The Power Of Convoy Diplomacy: Strategies And Influence

how does convoy work in diplomacy

In the board game Diplomacy, there are two types of units: Armies and Fleets. A fleet can convoy an adjacent army into another land space that is adjacent to the fleet. The player must also make the army move to the space. Multiple adjacent fleets can create a chain of convoys to move an army further. Fleets are important to convoy armies across water, support coastal battles, and create a blockade on sea spaces so that other fleets cannot expand. Convoy orders are commonly expressed in text as: F NTH C Lon - Nwy (A fleet in NTH convoys an army from Lon to Nwy).

Characteristics Values
What is a convoy? An action that fleets can do.
Who can be convoyed? A fleet can convoy an adjacent army into another land space that is adjacent to the fleet.
How does it work? A fleet in a body of water may convoy an army from any province on the coast of that body to any other province on the coast of that body.
What is the order? The letter "C" may be used to mean "convoys." The order to the fleet must give both the location and the destination of the army being convoyed.
What are the rules? A fleet may not convoy more than one army during one move.
What happens if a convoy is disrupted? If a fleet ordered to convoy is dislodged during the move, the army to be convoyed remains in its original province and has no effect on the province.
What happens if a convoying fleet is attacked but not dislodged? An attack on a convoying fleet which does not dislodge it does not affect the convoy.
What happens if there is more than one convoy route? If the orders as written permit more than one route, the order is not void. The army is only prevented from moving if all the routes are disrupted.
What happens if a convoyed army attacks a fleet that is supporting an action in a body of water? If a convoyed army attacks a fleet that is supporting an action in a body of water, and that body of water contains a convoying fleet, that support is not cut.

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Convoy orders

In the board game Diplomacy, there are two types of units: Armies and Fleets. A fleet can convoy an army that is adjacent to it into another land space that is adjacent to the fleet. The player must also make the army move to the space. Multiple adjacent fleets can create a chain of convoys to move an army further.

A fleet may not convoy more than one army during one move. If a fleet ordered to convoy is dislodged during the move, the army to be convoyed remains in its original province and has no effect on the province. An attack on a convoying fleet which does not dislodge it does not affect the convoy. Convoyed armies may travel multiple spaces depending on the length of the chain created by the convoying fleet.

If two or more fleets control adjacent bodies of water, an army may be convoyed through all these bodies of water in one move. For example, ENGLAND A Lon-Tun, F Eng C A Lon-Tun, F Mid C A Lon-Tun. If a fleet is dislodged, the convoy fails.

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Convoying an army across water

In the board game Diplomacy, there are two types of units: Armies and Fleets. An army can travel in land spaces and coastal land spaces, and a fleet can travel in sea spaces and coastal land spaces. Fleets are important to convoy armies across water.

A fleet can convoy an army that is adjacent to it into another land space that is adjacent to the fleet. The player must also make the army move to the space. Multiple adjacent fleets can create a chain of convoys to move an army further. A single army can "step" onto a single fleet and cross the water to reach the other side. The player must give the order for the army to move and for the fleet to convoy it. The order to the fleet must give the location and destination of the army being convoyed.

A fleet may not convoy more than one army during one move. If two or more fleets control adjacent bodies of water, an army may be convoyed through all these bodies of water in one move. A fleet may only convoy an army that is on the coast of the body of water the fleet is in.

Convoys are not disrupted if a unit attempts to move into the territory of the convoyer, they are only disrupted if the fleet is dislodged. If a fleet ordered to convoy is dislodged during the move, the army to be convoyed remains in its original province and has no effect on the province.

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Convoying multiple armies

In the board game Diplomacy, there are two types of units: Armies and Fleets. Fleets can convoy armies across bodies of water to coastal provinces. A fleet can convoy an adjacent army into another land space that is adjacent to the fleet. The player must also make the army move to the space. Multiple adjacent fleets can create a chain of convoys to move an army further. A single army can "step" onto a single fleet and cross to the other side. This can be done multiple times, with multiple fleets, to cross many "puddles". The fleets just need to be in a path, connecting the army's start to its finish.

A convoyed army must embark from a coastal land province and land at a coastal land province. A single fleet can only convoy one army at a time, but an army can be convoyed by multiple fleets. This allows the army to take multiple routes to its destination. As long as at least one convoy route remains open, the convoy succeeds. This is useful if one of the fleets in the convoy is dislodged, as the whole convoy will fail.

Orders can be written to permit more than one route for convoying an army. An army may not move into a province held by another unit unless it has support. If the attacking unit has more units supporting it than the defending unit, the attack will succeed. If the attack is unsuccessful, the attacking unit does not move. Two units may not swap provinces unless there is a convoy involved.

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Disrupting a convoy

To disrupt a convoy in Diplomacy, you must dislodge the fleet. This can be done by successfully attacking the fleet with more units than the defending fleet has in support. If even one fleet in the path of an army is dislodged, the convoy will fail.

A convoy is a chain of fleets that can be used to move an army across bodies of water to coastal provinces. A single army can "step" onto a single fleet and cross to the other side. Multiple fleets can be used to move an army further.

A convoy paradox can be created when a convoyed army attempts to cut the support of a unit that is supporting an attack against one of the fleets necessary for the army to convoy. This can result in two consistent but incompatible resolutions:

  • The convoy is cut: The attacking army displaces the fleet, preventing the attack on the army's supporting fleet.
  • Support is cut: The attack on the supporting fleet is successful, which cuts the support of the army's convoy and allows the fleet to resist the attack.

To prevent your enemies from disrupting your convoy, you can create alternate routes or ensure that your fleets are well-supported and not left unsupported and vulnerable to attack.

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Convoyed attacks

In the board game Diplomacy, a fleet can convoy an army that is adjacent to it into another land space that is adjacent to the fleet. The player must also make the army move to the space. Multiple fleets may be used to carry out a convoy, and multiple adjacent fleets can create a chain of convoys to move an army further.

A fleet may only convoy one army during one move and may only convoy an army when it is on a water territory. A fleet in a body of water may convoy an army from any province on the coast of that body to any other province on the coast of that body. If two or more fleets control adjacent bodies of water, an army may be convoyed through all these bodies of water in one move.

A convoyed army may travel multiple spaces depending on the length of the chain created by the convoying fleet. Convoyed attacks do not cut certain supports. If a convoyed army attacks a fleet that is supporting an action in a body of water, and that body of water contains a convoying fleet, that support is not cut. For example, if a convoyed army attacks a fleet in a body of water, and that fleet is supporting another fleet in the same body of water, the support is not cut.

A unit may not move into a province held by another unit unless it has support. As units may be supported either in attacking a province or in holding a province, the attacking unit must have more support than the defending unit for the attack to be successful. If the attack is not successful, the attacking unit does not move anywhere. Two units may not swap provinces unless there is a convoy involved.

Frequently asked questions

A convoy is a type of order in the board game Diplomacy. A fleet can convoy an army that is adjacent to it into another land space that is adjacent to the fleet.

A fleet in a body of water may convoy an army from any province on the coast of that body to any other province on the coast of that body. The player must also make the army move to the space. Multiple adjacent fleets can create a chain of convoys to move an army further.

The order to the fleet must give both the location and the destination of the army being convoyed. The letter "C" may be used to mean "convoys". For example, F NTH C Lon - Nwy (A fleet in NTH convoys an army from Lon to Nwy).

If a fleet ordered to convoy is dislodged during the move, the army to be convoyed remains in its original province and has no effect on the province. An attack on a convoying fleet which does not dislodge it does not affect the convoy.

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