
Diplomacy is a skill used in the game Dungeons and Dragons (DnD) to influence others with one's tact, subtlety, and social grace. It is used to change opinions, inspire goodwill, demonstrate etiquette, and negotiate deals. The skill is often used in role-playing scenarios where players interact with non-player characters (NPCs) to gain information, negotiate, or influence attitudes. Players can use diplomacy to attempt actions that have a chance of failure, with the outcome determined by dice rolls. The skill is particularly useful in social situations, such as when trying to make a good impression or navigating tricky interactions. In DnD, diplomacy is a class skill for Bard, Cleric, Paladin, Sorcerer, Warlord, and Wizard.
| Characteristics | Values |
|---|---|
| Usage | Persuade the chamberlain to let you see the king, negotiate peace between tribes, convince enemies to ransom you back to your friends |
| Involves | Etiquette, social grace, tact, subtlety, a way with words |
| Represents | The ability to give others the right impression of oneself, negotiate effectively, influence others |
| Changes | The attitudes of others (non-player characters) with a successful diplomacy check |
| Used for | Haggling over prices, mediating between disagreeing groups, influencing others |
| Class skill for | Bard, Cleric, Paladin, Sorcerer, Warlord, Wizard |
| Bonus | Half-elf has a +2 racial bonus on Diplomacy checks |
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What You'll Learn

Diplomacy can be used to influence NPC attitudes
Diplomacy is a skill that can be used to influence and change the attitudes of non-player characters (NPCs) in a game of Dungeons and Dragons (DnD). It involves the use of etiquette, social grace, tact, subtlety, and a way with words to negotiate and persuade others.
For example, a player may use diplomacy to haggle with a merchant over prices, attempting to lower the asking price by influencing the NPC's attitude. A successful diplomacy check can result in a more favourable attitude from the NPC and a potential discount. Diplomacy can also be used to mediate between disagreeing groups, finding a solution that satisfies all parties.
In another scenario, a player might use diplomacy to attempt to persuade a chamberlain to grant them an audience with the king. The player's diplomatic skills and successful checks could influence the chamberlain's attitude and increase the chances of gaining access.
Diplomacy can also be employed when interacting with hostile NPCs. For instance, if captured by ogre mages, a player could use diplomacy to convince their captors to ransom them back to their friends instead of harming them. A successful diplomacy check could change the ogre mages' attitude and result in a more favourable outcome for the player.
It's important to note that the use of diplomacy should be creative and imaginative, and not solely rely on dice rolls. The skill should be used in conjunction with role-playing and the context of the situation. The Dungeon Master (DM) also plays a crucial role in determining the success of diplomacy checks and ensuring the game flows smoothly.
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It can be used to negotiate deals
Diplomacy is a crucial skill in the world of Dungeons and Dragons (D&D), enabling players to negotiate deals, influence others, and resolve conflicts. It is a versatile tool that can be leveraged in various scenarios, from haggling with merchants to mediating between feuding factions.
One of the primary applications of diplomacy in D&D is negotiating deals. Players can use their diplomacy skills to haggle over prices, secure favourable terms, and even obtain discounts or special privileges. For example, a player might attempt to persuade a shopkeeper to lower the price of a magical item or negotiate safe passage through a treacherous territory. Diplomacy checks can also be used to influence the attitudes of non-player characters (NPCs), making them more receptive to the player's requests or demands.
The skill is particularly useful when dealing with NPCs who are initially hostile or indifferent. By using diplomacy, players can attempt to change the NPC's attitude, making them more friendly or open to negotiation. This can be crucial in avoiding potential conflicts or gaining valuable allies. For instance, a player might use diplomacy to convince a suspicious guard to let them pass without incident or to persuade a reluctant informant to share vital information.
Diplomacy can also be employed to negotiate peace between opposing factions or to resolve disputes within a group. A skilled diplomat might mediate between warring tribes, find a compromise that satisfies all parties, or even negotiate the release of captured companions. In such situations, the player's ability to navigate complex social dynamics, employ tact and subtlety, and understand formal and informal rules of conduct can be instrumental in achieving a favourable outcome.
Additionally, diplomacy can be used to build goodwill and foster positive relationships with NPCs. By using diplomacy effectively, players can leave a good impression, earn the trust and respect of others, and even gain social influence or prestige. This can open up new opportunities, such as gaining access to exclusive information, resources, or alliances that may aid them in their quests.
In conclusion, diplomacy is a powerful tool in D&D that extends beyond simple negotiation. It empowers players to shape the attitudes and behaviours of those around them, resolve conflicts, and forge alliances. By understanding and utilising diplomacy effectively, players can navigate social interactions, influence outcomes, and enhance their overall gameplay experience.
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It can be used to gather information
Diplomacy in D&D can be used to gather information in a variety of ways. One common use is to persuade or negotiate with non-player characters (NPCs) to reveal information. For example, a successful diplomacy check could convince a shopkeeper to share rumours or gossip about the local area, or a prisoner to divulge secrets in exchange for a reduced sentence.
Diplomacy can also be used to gather information by influencing others to act in a certain way. This could involve changing an NPC's attitude to be more favourable towards the player characters, making them more likely to share information or be receptive to questioning. A skilled diplomat might use their tact and subtlety to gain an audience with a king or noble, allowing them to gather information about courtly life or political intrigue.
In some cases, diplomacy may be used to gather information indirectly. For example, a character with high diplomacy might be able to use their social grace and etiquette to blend in at a royal ball, allowing them to eavesdrop on conversations or observe the dynamics between important figures. Alternatively, they could use their diplomacy to befriend or gain the trust of someone with access to sensitive information, such as a court scribe or a noble's handmaiden.
Additionally, diplomacy can be employed to gather information through mediation and conflict resolution. By successfully mediating a dispute between two groups, a character may gain favour or respect, leading to the sharing of information that might otherwise have been withheld. This could be especially useful in gathering information about a sensitive topic or learning about a group's motivations and goals.
Overall, diplomacy in D&D provides a versatile tool for gathering information, allowing players to use their tact, social grace, and way with words to extract knowledge from NPCs, influence their behaviour, or gain access to exclusive sources of information.
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It can be used to make requests
Diplomacy is a skill that can be used to make requests in a variety of ways in a DnD campaign. It is particularly useful when a player wants to ask something above and beyond what an NPC would typically do for them or if the party has already done something to put them in a negative light with a particular NPC.
For example, a player could use diplomacy to haggle over prices with a merchant, attempting to lower the asking price with a successful Diplomacy check. This could involve changing the vendor's attitude to be more helpful, with most vendors starting as indifferent, and the player attempting to adjust their attitude to friendly. The player could also use diplomacy to mediate between disagreeing groups, finding a solution that satisfies everyone. This could be done by making a Diplomacy check to influence NPC attitudes, adding the group leader's Diplomacy check modifier to the DC needed to achieve the result.
Diplomacy can also be used to make requests of NPCs, such as persuading a chamberlain to allow the player to see the king or convincing ogre mages that they should ransom the player back to their friends instead of harming them. Players can use their tact, subtlety, and social grace to change opinions, inspire goodwill, and demonstrate proper etiquette.
In addition, diplomacy can be used to influence others and change their attitudes. A successful Diplomacy check can give others a positive impression of the player, making them more likely to be receptive to the player's requests. This can be particularly useful when trying to navigate tricky social situations or when trying to make a convincing argument.
Overall, diplomacy is a versatile skill that can be used to make a variety of requests in a DnD campaign, from haggling with merchants to influencing NPC attitudes and making requests of powerful individuals. It allows players to use their tact, subtlety, and social grace to get what they want and can be a powerful tool for navigating social interactions and achieving their goals.
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It can be used to gain access to restricted areas
Diplomacy is a powerful tool in the world of Dungeons and Dragons, and it can be used to gain access to restricted areas. Here are some ways in which diplomacy can be leveraged to enter off-limits locations:
Changing Attitudes and Influencing Minds
One of the key applications of diplomacy in Dungeons and Dragons is the ability to change the attitudes of non-player characters (NPCs). With a successful diplomacy check, players can sway NPCs to their side, making them more amenable to requests and cooperation. This can be especially useful when trying to access restricted areas guarded or controlled by NPCs. By using their diplomacy skills, players can attempt to shift the guard's attitude from hostile or indifferent to friendly, thereby increasing the chances of gaining entry.
Negotiations and Hearings
Diplomacy plays a crucial role in negotiations and hearings. When two parties are advocating for opposite cases, diplomacy checks can be used to sway the outcome in one's favor. This can be applied to gaining access to restricted areas by negotiating with those in power. For example, players could use diplomacy to convince a king or ruler to grant them an audience, allowing them to plead their case for access to a restricted area within the kingdom.
Gathering Information and Rumors
Diplomacy is also useful for gathering information and rumors. Players can spend time in local taverns, markets, and gathering places, using their diplomacy skills to extract valuable insights from NPCs. This information can include secrets or knowledge about restricted areas, such as hidden entrances, passwords, or the identities of key individuals who control access. By skillfully employing diplomacy, players can uncover the means to gain access to off-limits locations.
Persuasion and Coaxing
Diplomacy, combined with Bluff, can be a powerful tool for persuasion. Players can use diplomacy to gradually coax NPCs into thinking that a suggestion or request is their own idea. By subtly guiding conversations and asking leading questions, players can nudge NPCs towards taking actions that benefit the players, such as granting them access to restricted areas. This approach can be particularly effective when dealing with NPCs who are initially hesitant or resistant to the players' requests.
Creative Skill Combinations
Players can also get creative by combining diplomacy with other skills to gain access to restricted areas. For instance, a player might use diplomacy to regale a ship's crew with captivating tales, improving their attitude towards the player. They could then use another skill, such as Bluff, to convince the crew of their importance, which might grant them access to restricted areas of the ship that are normally off-limits to outsiders.
In conclusion, diplomacy is a versatile skill in Dungeons and Dragons that can be leveraged in various ways to gain access to restricted areas. By changing attitudes, negotiating skillfully, gathering information, and employing persuasive techniques, players can increase their chances of entering off-limits locations and advancing their quests.
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Frequently asked questions
Diplomacy is used to influence others with your tact, subtlety, and social grace. It can be used to change opinions, inspire goodwill, haggle with a patron, demonstrate proper etiquette and decorum, or negotiate a deal.
Diplomacy is a skill check that can be used to influence non-player character (NPC) attitudes. It is used in negotiations, where participants roll opposed diplomacy checks, and the winner gains the advantage.
Diplomacy can be used whenever interacting with NPCs, especially when trying to change their attitude towards you or influence their opinion. For example, you can use diplomacy to haggle with a merchant over prices or mediate between disagreeing groups.
Diplomacy can be used to persuade a chamberlain to let you see the king, negotiate peace between feuding barbarian tribes, or convince ogre mages that have captured you to ransom you back to your friends. It can also be used to gain discounts in shops or to entertain others with tall tales.

























