Exploring Avorion's Diplomatic Strategies: A Guide

how to view diplomacy in avorion

Avorion is a video game that features a diplomacy system that impacts how players interact with other players and factions. The diplomacy system in Avorion is complex and multi-faceted, with players' relationships with factions varying from good to bad, with several states in between. Players' interactions with factions are determined by their initial relations, which are randomly chosen. Players can improve their relations with factions by trading, defending against pirate and xsotan attacks, and paying tribute. However, relations can be worsened by engaging in aggressive actions, such as attacking ships, destroying parts or entire ships, and mining or damaging wreckages without a salvaging license. Avorion's developers have reworked the faction relations system over time, introducing distinct states and reducing the relation status rating to five levels. Understanding and effectively managing diplomacy in Avorion is crucial for players to succeed and achieve their goals in the game.

Characteristics Values
A player's relations with other players or factions Can vary
Interaction possibilities Depend on the player's relation to a faction
Good relations with a faction Better prices at that faction's stations
Bad relations with a faction The faction's stations will no longer communicate with the player or may attack the player on sight
Initial relations between factions Randomly chosen
Higher difficulty level Worse initial relations with factions
Improving relations Trade with other factions, pay tribute to factions, defend against pirate and xsotan attacks
Worsening relations Shoot at or destroy ships, refuse to give up cargo during smuggling, salvage without a license, kill civilians
Relation status ratings Hostile, Bad, Neutral, Good, Excellent
Relation points 4 distinct states

cycivic

Improving relations with factions

Helping factions during invasions: When one faction invades another's sector, assisting the invaded faction will immediately boost your relations with them to the highest level. However, your relations with the invading faction will plummet to the lowest level. This method can be very effective, but it's important to note that it doesn't offer any bonus rewards, and the invaded faction's ships are some of the strongest in the game.

Trading and money flow: Trading with factions is a reliable way to improve relations. Whenever money changes hands, relations tend to improve, and the amount of money traded can significantly impact the improvement. Players can also sell claimed asteroids to factions, which can be found in hidden sectors, to gain reputation and cash.

Defending against pirate and Xsotan attacks: Taking on these enemies can increase relations with factions by 2000 to 4000 points per attack. It's a profitable strategy in terms of resources and diplomacy, and there's a 50% chance of receiving an iron weapon or an uncommon upgrade after defeating the attackers.

Distress calls and search and rescue: Responding to distress calls and participating in search and rescue missions can boost your relations with factions. In particular, the "Investigate Missing Freighters" bulletin posting mission is known to improve relations significantly.

Avoiding hostile actions: It's crucial to avoid hostile actions towards factions, such as shooting at their ships, destroying parts or entire ships, or engaging in smuggling suspicious goods. These actions can lead to a drastic decrease in relations and may even result in attacks on the player.

By employing these strategies and being mindful of the consequences of their actions, players can effectively improve their relations with factions in Avorion.

cycivic

Negative consequences of damaging faction property

In Avorion, a player's relationship with other players or factions can vary. Positive relations with a faction can lead to benefits such as better prices at that faction's stations. On the other hand, negative consequences can occur when a player damages faction property or engages in actions that harm the interests of a faction. Here are some potential negative consequences of such actions:

  • Damage to ships and property: Destroying or damaging the ships and property of a faction will significantly worsen relations. This includes shooting at their ships, destroying parts of ships, or even entire ships. The more damage inflicted, the faster the relations will degrade.
  • Collateral damage: If a player's actions inadvertently cause collateral damage to a faction's ship during an enemy attack, it will negatively affect relations with that faction. The faction may view this as an act of aggression or negligence, leading to decreased trust and cooperation.
  • Smuggling and refusal to cooperate: If a player is caught smuggling suspicious goods, a faction's frigate may scan and request to confiscate the cargo. Refusing to comply will lead to a drastic drop in relations. Remaining in the area after refusing may be perceived as a hostile act, leading to immediate attacks from the faction's ships.
  • Mining without a license: Mining or salvaging wreckages without the proper license can negatively impact relations with the faction that owns the wreckages. Continued unauthorized mining or salvaging operations will accelerate the deterioration of relations.
  • Increased aggression and war: As relations worsen, factions may become more aggressive towards the player. This can include attacks on sight, deployment of headhunter squads, or even the declaration of war. Factions with higher difficulty levels may be quicker to resort to aggressive actions or war.
  • Limited interaction and trade: Negative relations with a faction can lead to limited interaction possibilities. Factions may refuse to communicate or trade with the player, making it challenging to access their resources, technologies, or support.
  • Alliances and reputation: Damaging the property of a faction may not only affect direct relations but also impact the player's reputation with other factions. This can lead to a loss of alliances, as factions may view the player as untrustworthy or unreliable, affecting potential collaborative opportunities and mutual benefits.

It is important to note that the consequences of damaging faction property in Avorion can be complex and influenced by various factors, including the initial relations, difficulty level, and specific traits of the factions involved. Players must carefully consider their actions and strive to maintain positive relations with factions to avoid these negative outcomes.

cycivic

The impact of difficulty level on initial relations

In Avorion, the initial relations between factions are randomly chosen, with each faction having a value of initial relations with other factions, ranging from good to bad. These initial relations are determined as soon as the factions meet and influence the subsequent interactions between the factions.

The difficulty level also influences other aspects of gameplay. For example, tougher enemies and improved loot rarity chances are features of higher difficulty settings. Additionally, the player's ability to reconstruct ships and the damage they take can be adjusted through the difficulty settings.

It is worth noting that players can improve their relations with factions by engaging in trading and money flow. Defending against pirate and Xsotan attacks is another way to enhance relations, as it increases relations by 2000 to 4000 points, depending on the attack. Conversely, attacking another faction or damaging their ships and property will worsen relations.

cycivic

The benefits of good relations

In Avorion, a player's relations with other players or factions can vary. Having good relations with a faction brings several benefits. Firstly, it allows for interaction with that faction. This includes better prices at the faction's stations. Conversely, bad relations can lead to factions refusing to communicate with the player or even attacking them on sight.

Good relations with factions can be established and improved in several ways. One way is to defend against pirate and Xsotan attacks, which can increase relations by 2000 to 4000, depending on the attack. Additionally, helping during another faction's invasion of a sector will result in the highest possible relations with that faction. It is important to note that this will also set relations with the enemy faction to the lowest possible level.

Another way to improve relations is through trading. Money flow between factions affects their relations, and the amount of money traded can significantly impact their standing. Players can also increase their reputation and money by killing pirates and selling the loot. This can be done without leaving a sector, as long as there are destroyers guarding it. Players can also pay tribute to factions to improve relations.

It is important to avoid actions that can worsen relations with factions. For example, refusing to comply when scanned for suspicious goods or mining without a license can lead to drastic relation decreases. Committing an act of war, such as raiding or boarding an allied ship, will end an alliance immediately.

cycivic

The four distinct states of faction relations

Avorion's faction relations have been reworked, and now include four distinct states that define how AI factions interact with players. These states are:

  • Hostile: This is the lowest possible relation state. Factions in this state will attack the player on sight. A player's relations with a faction can degrade to this state if they, for example, start fighting the faction, destroy their ships, or refuse to give up cargo that they are smuggling.
  • Bad: Factions with bad relations towards the player will not communicate with them and may attack on sight. This state can be reached by, for example, damaging the faction's property, such as wreckages without a salvaging license, or by having the faction take collateral damage in the crossfire between the player and an enemy.
  • Neutral: This is the initial state for all newly met factions. Players can interact normally with the stations and ships of factions in this state, except for a few privileges that require an alliance. If a player commits an act of war (e.g. destroying or raiding a ship) while in this state, the faction may declare war.
  • Good: Factions with good relations towards the player will offer better prices at their stations. Players can improve their relations with a faction by, for example, trading with them or defending against pirate and Xsotan attacks.

The relation status rating has been reduced from eight to five, with "Excellent" being the highest possible relation state.

Frequently asked questions

You can improve your relations with another faction by trading with them. The amount of money traded will determine how much your relations improve. You can also defend against pirate and xsotan attacks, which will increase your relations by 2000 to 4000, depending on the attack.

You can worsen your relations with another faction by engaging in aggressive actions such as shooting at their ships, destroying parts of ships, or mining or damaging their wreckages without a salvaging license.

Having good relations with a faction will result in better prices at that faction's stations.

Having bad relations with a faction will result in that faction's stations no longer communicating with you or even attacking you on sight.

Written by
Reviewed by
Share this post
Print
Did this article help you?

Leave a comment