How Fleets Capture Coastal Territories In Diplomacy

can fleets capture coastal territories in diplomacy

In the board game Diplomacy, players aim to conquer as much of Europe as possible using their armies and fleets. The board is divided into ocean or sea spaces, land spaces, and coastal land spaces, with each space identified by a name. Fleets can capture coastal territories, but only if they are stationed at one coast and not travelling through a land space to reach the opposite coast. They can also be used to convoy armies across bodies of water to coastal provinces.

Characteristics Values
Can fleets capture coastal territories? Yes, fleets can capture coastal territories just like armies.
How do they capture coastal territories? Fleets can be ordered to convoy armies across bodies of water to coastal provinces.
What type of territories can fleets occupy? Fleets can occupy sea spaces and coastal land spaces.
Can fleets occupy all coastal territories? No, fleets can only occupy one coast of a territory with multiple disconnected borders.
Can fleets support inland territories? No, fleets cannot support a unit that is in a territory that is completely inland.
Can fleets support coastal battles? Yes, fleets are important to support coastal battles and create blockades on sea spaces.

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Fleets can capture coastal territories, but not inland territories

In the board game Diplomacy, there are two types of units: armies and fleets. The objective of the game is to use these units to conquer as much of Europe as possible. Specifically, players must capture and be in possession of at least 18 of the 34 nations or provinces on the map that contain supply centres.

A fleet can capture coastal territories, but not inland territories. Fleets can only travel through land spaces that allow movement from a sea space on one side to a sea space on the other. For example, a fleet can move from the Aegean Sea through Constantinople to the Black Sea in two moves, as long as those spaces are unoccupied. When occupying coastal areas, fleets are considered to be stationed at one coast or the other and cannot travel "through" a land space to get to the sea space off its opposite coast. For instance, Spain is marked with NC (North Coast) and SC (South Coast).

Fleets are important for convoying armies across water, supporting coastal battles, and creating blockades on sea spaces to prevent other fleets from expanding. They can also capture territories just like armies. However, they cannot support a unit that is in a territory that is completely inland. For example, an army from Tunis can be conveyed to Portugal by fleets in the West Med and the Mid-Atlantic Oceans on the same turn.

There are 56 land territories and 19 water territories on the map. Of the land territories, 34 are supply centres, and only seven are completely landlocked. A land territory can contain an army or a fleet if it is adjacent to a water territory. A water territory can only contain fleets.

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Fleets can only occupy one coast of a territory with multiple coasts

In the board game Diplomacy, fleets play an important role in supporting coastal battles and convoying armies across bodies of water to coastal provinces. While fleets can capture territories just like armies, they are limited in their ability to occupy coastal territories with multiple coasts.

When it comes to coastal territories with multiple coasts, fleets can only occupy one specific coast. For example, a territory like Spain, with both a north and south coast, would require a fleet to choose which coast to occupy. This fleet can then only move to and support units in territories adjacent to that particular coast. This restriction on fleet movement means that fleets cannot travel "through" a land space to reach the sea space off the opposite coast. For instance, a fleet stationed at the north coast of Spain (NC) cannot move to the sea space off the south coast (SC) by passing through the land space.

The ability of fleets to occupy a specific coast of a territory is crucial for strategic reasons. It allows players to control the movement of their fleets and support their armies effectively during gameplay. This rule also adds a layer of complexity to the game, requiring players to carefully plan their fleet placements and consider the implications for their overall strategy.

It is worth noting that some territories, like Kiel and Constantinople, are adjacent to water in disconnected places yet have no coasts. In such cases, a fleet in these territories can move to any adjacent water, providing more flexibility in fleet movement. Additionally, certain land spaces allow fleets to travel through them from one sea space to another. For example, a fleet can move from the Aegean Sea through Constantinople to the Black Sea in two moves, as long as those spaces are unoccupied.

In conclusion, fleets play a significant role in Diplomacy by capturing coastal territories and supporting armies. However, their ability to occupy only one coast of a territory with multiple coasts adds a strategic dimension to the game, influencing fleet placement and movement decisions.

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Fleets can convoy armies across bodies of water to coastal provinces

In the board game Diplomacy, fleets play an important role in helping to convoy armies across bodies of water to coastal provinces. This is crucial for countries like England, which relies on fleets to convoy armies to the mainland. Without fleets, certain countries can be at a disadvantage.

Fleets can only convoy one unit at a time, but multiple fleets can work together to convoy a single unit. For example, an army from Tunis can be conveyed to Portugal by fleets in the West Med and Mid-Atlantic oceans on the same turn. This is an effective strategy for covering long distances.

When occupying coastal areas, fleets are considered to be stationed at one coast or the other. They cannot travel through a land space to reach the sea space off the opposite coast. For instance, a fleet in Spain must occupy either the north coast or the south coast. However, there are specific land spaces that allow fleets to travel through them from one sea space to another. These land spaces are identified by the channel of water that runs through them. For example, a fleet can move from the Aegean Sea through Constantinople to the Black Sea in two moves, provided that those spaces are unoccupied.

It's important to note that fleets can only move to and support units in territories adjacent to the coast they occupy. This means that fleets play a key role in supporting coastal battles and creating blockades on sea spaces to restrict the movement of enemy fleets.

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Fleets are necessary to support coastal battles

In the board game Diplomacy, fleets are necessary to support coastal battles. The game involves using your armies and fleets to conquer territories in Europe. The board is divided into ocean or sea spaces, land spaces, and coastal land spaces, with each space identified by a name.

Fleets can capture territories just like armies, but they are limited in their movement. A fleet can only move to territories that are adjacent to the coast it occupies. For example, a fleet in Spain, marked with NC (North Coast) and SC (South Coast), can only move to territories that are adjacent to the north or south coast, respectively. This means that fleets cannot travel "through" a land space to reach the sea space off the opposite coast. However, some specific land spaces, such as Constantinople, allow fleets to pass through from one sea space to another.

Fleets are crucial for convoying armies across bodies of water to coastal provinces. They can also be used to blockade sea spaces and prevent enemy fleets from expanding. In coastal battles, fleets can provide support to armies in adjacent coastal territories. For example, a fleet in the West Med can support an army in Tunis by convoying it to Portugal.

The importance of fleets in the game depends on the geographical location of the country. Countries like Russia, Germany, and Austria, which are nearly landlocked, may not need as many fleets. In contrast, countries like England rely heavily on fleets to convoy armies to the mainland.

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Fleets can create blockades on sea spaces to stop other fleets from expanding

In the board game Diplomacy, fleets play a crucial role in achieving victory. While the primary objective of the game is to conquer territories and establish dominance in Europe, fleets serve a strategic purpose beyond mere transportation. One of their key functions is the ability to create blockades on sea spaces, preventing rival fleets from expanding their influence.

Fleets can occupy coastal land spaces and sea spaces, allowing them to control access points to the mainland. By establishing a blockade, a player can restrict the movement of opposing fleets, hindering their ability to convoy armies and capture new territories. This tactic is especially relevant for countries like England, whose geographical position relies heavily on fleets to transport armies to the continent.

The rules of Diplomacy dictate that a fleet must occupy a specific coast of a territory. For instance, Spain is differentiated between the North Coast (NC) and the South Coast (SC). This distinction is crucial because fleets cannot travel through land spaces to reach the sea space off the opposite coast. They are confined to the coast they occupy and can only move to adjacent territories along that coast.

To illustrate, a fleet stationed in the Aegean Sea can move to the Black Sea through Constantinople in two moves, provided the spaces are unoccupied. However, Constantinople is unique in that it is adjacent to water in disconnected places yet has no coasts. In such cases, a fleet can move freely to any adjacent water, unconstrained by a specific coast.

The ability of fleets to create blockades adds a layer of strategic depth to Diplomacy. By restricting the movement of opposing fleets, players can secure their territories, disrupt their opponents' plans, and gain an advantage in the race to conquer Europe.

Frequently asked questions

Yes, fleets can capture coastal territories. Fleets can travel through sea spaces and coastal land spaces.

Fleets can be ordered to convoy armies across bodies of water to coastal provinces. A fleet must occupy one of the coasts of a territory and can only move or support units to territories that are adjacent to that coast.

No, fleets cannot support a unit that is in a territory that is completely inland.

Fleets can only convoy one unit at a time, but multiple fleets can work together to convoy a unit.

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