
In Pathfinder, there are a few ways to make Diplomacy a class skill. One way is to choose the Empiricist class, which allows you to use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks. This trait doesn't apply to all uses of Diplomacy, but it does extend to some uses of Bluff as well. Another way to make Diplomacy a class skill is through the Student of Philosophy and Clever Wordplay trait, which allows you to replace Diplomacy checks with Linguistics checks, which are Intelligence-governed. Additionally, the Slayer class can also substitute Intelligence for Charisma on Diplomacy checks.
| Characteristics | Values |
|---|---|
| Pathfinder Trait | Student of Philosophy and Clever Wordplay |
| Intelligence Substitute | Use Intelligence modifier instead of Charisma modifier for Diplomacy checks |
| Intelligence-Based Skills | Diplomacy, Bluff, and Intimidate |
| Linguistics Checks | Replace Charisma-based checks with Linguistics checks |
| Bonus | +4 or +8 bonus on Diplomacy checks with high Intelligence and Charisma |
| Slayer Class | Substitute Intelligence modifier on Diplomacy checks |
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What You'll Learn
- The Slayer can use their Intelligence modifier for Diplomacy checks
- Empiricist's Ceaseless Observation class feature allows Intelligence to be used for certain skills
- Student of Philosophy and Clever Wordplay
- Using Linguistics checks instead of Charisma-based checks
- Changing Charisma-based skills to Intelligence-based skills

The Slayer can use their Intelligence modifier for Diplomacy checks
In Pathfinder, the Slayer is considered an "intelligent fighter" archetype. This means that they are not just a brute force character, and they invest in intellectual pursuits. As such, the Slayer can use their Intelligence modifier for Diplomacy checks, as opposed to the typical Charisma modifier. This allows the player to construct more convincing statements and commands, as well as tell falsehoods or conceal information more effectively.
The Slayer's use of Intelligence in Diplomacy checks is a trait that sets them apart from other fighter types. It gives them an advantage in social interactions and negotiations, as they can use their intellect to persuade others. This is especially useful when combined with their other skills, such as Sneak Attack, Studied Target, and assassination, which also benefit from a high Intelligence score.
By using their Intelligence modifier, the Slayer can make more effective use of skills like Linguistics to replace Bluff, Diplomacy, and Intimidate checks. This allows them to tell lies, change the attitude of creatures, and force cooperation through clever use of language. However, it is important to note that this trait does not apply to all situations. For example, it does not affect Diplomacy checks used to gather information or Bluff checks used in combat situations.
The Slayer's ability to use their Intelligence modifier for Diplomacy checks adds a layer of depth to the character, allowing players to approach challenges in unique ways. It encourages strategic thinking and creative problem-solving, utilizing their intellectual strengths alongside their combat abilities. This trait can be a valuable asset for players who want to incorporate diplomacy and cunning into their gameplay, rather than solely relying on brute force.
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Empiricist's Ceaseless Observation class feature allows Intelligence to be used for certain skills
Empiricists are champions of deductive reasoning and logical insight, relying on facts, data, confirmed observations, and repeatable experiments. Their Ceaseless Observation class feature allows them to notice the small details of everything that happens around them, enabling them to make insightful calculations about people and objects.
At 2nd level, the Empiricist's Ceaseless Observation class feature comes into play. This ability allows the Empiricist to use their Intelligence modifier instead of the skill's typical key ability for certain skills. Specifically, this applies to Disable Device, Perception, Sense Motive, and Use Magic Device checks. This means that an Empiricist can use their intellect to analyse and understand devices and mechanisms, perceive and interpret their surroundings, discern motives and intentions, and effectively operate magical tools.
Additionally, the Empiricist can also use their Intelligence modifier in place of Charisma for Diplomacy checks made to gather information. This aspect of Ceaseless Observation enhances their information-gathering capabilities, allowing them to rely on their intelligence and analytical skills rather than solely on their charisma or personal charm. This ability to substitute Intelligence for Charisma in certain Diplomacy checks showcases the Empiricist's unique approach to investigation and information gathering.
The Ceaseless Observation class feature not only highlights the Empiricist's reliance on facts and observations but also grants them a distinct advantage in various situations. By utilising their Intelligence modifier, they can approach challenges and interactions with a measured and analytical mindset. This class feature encourages a playstyle that values intelligence, quick thinking, and the ability to process and interpret information effectively.
It is worth noting that the Ceaseless Observation class feature replaces the Empiricist's poison lore and poison resistance abilities. This trade-off showcases the specialised nature of the Empiricist archetype, where certain capabilities are sacrificed to enhance their observational and analytical prowess.
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Student of Philosophy and Clever Wordplay
The Student of Philosophy and Clever Wordplay trait represents a character's interest in and study of philosophy, rhetoric, and persuasive language. This trait is often chosen by characters who wish to improve their diplomatic abilities and gain an edge in social interactions through their clever use of words.
Through their studies, these characters have gained a deeper understanding of human nature and the complexities of language. They recognize the power that words hold and have honed their ability to use language to influence others. This trait makes Diplomacy a class skill for them, reflecting their capacity to navigate social situations and sway others to their way of thinking.
Characters with this trait might have spent time studying under renowned philosophers or rhetoricians, delving into ancient texts, and practicing their persuasive skills in various social settings. They understand the nuances of argumentation and can use their knowledge to anticipate and counter potential objections or manipulate others' emotions.
In role-playing situations, this trait can be a powerful tool for characters wishing to pursue diplomatic solutions, gather information, or influence influential individuals. Their understanding of philosophy and wordplay allows them to adapt their approach to different personalities and cultural contexts, making them adept at handling a variety of social challenges.
Mechanically, having Diplomacy as a class skill grants these characters a higher chance of success when attempting related skill checks. It reflects their specialized training and interest in this area, allowing them to effectively contribute to social encounters and shape outcomes through their clever use of words and persuasive arguments.
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Using Linguistics checks instead of Charisma-based checks
Charisma is a measure of a character's personality, personal magnetism, ability to lead, and appearance in Pathfinder. Charisma-based checks are used for skills such as Bluff, Diplomacy, Disguise, Handle Animal, Intimidate, Perform, and Use Magic Device. These checks represent attempts to influence others.
While there is no explicit mention of using Linguistics checks instead of Charisma-based checks in the sources provided, it is worth noting that Charisma-based checks are distinct from other ability-based checks, such as those based on Strength or Dexterity. This distinction is important because different abilities govern different aspects of a character's capabilities. For example, Strength measures muscle and physical power and is crucial for melee combat, while Intelligence is the ability that governs bonus spells for wizards.
Given that Linguistics is not one of the skills explicitly listed as being influenced by Charisma, it is possible that Linguistics checks are governed by a different ability, such as Intelligence or Wisdom. However, it is important to note that the rules and interpretations may vary depending on the specific context and the Game Master's (GM) discretion.
In some cases, certain items or abilities may provide bonuses to Charisma-based checks, and it is up to the GM to interpret how these bonuses apply. For example, the Circlet of Persuasion provides a bonus to Charisma-based checks, but it is not explicitly clear if this includes attack rolls or only applies to skill checks.
Ultimately, the decision to use Linguistics checks instead of Charisma-based checks may depend on the specific circumstances and the GM's interpretation of the rules. It is recommended to consult with the GM to determine how Linguistics interacts with Charisma-based skills and whether any modifications are required to balance the game mechanics and maintain the intended spirit of the rules.
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Changing Charisma-based skills to Intelligence-based skills
There are a few ways to change Charisma-based skills to Intelligence-based skills in Pathfinder. One way is to choose a specific archetype for your class. For example, the Instructor archetype for wizards allows you to use your Intelligence modifier instead of your Charisma modifier to determine your Leadership score. This means that at 7th level, when an instructor selects the Leadership feat, they are using their Intelligence modifier to do so. However, this option is written for a single-class wizard rather than a multiclass character.
Another way to make this change is to choose specific traits for your character. Pathfinder includes two social traits that allow you to use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks: Student of Philosophy and Clever Wordplay. Other traits that have a similar effect are Bruising Intellect, Pragmatic Activator, and Cunning Liar. These traits effectively give you Intelligence-based uses of common Charisma-based skills like Diplomacy, Bluff, and Intimidate. However, it's important to note that this change does not apply to every use of these skills. For example, you cannot feint with an Orator's Bluff roll.
Additionally, the Empiricist's Ceaseless Observation class feature allows you to use your Intelligence modifier instead of your Charisma modifier on Diplomacy checks made to gather information. This doesn't replace every use of Charisma-based checks, but it does allow you to leverage your high Intelligence for a bonus to certain Diplomacy checks.
It's worth noting that changing the ability score that a skill is based on can have implications for other bonuses, such as those from feats, spells, or items. For example, the Circlet of Persuasion provides a bonus to Charisma-based checks, which would no longer apply if you have changed Diplomacy to be an Intelligence-based skill for your character.
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Frequently asked questions
The Student of Philosophy and Clever Wordplay trait allows you to substitute Intelligence for Charisma on Diplomacy, Bluff, and Intimidate checks.
Yes, the Empiricist's Ceaseless Observation class feature allows you to use your Intelligence modifier instead of your Charisma modifier on Diplomacy and Bluff checks.
Yes, by using your Intelligence modifier, you can gain a bonus on Diplomacy checks. For example, if you have an Intelligence score of 27 or more and at least 10 ranks in Diplomacy, you will receive a +8 bonus.

























