Dinner Etiquette: Npc Constitution's Guide To Fine Dining

when you have a nice dinner npc constitution save

When you finish a meal at the super-friendly NPC's house, you may need to make a Constitution Saving Throw. This is a game mechanic in tabletop RPGs like Dungeons & Dragons (D&D), where players roll a dice to determine the outcome of an action. In this case, the player is trying to resist the effects of poison or other negative consequences after eating a meal prepared by an NPC. The outcome of the roll can have significant implications for the player character's health and the progression of the game's narrative.

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A friendly NPC might try to poison you

In Skyrim, there are mods that allow for the application of poisons to NPCs. The 'Smart NPC Potions' mod, for example, makes it so enemies sometimes carry and use poisons, making fights harder and more unpredictable. Another mod allows players to administer potions and poisons to friendly NPCs, which can be used to buff or heal them.

In a tabletop RPG, a friendly NPC attempting to poison the players could be a memorable twist. It can be a great way to keep players on their toes and add an element of danger to social encounters. As a DM, it is important to prepare for how the players might react and investigate the poisoning. This could include leaving clues as to who the poisoner was and how the poison was administered.

Additionally, it is worth noting that in some games, NPCs and player characters (PCs) do not follow the same rules. For example, a poison that might not kill a PC could be deadly to an NPC. This is an important consideration when introducing poison into your game, as it can have very different consequences depending on who is affected.

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A player's luck and numbers can help them resist poison

A player's luck and numbers can indeed help them resist poison in a game. A saving throw is a d20 roll that is made to resist dangerous situations, such as poison. A player's constitution bonus is used in a constitution saving throw, which refers to their ability to resist physical pain, fatigue, or other physical effects. A Con save is a common saving throw and is considered one of the most important types in the game as failing can lead to gaining conditions like blindness, petrification, poisoning, or exhaustion.

Constitution saving throws are often used to resist poison, and a player's luck can play a role in their success. For example, a player may need to roll a 20 to succeed on a saving throw, and their luck could influence the outcome. Additionally, a player's numbers, such as their constitution bonus, can also impact their ability to resist poison. If a player has a high constitution bonus, they are more likely to succeed on a constitution saving throw and resist the effects of poison.

In one scenario, a player shared how they had "really good luck and numbers" on their character, which helped them resist poison during a meal with an NPC noble. The DC (difficulty class) to resist the poison was 30, and the player rolled a 36, successfully avoiding the effects of the poison. This example demonstrates how a player's luck and numbers can directly impact their ability to resist poison through constitution saving throws.

While luck can play a role in resisting poison, there are also mechanics and strategies that players can employ to improve their chances. For instance, certain feats, such as Resilient: Concentration, Lucky, and War Caster, can aid in making successful Con saves. Additionally, some classes and subclasses gain bonuses to their Con saving throws, providing an advantage against poison.

However, it is important to note that poison immunity is more common than resistance among monsters in the Monster Manual. This means that while a player's luck and numbers can help resist poison from certain NPCs or creatures, it may not be effective against those with poison immunity.

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NPCs can be necromancers

In Skyrim, necromancers are part of the Warlock faction and have a morality of "Any Crime", meaning they are willing to commit any crime. However, the necromancers found at Wolfskull Cave have a morality of "No Crime" and will not commit crimes, although they are still highly aggressive and will attack on sight.

In Dungeons & Dragons, necromancers can be incredibly powerful, with the ability to raise the dead and make them do their bidding. They can also interact with their surroundings, move items, restrain foes, and offer help to their allies. The Animate Dead spell is a key tool in their arsenal, allowing them to target a corpse or bones to raise a zombie or skeleton, respectively.

Necromancers often use poison and poisonous traps and spells, as their undead companions are immune to such effects. They can be identified by their elite necromancer hoods and robes, and they are usually accompanied by a group of zombies, skeletons, or other undead.

As such, when encountering an NPC for a nice dinner, it is wise to be cautious and prepared for any surprises, including potential poisons or other tricks up their sleeve.

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NPCs can be intellect devourers

Non-player characters (NPCs) can be intellect devourers, adding an element of surprise and intrigue to the game. Intellect devourers are known for their ability to inhabit and control bodies, making them a formidable opponent or ally in role-playing games.

One effective way to incorporate intellect devourers as NPCs is through subtle hints and foreshadowing. For example, players may encounter a group of dead people with missing brains, suggesting the presence of intellect devourers. Another approach is to have NPCs exhibit sudden bursts of intelligence or unusual knowledge, indicating that their actions may be influenced by an intellect devourer.

Additionally, intellect devourers can be utilized to create suspense and challenge for the players. They can target NPCs, leading to unexpected betrayals or alliances within the group. By using their special abilities, intellect devourers can reduce intelligence with each attack, making them a formidable opponent.

It is important to consider the potential impact on the player experience when including intellect devourers as NPCs. Some players may find it frustrating or unfair to lose their characters unexpectedly to intellect devourers. However, others may appreciate the added complexity and grit that these creatures bring to the game.

To mitigate potential issues, Dungeon Masters (DMs) can provide hints or clues about the presence of intellect devourers and offer alternative ways for players to recover their characters, such as side quests or encounters with healers. Overall, intellect devourers as NPCs can enhance the storytelling and immersion in role-playing games when used thoughtfully and adapted to the preferences of the player group.

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NPCs can be Corpsetakers

In traditional tabletop role-playing games such as Dungeons & Dragons, an NPC (non-player character) is a character portrayed by the gamemaster (GM). While the player characters (PCs) are the protagonists of the narrative, NPCs are the "supporting cast" or "extras". They can be allies, bystanders, or competitors to the PCs, and they can also be traders.

In some games, a player who is without a player character can temporarily take control of an NPC. This gives the player another perspective on the plot and is encouraged in the rules of some systems, such as Nobilis.

In online games, such as massively multiplayer online role-playing games, NPCs may be entirely unscripted and are controlled by employees of the game company. These "live" NPCs can be virtual actors, playing regular characters that drive a continuing storyline.

In the context of having a nice dinner with an NPC, one idea is that the NPC tries to poison the player character with food, and the player must make a Constitution Saving Throw to resist the poison. This can be used to build trust with the players, as they will receive minor benefits from the food if they succeed, and the GM can surprise them with poison later on.

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