy can be used to influence a creature's attitude, make a request of a creature, or suggest a course of action. It takes one minute of continuous interaction to influence a creature's attitude and one or more rounds of interaction to make a request, depending on the complexity of the request. Using Bluff and Diplomacy together can make a request of a creature without it realizing it has been made. This is done by gradually coaxing the target into thinking a suggestion is their own idea, making them more likely to act on it.
Oracles, like bards and sorcerers, automatically learn new spells when they gain a level. However, it is not clear if they can learn Enhanced Diplomacy. While one source mentions Enhanced Diplomacy in a list of spells for an Oracle character, it is not clear if this is a comprehensive list of all the spells that character has access to.
The usefulness of the Enhanced Diplomacy spell has been questioned by players, as casting spells right before making a diplomacy check can result in a penalty to the check. Additionally, the minute duration of the spell can be problematic, as it may be challenging to cast the spell out of sight and then walk up to the target and make the check within the time limit. However, some players have suggested that certain feats or abilities, such as "conceal spell" or "cunning caster," could help mitigate these issues.
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Diplomacy can be used to gather information about a person or topic
Diplomacy is a skill that can be used by oracles and other characters in Pathfinder to gather information about a specific person or topic. This is achieved by spending time, usually 1d4 hours, interacting with NPCs in local taverns, markets, and other gathering places to seek out rumours and informants. The success of these checks depends on the obscurity of the information sought and the charisma of the character. For example, common knowledge or rumours may have a DC of 10, while more obscure information might have a DC of 20 or higher.
In the context of Pathfinder, the ""Gather Information" skill has been incorporated into the Diplomacy skill. This means that players must actively engage with the environment and NPCs to gather information, rather than simply relying on prior knowledge. It is worth noting that Diplomacy is not effective in combat situations or against creatures that intend to harm the player or their allies. Additionally, Diplomacy cannot be used on creatures with an Intelligence of 3 or lower.
The use of Diplomacy in information gathering is not limited to Pathfinder but is also a core aspect of real-world diplomacy. In the 'post-Snowden' era, diplomats face the challenge of managing, validating, and analysing the abundance of information available. While information gathering has always been a part of diplomatic activity, the methods have evolved to include the use of search engines, Wikipedia, and data-mining techniques.
In conclusion, Diplomacy is a versatile skill in Pathfinder that allows players to gather information by interacting with NPCs and navigating social situations. This skill enhances the player's ability to influence others and make requests, contributing to a more immersive and dynamic gameplay experience.
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Bluff and Diplomacy can be used together to make a request
For example, let's say you want to convince a group of hostile creatures to walk away from combat. You could use Bluff to gradually coax them into thinking that laying down their arms is their own idea by discussing topics subtly relevant to your request, asking leading questions, and narrowing the scope of the conversation. Once you have successfully convinced them that the idea is theirs, you can use Diplomacy to make the request for a truce. This would take 1 minute of continuous interaction and would require a successful Diplomacy check to influence the group's attitude from hostile to unfriendly.
It is important to note that Diplomacy generally takes time to work and is ineffective in combat or against creatures that intend to harm you or your allies. Additionally, any attitude shift caused through Diplomacy usually lasts for 1d4 hours but can vary depending on the situation and the GM's discretion.
Regarding the Oracle in Pathfinder, it is mentioned that they can learn the Enhance Diplomacy skill, which presumably refers to the ability to enhance their Diplomacy checks. However, the specific details of how this works and what it entails are not provided in the sources. Oracles, like bards and sorcerers, automatically learn new spells when they gain a level.
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Diplomacy is ineffective in combat or against creatures that intend harm
Diplomacy is a skill that can be used to persuade others to agree with your arguments, resolve differences, and gather valuable information or rumours from people. It can also be used to negotiate conflicts using the proper etiquette and manners suitable to the problem. However, diplomacy has its limitations and is considered generally ineffective in certain situations, especially in combat or against creatures that intend to cause harm.
In the context of Pathfinder, diplomacy is often seen as impractical in combat scenarios or against hostile creatures. The rulebook states that diplomacy requires at least one minute of continuous interaction to influence a creature's attitude, which can be challenging during a fight or when facing creatures intent on inflicting harm. The time constraint poses a significant challenge, as combat in Pathfinder is typically resolved on a round-by-round basis, leaving little room for protracted negotiations.
Additionally, diplomacy may not be effective on creatures that are actively hostile or have an immediate intention to harm you or your allies. These creatures are less likely to be receptive to negotiations or attitude adjustments. While "'hostile' doesn't always equate to 'attacking,' it implies a willingness to take risks to hurt others and engage in aggressive behaviours. In such cases, diplomacy may not be the optimal approach, and other methods, such as combat strategies or magical charms, might be more effective.
It's worth noting that there are varying interpretations of the rules. Some players and game masters (GMs) allow for flexibility, acknowledging that certain situations may call for special considerations. For example, a reluctant foe or the need to coordinate with an ally of opportunity could present opportunities for diplomacy, even in potentially hostile situations. Ultimately, the effectiveness of diplomacy in these scenarios is subject to GM discretion and the specific circumstances of the game.
While diplomacy may not always be the ideal approach in combat or against harmful creatures, it doesn't mean it is entirely useless. Skilled players and creative role-playing can sometimes find ways to utilise diplomacy, even in challenging situations. However, it is generally advisable to have alternative strategies when facing hostile creatures or engaging in combat, as diplomacy alone may not be sufficient to ensure survival or achieve one's objectives.
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Frequently asked questions
Yes, an Oracle can learn enhanced diplomacy in Pathfinder. It is a spell that can be used to make a slightly better Guidance, specifically for diplomacy and intimidate.
Enhanced diplomacy is useful because it is unlimited-use, meaning it can be spammed constantly. It is also touch-based, allowing for discreet casting.
In practice, using enhanced diplomacy during a negotiation may cause issues as it requires repeated casting. It may also be difficult to cast the spell out of sight and then walk up to the target, as diplomacy usually requires at least a minute to work.

























