
In Divinity: Original Sin 2, Constitution is an attribute that grants players additional health points and protection from piercing damage. While some players argue that Constitution is a waste of points as it does not prevent status effects or armour restoration, others believe it is essential for specific builds, such as tanks, to increase their survivability. For a Rogue build, players have differing opinions on whether to invest points in Constitution. Some players argue that Constitution is unnecessary for a Rogue, focusing instead on Finesse, Wits, and Memory. Others suggest investing points in Constitution later in the game when there are no other attributes to prioritise, as it can provide additional survivability for a Rogue build that deals high burst damage and relies on dodging to avoid attacks. Ultimately, the effectiveness of investing points in Constitution for a Rogue build depends on the player's preferred playstyle and strategy in Divinity: Original Sin 2.
| Characteristics | Values |
|---|---|
| Pros | CON is a must for the unstable perk |
| At 24 CON, HP is doubled | |
| Armour protects you from almost everything except piercing damage | |
| In the first few levels, HP starts much higher depending on the difficulty | |
| Cons | Gets in the way of more damage |
| More armour is better than CON | |
| Piercing damage is the least common damage type in the game | |
| HP does not protect you from most status effects | |
| Armour restoration skills grant much less armour than the amount of damage one enemy will do to you in a turn | |
| CON is useless unless you intend to equip a shield | |
| Other points to note | All characters begin with a basic 10 points in each attribute |
| Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level | |
| A total of 30 points can be added to an attribute for a maximum of 40 points | |
| The Duelist is a Rogue Build that focuses on high burst damage and Dodging to avoid being hit | |
| Finesse and Wits are the two most important attributes for this Build |
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What You'll Learn

Constitution is a decent point dump later on
Constitution is an attribute in Divinity Original Sin 2. All characters begin with 10 points in each attribute and can be customised with 3 additional attribute points at the start, acquiring 2 more points per level.
Some players recommend against investing in Constitution, arguing that it is a dead stat and that once armour drops, the character is either dead or CCed, regardless of how much Constitution they have. However, others argue that it is useful for a tank build, allowing characters to take more punishment and survive longer.
Ultimately, the effectiveness of Constitution depends on the player's build and playstyle. While it may not be a primary focus, it can still provide benefits, especially when paired with certain talents and abilities.
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Focus on finesse and wits
When playing as a rogue in Divinity: Original Sin 2, focusing on finesse and wits can be a viable strategy. Finesse is the primary attribute for daggers, increasing your damage output, while wits grant you critical chance and initiative, as well as aiding in spotting traps and valuable items.
The Duelist is a rogue build that exemplifies this strategy, focusing on high burst damage and dodging to avoid taking hits. This build utilizes dual-wielding daggers, which synergizes with the Talent Parry Master, increasing dodging by 10% when dual-wielding. Additionally, the Dwarf race is recommended for this build, as they receive an additional 5% dodging bonus.
To maximize the effectiveness of this strategy, players should invest points in finesse first, followed by wits and memory as needed. While constitution can be useful for increasing health and equipping shields, it may not be as crucial for a rogue focusing on finesse and wits. Some players suggest putting points into constitution later in the game when there are no other attributes to prioritize.
It is worth noting that constitution can be beneficial for certain builds, especially tanks, as it increases health and can help withstand punishment. However, some players argue that it is not worth focusing on constitution as the effectiveness diminishes once armour is removed, and it does not provide significant protection from status effects. Ultimately, the decision to invest in constitution depends on the specific build and playstyle preferences.
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Pros and cons of constitution
Constitution is an attribute in Divinity Original Sin 2 that all characters begin with a basic 10 points in. While some players consider it a dead stat, others believe it to be useful for certain builds.
Pros
Constitution is useful for a tank build, especially in the early game, as it can help your character take more punishment before dying. Having a large health pool can be beneficial, and at 24 Constitution, your HP will be doubled. This can be particularly helpful in the first few levels when weapon and spell damage are still building up. Constitution is also necessary for using a shield and is a requirement for the unstable perk.
Cons
Some players believe that Constitution is not a very useful stat as it does not protect you from most status effects, which armour does. Additionally, once your armour is gone, you are likely to be crowd-controlled (CC'd) until you are dead, regardless of your Constitution. Constitution can also get in the way of dealing more damage, which is crucial for survival.
The usefulness of Constitution in Divinity Original Sin 2 depends on your build and playstyle. While it can be beneficial for tank builds and those using shields, it may not be as effective for damage-focused builds. Ultimately, the decision to invest points in Constitution depends on your character's specific needs and how you want to play the game.
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How important is constitution?
Constitution is an attribute in Divinity Original Sin 2 that all characters begin with a basic 10 points in. Players can customise their characters with 3 additional attribute points at the start and acquire 2 more points per level. A total of 30 points can be added to an attribute for a maximum of 40 points.
The importance of Constitution depends on how you build your character. For instance, a tanker mage+summoner build with high magic armour and high constitution can be very effective. It is also useful for players who want to use a shield. However, some players argue that Constitution is not very important, especially for Rogues, who tend to focus on high burst damage and dodging to avoid being hit. One player notes that they only allocate Finesse/Wits, Memory as needed, and Strength/Intelligence as needed for nice gear. Another player recommends putting points into Constitution later on in the game when you have nothing else to spend your attribute points on.
Some players argue that Constitution is a dead stat and that it is more important to focus on doing good damage. They argue that once your armour is gone, you're likely to get CCed until you're dead, regardless of how much Constitution you have. However, other players argue that Constitution can be useful, especially in the first few levels, as it can provide a large health pool that can save your party. Additionally, having a high Constitution can make it harder for enemies to knock you out.
Ultimately, the importance of Constitution in Divinity Original Sin 2 depends on the player's preferred build and strategy. While some players find it useful for increasing their health pool and protection, others argue that it is less important than focusing on damage and dodging.
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Duelist rogue build
Duelist Rogues are a unique build in Dragon Age: Origins and Dragon Age: The Veilguard, specialising in sword attacks and high dexterity.
Attributes and Skills
Constitution is an important attribute in Divinity Original Sin 2, especially for melee fighters and support builds. It is useful for increasing health and can be further augmented through equipment. However, some players feel that it is not the most important attribute as it does not protect against most status effects, and armour is more effective at reducing damage.
For a Duelist Rogue build, high dexterity is essential, as it increases defence, attack speed, and damage. This build focuses on dual-wielding daggers, which deal more damage the higher your dexterity is. Cunning is also important for chest unlocks and trap disarming, but it may be difficult to maximise both cunning and dexterity.
To improve your survivability, you can pair the Duelist Rogue build with the Glass Cannon perk, which will allow you to take more punishment before going down. Additionally, the Pinpoint Strike ability guarantees critical hits, making it easier to deal damage without needing to rely on backstabs.
Weapons and Gear
When it comes to weapons and gear, Duelist Rogues should focus on finding gear that improves Necrotic damage, such as the Enchanted Longblade and Arainai's Talon, which grants permanent Necrotic Weapons. Bows can also be useful at the start of fights to deal heavy damage to ranged enemies.
Gameplay Tips
As a Duelist Rogue, you will want to make use of Perfect Defenses (parries) to build Momentum and overpower enemies. Not all attacks can be parried, so use Dodge to avoid taking damage from unparryable attacks. Light attacks are also useful in melee combat to allow for quicker reactions and more opportunities for parries and dodges.
Additionally, the "cold steel" weapon and the "One Thousand Cuts" ability can be used together to keep enemies still and practically invincible due to how animations work in the game.
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Frequently asked questions
Constitution is not considered a priority for rogues in Divinity: Original Sin 2. Players are advised to focus on Finesse and Wits, with Memory as a secondary priority. Constitution can be used as a dump for spare points later in the game.
Constitution increases your HP, which is useful for tanks. At 24 CON, your HP is doubled. However, some players feel that Constitution is a dead stat as it becomes useless once your armour is gone.
One alternative build is the Duelist, a rogue build that focuses on high burst damage and dodging to avoid being hit. The Duelist utilizes dual-wielding with daggers and the Dwarf race for increased dodging.

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