Clerics' Enhanced Diplomacy: Self-Use And Benefits Explored

can a cleric use enhanced diplomacy on themself

Diplomacy is a skill that can be used to gather information about a specific topic or individual, influence the attitude of creatures, or make requests. While there are no spells that directly interact with Diplomacy, there are a few spells that can enhance one's chances of success in diplomatic endeavours. For example, the 1st-level herald spell Glib Tongue grants a +4 competence bonus on Bluff and Diplomacy skill checks, and the 2nd-level Clr spell Eagle's Splendor increases Charisma. In the context of a cleric, the question arises as to whether they can use enhanced diplomacy on themselves. While there is limited information on this specific scenario, sources suggest that spells like Enhance Diplomacy and Guidance can make someone better at diplomacy, enhancing their chances of success without magically interfering with the target's mind.

Characteristics and Values of Enhanced Diplomacy for Clerics

Characteristics Values
Enhance Diplomacy Spell Level 0
Components Somatic and Verbal
Effect Enhances the target's chances of success in diplomacy
Effect Stacking Does not stack with Guidance
Effect on Target's Mind Does not magically interfere with the target's mind
Diplomacy Skill Check Bonus +2 competence bonus on a single Diplomacy or Intimidate check
Bluff and Diplomacy Combination Can be used together to make a request without the target realizing
Diplomacy Skill Check Time 1 minute of continuous interaction
Diplomacy Skill Check Retry Yes, but not recommended
Diplomacy Skill Check for Information Gathering 1d4 hours of work
Diplomacy Skill Check for Attitude Influence Generally 1d4 hours, but can vary
Diplomacy Skill Check for Making a Request 1 or more rounds of interaction, depending on complexity
Diplomacy Skill Check for Suggesting a Course of Action At least 1 minute of continuous interaction
Diplomacy Skill Check Bonus for Half-Elf +2 racial bonus
Diplomacy Skill Check Bonus for Negotiator Feat +2 bonus
Diplomacy Skill Check Bonus for Bluff, Knowledge, or Sense Motive +2 bonus with 5 or more ranks
Diplomacy Skill Check Bonus for Persuasive Feat +2 bonus, increasing to +4 with 10 or more ranks

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Using spells like Eagle's Splendor to increase Charisma

While there are no spells that directly interact with Diplomacy, a Cleric can use spells like Eagle's Splendor to increase their Charisma. Eagle's Splendor is a 2nd-level spell that grants a +4 enhancement bonus to Charisma, making the creature under its effect more poised, articulate, and personally forceful. This adds the usual benefits to Charisma-based skill checks and other uses of the Charisma modifier.

Bards, Paladins, and Sorcerers, as well as other spellcasters who rely on Charisma, do not gain any additional bonus spells for the increased Charisma. However, the save DCs for spells they cast while under the effect of Eagle's Splendor do increase. The spell has a casting time of one standard action, a duration of one minute per level, and a range of touch. The components required include feathers or droppings from an eagle for the material component, with verbal and somatic components also specified.

Other spells that can be used to increase Charisma include Divine Insight, which grants a bonus on a skill check of +5, plus an additional +1 for each caster level, and Guidance, which grants an additional +1 bonus. The 1st-level spell Glib Tongue grants a +4 competence bonus on Bluff and Diplomacy skill checks, increasing by +2 for every two caster levels.

These spells can be used by a Cleric to enhance their Diplomacy skills, making them more effective in negotiations and influencing the attitudes of others.

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Bluff and Diplomacy can be used together to make a request

For example, you can first attempt a Bluff check to convince the target that your request was actually its idea. This is always treated as far-fetched, resulting in a -10 penalty on the check. If successful, you can then attempt a Diplomacy check to make the request of the creature, treating its attitude toward you as indifferent for this single request, regardless of its actual attitude.

In a negotiation, participants roll opposed Diplomacy checks, and the winner gains the advantage. Opposed checks also resolve situations when two advocates or diplomats plead opposite cases in a hearing before a third party. Changing others' attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase.

In the context of a cleric, there are no spells that directly interact with Diplomacy in a useful way. Most give penalties, and others give smaller typed bonuses than the bonuses mentioned above. However, there are some spells that can help improve Charisma, such as Eagle's Splendor, which can be useful for a cleric giving a speech. Additionally, the 1st-level herald spell Glib Tongue grants a +4 competence bonus on Bluff and Diplomacy skill checks, which can be beneficial for a cleric.

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Diplomacy can be used to gather information

While there is no explicit mention of a cleric using enhanced diplomacy on themselves, there are several spells that can be used to improve a character's diplomacy skills. These include Eagle's Splendor, which increases charisma, and Glib Tongue, which grants a bonus on Bluff and Diplomacy skill checks.

In Pathfinder, "Gather Information" is part of the Diplomacy skill, and it represents a character's ability to actively seek out information by talking to people in a town. This is different from the "Knowledge: Local" skill, which represents prior knowledge about a place that a character might have from reading or other sources. While "Knowledge: Local" can provide faster results, Diplomacy allows for more in-depth information gathering and can be retried if the first attempt fails.

In Dungeons and Dragons, Diplomacy can also be used to change the attitudes of non-player characters (NPCs) and negotiate conflicts by using proper etiquette and manners. A successful Diplomacy check can improve an NPC's attitude towards the player character, making them more receptive to requests and agreements.

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Diplomacy can be used to influence a creature's attitude

Diplomacy is a skill that can be used to influence a creature's attitude. It can be used to gather information about a specific topic or individual, change the attitudes of others, and make requests of creatures. The effectiveness of Diplomacy checks depends on the creature's starting attitude, adjusted by its Charisma modifier. A successful check improves the creature's attitude towards the player by one step, with additional steps for every 5 points the check result exceeds the DC.

There are spells that can enhance one's Diplomacy skills, such as the 1st-level herald spell Glib Tongue, which grants a +4 competence bonus on Diplomacy skill checks, and the 2nd-level Clr spell Eagle's Splendor, which increases Charisma. However, there are no spells that directly interact with Diplomacy without incurring penalties or smaller bonuses.

In addition to spells, there are other ways to improve Diplomacy skills. For example, a masterwork tool grants a +2 circumstance bonus on Diplomacy skill checks, and the Negotiator feat provides a +2 bonus. Having 5 or more ranks in Bluff, Knowledge (nobility and royalty), or Sense Motive also gives a +2 bonus.

It is important to note that Diplomacy generally takes at least 1 full minute of continuous interaction to influence a creature's attitude and cannot be used on a creature that does not understand the player or has an Intelligence of 3 or less. Additionally, Diplomacy is typically ineffective in combat or against creatures that intend to harm the player or their allies.

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Diplomacy can be used to make a request of a creature

Diplomacy is a skill that can be used to influence a creature's attitude or to make a request of a creature. It is particularly useful in negotiations and when trying to gather information. The effectiveness of Diplomacy checks depends on the creature's Intelligence and whether it understands you. Diplomacy is generally ineffective in combat situations or against creatures that intend to harm you or your allies.

To use Diplomacy to make a request of a creature, you must first establish a certain level of attitude from the creature towards you. This can be done through other skills like Bluff, which can be used to make the creature think that your request is its own idea. You can gradually coax a target into thinking a suggestion is theirs by discussing topics subtly relevant to the request, asking leading questions, and narrowing the scope of the conversation. Once you have established this attitude, you can make your request, which may take one or more rounds of interaction depending on the complexity of the request.

There are also spells that can enhance one's Diplomacy skills, such as the 1st-level herald spell Glib Tongue, which grants a +4 competence bonus on Diplomacy skill checks, and the 2nd-level Clr spell Eagle's Splendor, which increases Charisma. These spells can increase your chances of success when using Diplomacy but do not magically interfere with the target's mind. Additionally, certain feats and abilities can provide bonuses to Diplomacy checks, such as the Negotiator feat, which grants a +2 bonus, and the Persuasive feat, which provides a +2 or +4 bonus depending on the number of ranks in Diplomacy.

It is important to note that Diplomacy checks can be retried to gather information but cannot be used to influence a creature's attitude more than once in a 24-hour period. Any attitude shift caused by Diplomacy can last for 1d4 hours but may vary depending on the situation and the GM's discretion.

Frequently asked questions

Yes, a cleric can use enhanced diplomacy on themself. It is a level zero spell with somatic and verb components.

Enhanced diplomacy improves one's chances of success in negotiations. It does not, however, magically interfere with the target's mind.

Using diplomacy to gather information or influence a creature's attitude can take 1d4 hours of work. Changing others' attitudes with diplomacy generally takes at least 1 full minute (10 consecutive full-round actions).

Yes, there are a few spells that can help improve your diplomacy skills. For example, the Divine Insight spell gives you a bonus on a skill check of (+5 + caster level). You can also use Eagle's Splendor to increase your Charisma.

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