
In the board game Diplomacy, players aim to conquer as much of Europe as they can by using their armies and fleets. The game board is divided into ocean or sea spaces, land spaces, and coastal land spaces, with each space type determining which units can occupy them. While an army can travel in land spaces and coastal land spaces, a fleet can travel in sea spaces and coastal land spaces. A fleet in a body of water may convoy an army from any province on the coast of that body to any other province on the coast of that body. However, an army may not give support in a body of water as it cannot move there. If a unit is dislodged as a result of an opponent's move, the player must submit Retreat Phase orders for the unit to either retreat to an unoccupied adjacent province or be disbanded and removed from play.
| Characteristics | Values |
|---|---|
| Types of units | Army, Fleet |
| Army movement | Can move to adjacent inland or coastal province, not into water |
| Fleet movement | Can move to any water tile, as well as any coastal land tile |
| Convoy | A fleet in a water province can convoy an army from any province on the coast of that body to any other province on the coast of that body |
| Convoy rules | A fleet in a coastal province cannot convoy; convoys can be by one or a chain of fleets |
| Retreat rules | A player may choose to disband a unit rather than retreat it; retreats may neither be convoyed nor supported |
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What You'll Learn

Fleets can convoy an army across a body of water
In the game of Diplomacy, fleets play a crucial role in transporting armies across water bodies. A fleet in a water province can convoy an army from any coastal province adjacent to that water body to another coastal province adjacent to the same water body. This means that fleets enable armies to cross water by acting as a bridge between different land areas.
To facilitate this movement, the fleet must be in open water or the high seas, and not in a coastal province. The army must be ordered to move to the intended province, and the fleet must be ordered to convoy it. It is important to note that a fleet cannot convoy another fleet; it can only convoy an army. Additionally, a fleet may not convoy more than one army in a single move.
The process of convoying an army across a body of water is known as a "convoy order". This order must specify the location and destination of the army being convoyed. For example, if an army in London is being convoyed to Belgium, the order would be written as "F ENG C BEL-WAL". If the fleet is dislodged during the move, the convoy is disrupted, and the army remains in its original province without any further action.
The ability to convoy armies across water bodies adds a strategic layer to the game. Players must carefully plan their moves, considering the placement of their fleets and armies to maximize their territorial gains. This dynamic makes Diplomacy a challenging and engaging strategic board game.
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Convoys can be disrupted
In the board game Diplomacy, fleets play a crucial role in convoying armies across bodies of water. A fleet in a water province can convoy an army that is adjacent to it into another land space adjacent to the fleet. This is known as "convoying". Convoys can be formed by a single fleet or a chain of multiple fleets, with each fleet in the chain being adjacent to the previous one, and the last fleet being adjacent to the destination.
However, convoys can be disrupted, which means that the army being convoyed cannot move. There are several ways in which a convoy can be disrupted:
- If a fleet with a convoy order is dislodged, the convoy is disrupted. Attacking such a fleet without dislodging it has no effect on the convoy.
- If all routes in the order are disrupted, the army cannot move. For example, if an army has two convoy routes and both are disrupted, the army cannot move.
- If a unit attempts to move into the territory of the convoy, it can disrupt the convoy.
It is important to note that armies may not retreat via a convoy. If a unit is dislodged, it must either retreat to an unoccupied adjacent province or be destroyed. If there is no legal retreat for a dislodged unit, it is automatically destroyed.
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Armies may not retreat via a convoy
In the board game Diplomacy, there are two types of units: Armies and Fleets. The objective of the game is to use these units to conquer as much of Europe as possible. Specifically, players must capture and be in possession of at least 18 of the 34 nations or provinces on the map that contain supply centres.
Armies and fleets have different capabilities. An army can travel in land spaces and coastal land spaces, while a fleet can travel in sea spaces and coastal land spaces. Fleets are important for convoying armies across bodies of water. A fleet in a water province can convoy an army, but a fleet in a coastal province cannot. A fleet in a body of water may convoy an army from any province on the coast of that body to any other province on the coast of that body.
While fleets can convoy armies across bodies of water, there are some limitations to this. For example, armies may not retreat via a convoy. If a fleet with a convoy order is dislodged, the convoy is disrupted, and the army being convoyed does not move.
It is important to note that a dislodged unit must either retreat to a vacant province where it could have moved or be destroyed. If there is no legal retreat for a dislodged unit, it is automatically destroyed.
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Fleets can traverse the seas
In the board game Diplomacy, there are two types of units: armies and fleets. An army can travel in land spaces and coastal land spaces, while a fleet can traverse the seas and occupy any water tile, as well as any coastal land tile. Fleets are important for convoying armies across water, supporting coastal battles, and creating blockades on sea spaces to prevent other fleets from expanding.
A fleet in a water province can convoy an army from any province on the coast of that body to any other province on the coast of that body. Convoys can be formed by a single fleet or a chain of fleets. The first fleet must be adjacent to the moving army, and each fleet in the chain must be adjacent to the previous one, with the last fleet adjacent to the destination. For example, a fleet could move from the Aegean Sea through Constantinople to the Black Sea in two moves, as long as those spaces were unoccupied.
A fleet in a coastal province, however, cannot convoy. Fleets may support armies and vice versa, but a fleet cannot provide support to an inland province or a coastal province that is not adjacent along the same coast. Similarly, an army cannot give support in a body of water because it cannot move there.
During gameplay, which begins in the year 1901, there are two moves or Movement Phases per year: one in the spring and one in the fall. Before each move, players issue orders for all of their units, which are written in secret and submitted to the arbitrator. If a unit is dislodged as a result of the move, the player must submit Retreat Phase orders for the unit to either retreat to an unoccupied adjacent province or be disbanded and removed from play. Retreats may neither be convoyed nor supported.
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A fleet in a water province can hold, convoy an army
In the board game Diplomacy, there are two types of units: armies and fleets. The objective of the game is to use these units to conquer as many European nations or provinces as possible. Each unit can only occupy one space at a time, and only one unit may occupy any given space. The board is divided into three types of spaces: ocean or sea spaces, land spaces, and coastal land spaces. The type of space determines which units can occupy them.
Armies can move into adjacent inland or coastal spaces but not into water. Fleets, on the other hand, can move to adjacent water or coastal spaces but not inland. Fleets are crucial for convoying armies across bodies of water, supporting coastal battles, and creating blockades to impede other fleets' expansion.
A fleet in a water province (not a coastal province) can hold and convoy an army. It can convoy an army from any coastal province adjacent to the water province to any other coastal province adjacent to the same water province. This means that an army can be convoyed through multiple water provinces in a single turn, as long as fleets occupy adjacent water provinces, and the army ultimately lands in a coastal province adjacent to the final fleet in the chain.
It is important to note that fleets in coastal provinces cannot convoy. To perform a convoy, a fleet must be in open water or the open sea. Convoys can be formed by a single fleet or a chain of fleets, with each fleet in the chain being adjacent to the previous one. The first fleet in the chain must be adjacent to the moving army, and the last fleet must be adjacent to the destination.
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Frequently asked questions
No, an army may not retreat to a body of water as it cannot move there even if unopposed. A fleet, however, can occupy any water tile as well as any coastal land tile.
There are two types of units in Diplomacy: armies and fleets. An army can travel in land spaces and coastal land spaces, and a fleet can travel in sea spaces and coastal land spaces.
A dislodged unit must either retreat to an adjacent province or be disbanded and removed from play.

























