
In Dungeons & Dragons 2nd Edition, a character's constitution score is a vital attribute that encompasses their physical health, fitness, and resilience to injury and disease. Changes in a character's constitution can lead to adjustments in their hit points, influencing their survival chances during battles and magical encounters. When a character's constitution score decreases, their maximum hit points may also reduce, but their current hit points remain unaffected unless they exceed the new maximum. Various methods exist to restore lost constitution points, including magical means, such as casting restoration spells, and through rest, regaining one lost point per day. Additionally, certain abilities and items may provide enhanced regeneration rates for specific characters. Understanding and managing constitution scores are crucial for players to make strategic decisions and ensure their characters' longevity in the game.
| Characteristics | Values |
|---|---|
| Constitution score | Encompasses a character's physique, fitness, health, and physical resistance to hardship, injury, and disease |
| Constitution changes | If the score changes, a character's hit points may be adjusted to reflect the change |
| Constitution modifier changes | If the modifier changes, the hit point maximum changes as well |
| Restoration spell | Can bring a character's maximum HP back to normal |
| Regeneration | Enables those with specially endowed constitutions to heal at an advanced rate, but does not work on fire and acid damage |
| Magic | Can restore a reduced constitution score to its original value or higher |
| Divine intervention | Can bring back a character who has exhausted their original constitution |
| Rest | One day of rest restores one point of Constitution |
Explore related products
What You'll Learn

Magic can restore constitution scores
In Dungeons & Dragons 2nd Edition, a character's constitution score is a reflection of their physique, fitness, health, and physical resistance to hardship, injury, and disease. This score is vital as it determines a character's hit points and their chances of surviving tremendous shocks, such as being physically reshaped by magic or resurrected from death.
The number of times a character can be resurrected is limited by their initial constitution score. Each revival reduces the character's constitution score by one. However, magic can restore a reduced constitution score to its original value or even higher. While this restoration has no impact on the number of times a character can be revived, it is a valuable tool to counteract the loss of constitution points.
One way to restore constitution scores through magic is by utilising the "Restoration" spell. This spell can bring a character's maximum HP back to normal, but it does not directly heal their current HP. Additionally, certain magical items or wishes can endow characters with the ability to regenerate, allowing them to heal at an advanced rate. This regeneration restores 1 point of damage after a specified number of turns, but it is ineffective against fire and acid damage, which must be addressed through other magical means or natural healing processes.
Another method to restore constitution scores is through the use of "Half-Feats." These feats increase a character's constitution score by one point, providing additional benefits. Examples of such feats include Tavern Brawler, Chef, and Durable. Exclusive feats, such as Orcish Fury, Infernal Constitution, and Dwarven Fortitude, offer unique advantages based on the character's species.
Criminal Acts: Understanding Chargeable Offenses
You may want to see also

Constitution modifiers can change hit point maximums
In Dungeons & Dragons 2nd Edition, a character's constitution score is a reflection of their physique, fitness, health, and physical resistance to hardship, injury, and disease. This score directly affects the character's hit points and their chances of surviving tremendous shocks, such as resurrection from death.
Constitution modifiers can indeed change a character's hit point maximums. If a character's constitution score changes during their adventures, their hit points may be adjusted to reflect this change. The difference between the character's current hit point bonus and the new bonus is multiplied by their level (up to 10) and then added to or subtracted from their total hit points. For example, if a character's constitution increases from 16 to 17, they would gain 1 hit point for every level they have attained, up to the 10th level.
Additionally, certain abilities or items can influence constitution and, consequently, hit points. For instance, the magical item "Amulet of Health" can significantly increase a character's maximum HP. On the other hand, some poisons or magical effects can decrease constitution scores, leading to a reduction in hit points.
It is important to note that while changes in constitution modifiers can adjust maximum hit points, they do not directly affect a character's current hit points. If a character's constitution modifier increases, their maximum hit points increase as well, as if they had that modifier from the first level. However, their current hit points remain the same, and they would need to heal to match their new maximum hit points.
In summary, constitution modifiers play a crucial role in determining a character's hit point maximums in D&D 2nd Edition. Changes in constitution scores during gameplay can lead to adjustments in hit points, and various factors can influence a character's constitution and overall resilience.
The US Constitution and the House of Representatives
You may want to see also

Clerics can cast restoration spells
In Dungeons & Dragons 2nd Edition, a character's constitution score is vital as it encompasses their physique, fitness, health, and physical resistance to hardship, injury, and disease. A character's constitution score also determines their hit points and chances of surviving tremendous shocks, such as resurrection from death.
A character's constitution score can change during their adventures, and their hit points may be adjusted to reflect this change. For example, if a character's constitution score increases from 16 to 17, they gain one additional hit point for every level they have attained, up to the 10th level.
Constitution scores can also decrease, leading to a reduction in hit points. This can occur due to various factors, such as poison or magical effects. When a character's constitution score changes, their hit point maximum changes as well, but their current HP is not directly affected.
Magic can play a crucial role in restoring a character's constitution score and hit points. Clerics, as magic casters, have access to restoration spells that can aid in this process. These spells can raise the life energy level of the recipient, reversing any previous life energy drain caused by forces or monsters. For example, if a character is drained from 10th level to 9th level by a wight, a restoration spell can bring them back up to the necessary experience points for the 10th level, restoring their hit points and level functions.
Additionally, magic can restore one point of damage per spell level used to heal. So, a 1st-level Cure Wounds spell would restore one point, while the same spell cast at a higher level would restore more points. It is important to note that potions cannot restore constitution scores, and fire and acid damage may require alternative healing methods.
The Constitution's Ratification Power: Explaining the Amendment Process
You may want to see also
Explore related products

Regeneration can enable advanced healing
In Dungeons & Dragons 2nd Edition, a character's constitution (Con) score is a vital attribute that reflects their physical health and resilience. A high constitution score allows a character to withstand greater hardships, injuries, and diseases, directly influencing their hit points and chances of survival.
Regeneration is a powerful ability that enables advanced healing, going beyond the typical recovery rate of standard healing magic. It allows characters to regenerate damage taken, healing at an accelerated rate of one point of damage after a certain number of turns. This advanced healing capability is often associated with specific magical items or wishes. However, it is important to note that fire and acid damage, which are more extensive than normal wounds, cannot be healed through regeneration and require alternative methods, such as magic.
The Regenerate spell, when cast by a priest, can facilitate the regrowth of lost body parts, bones, and organs. This spell requires the severed member to be present and touching the creature for immediate regeneration. If the severed member is not available, the spell's success depends on the creature's ability to pass a system shock check.
In addition to physical healing, regeneration can also restore hit points. The rate of recovery is represented by the number of hit points regained per round or turn. In rare instances, regeneration can even prevent death or restore a creature to life. However, it is important to note that regeneration typically begins when the creature is wounded and ceases upon death.
While regeneration offers enhanced healing capabilities, it is not a cure-all. Certain types of damage, such as that inflicted by poisons or life drain abilities, can still reduce a character's constitution score and maximum hit points. In such cases, restoration spells may be required to heal the ability damage and restore the character's constitution and hit points to their normal levels.
Mandatory Duties: US Citizenship Responsibilities Explained
You may want to see also

Divine intervention can bring back characters
In Dungeons & Dragons 2nd Edition, a character's constitution score is a vital attribute that encompasses their physical health and fitness, as well as their resistance to injury, disease, and magical effects. This score determines the number of times a character can be resurrected from death. Once a character has exhausted their constitution score through multiple deaths and revivals, they can no longer be brought back through conventional means. However, divine intervention can be a last resort to resurrect such characters.
Divine intervention is a powerful concept in the D&D universe, often reserved for the bravest and most faithful heroes. It can be used to bring back a character who has exceeded their maximum number of resurrections. This intervention typically comes from a deity and can be a dramatic and impactful moment in the game.
To incorporate divine intervention effectively, it is essential to consider the character's backstory and their relationship with the gods or a specific deity. If a character has a strong connection to a particular god or has performed notable deeds that have caught the attention of a deity, divine intervention becomes a more plausible option. This intervention can take various forms, such as the deity directly intervening or sending a representative, like an angelic messenger, to offer a chance for resurrection.
It is important to note that divine intervention should be used sparingly and with caution. As mentioned in the sources, this plot device can sometimes feel like a "deus ex machina." To avoid this, it is recommended to explore alternative methods of resurrection or introduce conditions for the intervention. For example, the deity might request a favour or task in exchange for the character's life, creating an opportunity for further adventures and storylines.
Additionally, it is worth considering the tone and style of your D&D campaign. Divine intervention might be more suitable in campaigns with a different power level or where the presence of gods is more actively felt and acknowledged. Discussing the potential impact of divine intervention with your fellow players can help ensure that it aligns with the narrative and doesn't detract from the immersion or agency of the players.
Shays' Rebellion: Constitution's Testing Ground
You may want to see also
Frequently asked questions
Lost constitution points can be regained through rest (one day restores one point) or magic (one point per spell level).
A character's constitution score encompasses their physique, fitness, health, and physical resistance to hardship, injury, and disease. It also affects their hit points and chances of surviving tremendous shocks, such as resurrection from death.
If your constitution modifier changes, your hit point maximum changes as well. For example, if your constitution score increases from 16 to 17, you gain 1 hit point for every level you have, up to the 10th level.
Yes, magic can restore a reduced constitution score to its original value or even higher. However, this does not affect the number of times a character can be revived from death.

























