Mastering Fleet Movement Strategies In Diplomacy

how do fleets move in diplomacy

In the board game Diplomacy, fleets are a type of unit that a player can control. Each power starts with one fleet, except England and Russia, who start with two each. Fleets can move onto water or coastal territories, and they can also perform a special move called convoying, where they move an army across a body of water. A fleet may move to any body of water or coastal province adjacent to its current location, as long as it does not conflict with another unit. When a fleet occupies a coastal province, the warships are assumed to be anywhere along that province's coast. A fleet can only move to another coastal province if it is possible to move down the coast to reach it.

Characteristics Values
Number of units that can be in a space at a time Only one unit may be in a space at a time
Number of units that can be moved at a time Only one unit may be ordered to move at a time
Number of spaces a unit can move A unit can only move one space at a time
Types of units Army or fleet
Types of orders Move, hold, support, or convoy
Fleet movement Fleets can move to any body of water or coastal province which is adjacent to its current location
Fleet movement exception Fleets can only move to adjacent coastal provinces if they share a coast
Fleet special move Convoying, where they move an army across a body of water

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Fleets can move to any body of water or coastal province adjacent to their current location

In the board game Diplomacy, fleets can move to any body of water or coastal province adjacent to their current location. This is a fundamental aspect of the game, as it allows players to transport armies across the ocean, a move called a "convoy". This is a special move that fleets can make, allowing them to move an army across a body of water to a coastal province. For example, a fleet in Rome can move to Tuscany or Naples, but not to Venice, as these provinces do not share a coastline.

Each power starts with one fleet, except for England and Russia, who each start with two. This gives England an advantage, as without fleets, England cannot convoy armies to the mainland. Fleets can also capture territories, just like armies, but they cannot support a unit in a completely inland territory. A fleet can only convoy one unit at a time, but multiple fleets can work together to convoy a single unit. For example, an army from Tunis can be conveyed to Portugal by fleets in the West Med and the Mid-Atlantic Oceans in one turn.

It is important to note that fleets can only move one space at a time and cannot occupy the same space as another unit. This means that a fleet's movement may be blocked by another unit, and it cannot move into a province held by another unit unless it has support. Additionally, fleets cannot move into landlocked provinces, as they require access to water territories or coastal provinces.

The ability of fleets to move across water and support armies makes them a valuable asset in the game. Players can use them to transport armies, capture territories, and claim supply centres, which are crucial for building new units and gaining an advantage over opponents.

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Fleets can move onto coastal territories

In the board game Diplomacy, fleets are a type of unit that a player can control. Each power starts with one fleet, except England and Russia, who start with two each. A fleet can move onto coastal territories and water territories, but not landlocked provinces.

A fleet may move to any body of water or coastal province that is adjacent to its current location, as long as it does not conflict with another unit. When a fleet occupies a coastal province, the warships are assumed to be positioned anywhere along that province's coast. A fleet can move to an adjacent coastal province if it shares a coastline. For example, a fleet can move from Rome to Tuscany or Rome to Naples, but not from Rome to Venice, as the latter two provinces share only an inland border.

Fleets can also perform a special move called convoying, where they move an army across a body of water to a coastal province. A fleet can only convoy one unit at a time, but multiple fleets can work together to convoy a single unit. For example, an army from Tunis can be conveyed to Portugal by fleets in the West Med and the Mid-Atlantic Oceans in a single turn. Convoying is essential for England, as without it, England cannot convoy armies to the mainland.

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Fleets can do a special move called convoying, where they move an army across a body of water

Fleets in Diplomacy can perform a special move called convoying, which allows them to transport an army across a body of water. Convoying is a crucial tactic in the game, allowing players to move their armies across the ocean to reach new territories and conquer supply centers.

Convoying is the only way for armies to cross water, as they cannot move into sea provinces. Fleets can move onto any body of water or coastal territory adjacent to their current location. They can also move to adjacent coastal provinces, but only if they share a coastline. For example, a fleet can move from Rome to Tuscany or Rome to Naples, but not from Rome to Venice, as these provinces do not share a coastline.

When a fleet is in a coastal province, it is assumed that the warships are positioned along the coast of that province. This allows for strategic movement and the ability to convoy armies from specific coastal locations. For example, a fleet in Con (Constantinople) can move along either the north or south coast to reach Smy (Smyrna) or Ank (Ankara).

It is important to note that a fleet can only convoy one unit at a time. However, multiple fleets can work together to convoy a single unit across multiple sea territories in one move. For instance, an army from Tunis can be conveyed to Portugal in a single turn by utilizing fleets in the West Med and the Mid-Atlantic oceans. This demonstrates the power of coordination and strategic thinking in Diplomacy.

The success of a convoy also depends on the presence or absence of support. If a convoying fleet is attacked by an unsupported unit, it can repel the attack and continue its role in the convoy. However, if the attacking unit has support, the convoy is broken, and the army is unable to move across the sea. Therefore, players must carefully consider the strategic placement and support of their fleets to ensure successful convoying.

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Fleets can capture territories just like armies

In the board game Diplomacy, fleets can capture territories just like armies. Each power starts with one fleet, except England and Russia, who start with two each. Fleets can occupy water territories and land territories adjacent to water. A fleet may move to any body of water or coastal province that is adjacent to its current location, as long as it does not conflict with another unit. When a fleet occupies a coastal province, the warships are assumed to be anywhere along the coast of that province.

Fleets have a limitation when they are on a coastal territory: they can only move to adjacent coastal territories if they share a coast. For example, a fleet in Rome can move to Tuscany or Naples, but not to Venice, as these provinces only share an inland border with Rome, not a coastline. A fleet in Constantinople, however, can move to either the north or south coast of the Bulgean Strait and from there to either Smyrna or Ankara.

Fleets can also do a special move called convoying, where they can transport armies across a body of water. A string of fleets can work together to convoy another unit across multiple sea territories in one move. A convoyed army must embark from a coastal land province and land at a coastal land province. Convoying is an exception to the rule that all units can only move one space at a time.

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Fleets can only convoy one unit at a time

In the board game Diplomacy, fleets play an important role in moving armies across bodies of water to coastal provinces. This special move is called "convoying". While fleets can only convoy one unit at a time, multiple fleets can work together to convoy a single unit across multiple sea territories in one move. This strategy can be used to transport an army a long distance in a single turn. For example, an army from Tunis can be conveyed to Portugal by fleets in the western Mediterranean and the Mid-Atlantic Oceans.

It is important to note that fleets have certain limitations when it comes to coastal territories with multiple coasts. In such cases, the fleet must specify which coast it is moving to. For instance, a fleet moving into Bulgaria (Bul) must specify whether it is moving to the east coast or the south coast. The fleet can only move to a coast if it is adjacent to that specific coast.

The ability to convoy is crucial for certain countries, such as England, as without convoys, they would not be able to transport armies to the mainland. Convoys can also be attacked by other players. If a convoying fleet is attacked by an unsupported unit, it can repel the attack and continue its role in the convoy. However, if the attacking unit has support, the convoy is broken, and the army is unable to move across the sea. Therefore, it is important to protect your convoys by providing support to the fleet or having another fleet support with a "hold".

In summary, while fleets can only convoy one unit at a time, the ability to convoy is a powerful tool in Diplomacy, allowing players to transport armies across water and conquer supply centers with the support of multiple fleets working together.

Frequently asked questions

Fleets are one of the two types of units in Diplomacy. They can traverse the seas and occupy any water tile, as well as any coastal land tile.

Fleets can move from one coast space to another when in a chain called a "convoy". A fleet occupying the southern coast of Bulgaria, for example, cannot move into Romania or the Black Sea, but a fleet on the east coast could.

No, fleets cannot move between these seas in one step. They must move through an adjacent province first, such as Denmark.

In Backstabbr, click the tile containing the unit you wish to order, then press the C key on your keyboard, then click on the tiles representing the beginning and destination of the convoy.

If a convoy is disrupted, the army being convoyed does not move. Convoys may be disrupted if any one of the fleets carrying out a convoy is dislodged.

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