Mastering Diplomacy In Civ 6: Strategies For Success

how to win by diplomacy civ 6

Civilization 6's expansion pack, Gathering Storm, introduced a new way for players to win and assert their dominance in the game: the Diplomacy victory. This method takes more strategy and cunning than the more straightforward ways in the base game. To win a diplomatic victory, players must earn 20 diplomatic victory points (DVPs). There are multiple ways to gain and lose these points, such as voting for the winning outcome of a World Congress resolution, building certain wonders, and earning the highest score in an aid request competition.

Characteristics Values
Victory points 20
Ways to earn victory points Voting for the winning Outcome/Target combo of a World Congress Resolution, building the Mahabodhi Temple, Potala Palace, and Statue of Liberty, researching Seasteads, discovering Global Warming Mitigation, earning the highest score in an Aid Request competition, winning first place in a non-Emergency Scored Competition
Ways to earn diplomatic favor points Being suzerain of many city-states, being friends and allies with everyone, sending a delegation when meeting a new Civ for the first time, not going to war, stacking gold and buying diplomatic favor
Number of envoys in two science-oriented city-states with all buildings unlocked 6

cycivic

Accumulate diplomatic victory points by winning votes in the World Congress

To win a Civ 6 game by diplomacy, you need to accumulate 20 diplomatic victory points (DVPs). The most obvious way to accumulate DVPs is by winning votes in the World Congress. Each time your vote matches the winning outcome, you get 1 Victory Point. This includes voting against yourself in the late game when the AI tries to strip you of Diplomatic Points that you have already earned.

The Mahabodi Temple and the Statue of Liberty each give 2 Diplo Points, and the Potala Palace gives 1 Diplo Point. The Statue of Liberty is particularly helpful as it grants +4 Diplomatic Victory Points. However, it is recommended to only start building it near the end of the game to guarantee your victory.

When you reach 14 to 17 Diplo Points, the other civilizations will start to vote against you. You will lose 2 DVPs on these votes unless you have a massive amount of Diplomatic Favor Points (DFPs) to outweigh their votes. To get around this, you can vote with them and choose yourself to lose 2 victory points. When this passes, you will lose 2 points but then gain 1 for voting with the majority, resulting in a net loss of only 1 point.

To accumulate more DFPs, you can be suzerain of many city-states and perform as many quests as possible. You can also be friends and allies with everybody you can, and send delegations as soon as you meet a new civilization.

cycivic

Build wonders that give victory points, like the Statue of Liberty

Building wonders is a great way to gain victory points in Civ 6. The Statue of Liberty, an Industrial Era Wonder, is one of the three key wonders that give victory points, the other two being the Mahabodi Temple and the Potala Palace. Building the Statue of Liberty awards the player four diplomatic victory points. It also grants two settlers and ensures that all your cities within 6 tiles are always 100% loyal.

However, it is important to note that the Statue of Liberty has a significant downside. Since it increases Loyalty, it can easily backfire if the city with this wonder is captured by opponents. This will grant full Loyalty to your opponent and eliminate any chance of reclaiming the captured city. This bonus applies to all cities within 6 tiles, making them vulnerable to capture as well. As a result, building the Statue of Liberty may attract foreign military invasions, making it a double-edged sword.

To build the Statue of Liberty, players must construct it on a coast adjacent to land and a harbor. It cannot be built on a lake. The timing of its construction is also crucial. In the Industrial Era, open land becomes scarce, and expansion may no longer be a priority. Therefore, players should focus on reinforcing their core territory and pursuing their chosen path to victory.

In addition to the Statue of Liberty, the Potala Palace is another wonder that grants diplomatic victory points. Building the Potala Palace early on provides bonuses and can give players an edge over their competitors.

Overall, while building wonders like the Statue of Liberty can provide a significant boost in victory points, players should carefully consider their potential drawbacks and timing to maximize their benefits.

cycivic

Be suzerain of many city-states and do as many quests as possible

City-states are a crucial part of Civilization 6, and influencing them is more a question of gameplay aid than a crucial element of victory. Being the suzerain of many city-states can help you win a diplomatic victory. To become the suzerain of a city-state, you must send at least three envoys and have more envoys in the city-state than any other civilization.

There are several benefits to being the suzerain of a city-state. The city-state will follow its suzerain into war and peace, the suzerain's units will gain open borders to that city-state, the suzerain gains vision of the city-state, and the suzerain gains a copy of all improved luxury and strategic resources in that city-state. Additionally, the suzerain can pay the city-state to temporarily gain control over its military units. Each city-state also provides a powerful unique bonus to its suzerain. For example, being the suzerain of Kabul allows players to promote their units quicker than usual with double experience from battles they initiate. Being the suzerain of Johannesburg will give you positive production modifiers for every improved resource type. Being the suzerain of Yerevan will allow you to choose any possible promotion for Apostles, which will enable you to defend your cities from conversions. Being the suzerain of Brussels will provide a huge boon to players who wish to build a wonder without worrying about being overtaken by other civilizations.

You can gain envoys by completing quests for city-states. Certain civics also provide one, two, or three free envoys when completed. These envoys can be sent to any city-state of your choosing. The number of envoys you have in a city-state determines the amount and type of bonuses you receive. With one envoy, the city-state will provide a bonus to your capital city. With three envoys, the city-state will provide an additional bonus to all the cities in your civilization that have a specific district and/or are building something. With six envoys, the city-state will increase the bonus provided at three envoys.

It is important to note that you can also gain bonuses from city-states without being their suzerain. Additionally, you can gain era scores by levying units, completing city-states' quests, triggering Eurekas and Inspirations, and acquiring naval units to explore.

cycivic

Maintain as many alliances as possible and avoid declaring war

Maintaining good relationships with other civilizations is key to achieving a diplomatic victory in Civ 6. While declaring war is an option, it should be a last resort, as it can have negative consequences for your relationships with other leaders.

To maintain good relationships, it is important to avoid actions that anger other civilizations, such as capturing cities. However, if you do something that angers another civilization, you can gain some diplomacy by promising not to repeat it.

One way to improve relationships is by forming alliances. Alliances improve the relationship between two civilizations and make proposed deals and other forms of trade go smoothly. There are five types of alliances in Civ 6: Research, Military, Economic, Cultural, and Religious. Each type has its own specific benefits, and as an alliance continues, its benefits increase. For example, a Level 3 Research Alliance gives a 10% Science boost when researching a tech your ally has already researched or when researching the same tech.

To reach higher alliance levels, you need to accrue Alliance Points. Two civilizations that are allies always get 1 Alliance Point per turn, and there are several ways to speed up this process. For example, you can get 0.25 points per turn from sending or receiving at least one trade route to/from your ally. You can also get 0.25 points per turn if you or your ally have the Wisselbanken or Arsenal of Democracy policy cards.

Alliances can also help you deter aggression. In some cases, if your ally is attacked, you will automatically enter the war to defend them. However, this only applies if your ally is the target of a declaration of war, not if they declare war on a third party. Additionally, if you are in an alliance and your ally declares war, you will be forced to join the war as well. Therefore, it is important to choose your allies wisely and maintain good relationships with them to avoid being drawn into unwanted conflicts.

cycivic

Earn points by giving aid to a Civ struck by a natural disaster

Earning points by giving aid to a Civ struck by a natural disaster is a strategy that can be tough to pull off but is extremely effective when done correctly. This strategy was added to Civilization 6 in the Gathering Storm expansion pack. It is a competition between civilizations, where the goal is to earn the most points by giving the most aid to a Civ struck by a natural disaster.

Players earn one point for each Gold offered to the Civ, and earn 50 points by completing a Send Aid project. Send Aid is a special project in Civilization VI: Gathering Storm that becomes available during Aid Request and Military Aid Request competitions. It increases the player's score for the competition by 200 points each time it is completed and also gives the target 200 Gold.

The Civilization Wiki page provides an example of an in-game summary: "target> was ravaged by a Natural Disaster. We should help them recover." Once a Civ is struck by a natural disaster, the necessary proposal must pass in the World Congress. If a civilization is at war with the target of an Aid Request, that civilization will receive a negative score every turn. Generating high amounts of CO2 will also reduce the score every turn.

The competition has three tiers of prizes. The Gold Tier (highest score) earns 2 Diplomatic Victory points. The Silver Tier (top 25% of scores) earns 100 Diplomatic Favor. The Bronze Tier (next top 25% of scores) earns 50 Diplomatic Favor. The Civilization(s) that finish with the highest score will receive both Gold Tier and Silver Tier prizes.

It is important to note that while earning points through aid is a good strategy, it should not be the only strategy employed to win the game. Players should also focus on other aspects of the game, such as science, culture, and gold, and build relationships with other civilizations through diplomacy.

Frequently asked questions

You need to earn 20 Diplomatic Victory Points (DVPs). You can earn these points in several ways, including:

- Voting for the winning Outcome/Target combo of a World Congress Resolution (1 DVP).

- Building the Mahabodhi Temple (2 DVPs).

- Building the Potala Palace (1 DVP).

- Building the Statue of Liberty (4 DVPs).

- Researching Seasteads, a technology of the Future Era (1 DVP).

- Discovering Global Warming Mitigation, a civic of the Future Era (1 DVP).

- Earning the highest score in an Aid Request competition (2 DVPs).

- Winning first place in a non-Emergency Scored Competition (1 DVP).

Here are some general tips to earn DVPs:

- Be suzerain of many city-states and do as many quests as possible.

- Be friendly and make as many allies as possible. Send a delegation as soon as you meet a new Civ.

- Avoid going to war.

- Stack gold and buy diplomatic favour throughout the game. The AI will refuse to sell you their favour when you're close to winning.

- Choose a Civ with diplomatic abilities, such as Canada, which grants diplomatic favour points based on tourism.

When you have around 15-17 DVPs, other Civs will start to vote against you. To counter this, you can vote with them when they try to pass a resolution to make you lose 2 DVPs. You will lose 2 DVPs but then gain 1 for voting with them, resulting in a net loss of only 1 DVP. This will allow you to manipulate other resolutions and earn more DVPs.

Written by
Reviewed by
Share this post
Print
Did this article help you?

Leave a comment