
Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959. The game is set in Europe in the years leading up to World War I and involves players controlling the armed forces of major European powers, competing for dominance. The game is known for its negotiation phases, where players form and betray alliances, spread disinformation, and pursue their own interests through military pacts. With its simple rules and complex gameplay, Diplomacy offers a unique social experience that tests players' interpersonal skills and strategic thinking. The game has inspired countless variants and is considered a great educational tool for understanding history and international relations.
Explore related products
What You'll Learn
- It's a social game that requires strategic thinking and tactical negotiation
- It's a simple, easy-to-learn game with complex gameplay
- It's versatile, with many variants and maps spanning regions and eras
- It's a fun, gentlemanly board game rooted in pre-World War I history
- It's a great educational tool for students of history and social studies

It's a social game that requires strategic thinking and tactical negotiation
Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959. It is a social and political game that requires strategic thinking and tactical negotiation. The game is set in Europe in the years before World War I, and players each assume the role of a Great Power, such as England, France, Germany, Italy, Austria-Hungary, Russia, or Turkey, and compete for dominance.
What sets Diplomacy apart from other board wargames are its negotiation phases and the absence of dice or other game elements that produce random effects. Players spend much of their time forming and betraying alliances, spreading disinformation, and negotiating secret deals. Each player submits secret orders, which are then revealed and executed simultaneously, after which negotiations resume. While there are no formal penalties for lying to another player, it can damage one's reputation, and this damage can outlast any one game.
The social interaction and interpersonal skills are essential to the game. Players must be able to persuade the other players to do what they want, forming alliances and divvying up proposed territorial gains. The game is complex, built around these social interactions between seven committed players, each pursuing their own interests through military pacts and strategic marriages.
The versatility of Diplomacy also adds to its appeal, with countless variants and expansion packs set in different regions, eras, and worlds. The classic version of the game is set on a simplified map of Europe in 1901, but players have created variants set in the Western Hemisphere of the 1840s, post-apocalyptic New York City, and the aftermath of the Napoleonic Wars. The game has inspired a dedicated fan base, with amateur fanzines, strategy guides, and even tournaments.
Unveiling Political Campaign Contributions: New York Times Exposé
You may want to see also

It's a simple, easy-to-learn game with complex gameplay
Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959. It is a simple, easy-to-learn game with complex gameplay. The classic version of the game is set on a simplified map of Europe in 1901, at the height of the rivalry among the great imperial powers. The game has two types of game pieces: armies and fleets. There are no dice, unlike in other classic strategy games like Risk or Axis & Allies.
The game is played with seven players, each of whom assumes the role of a Great Power of Europe in the years before World War I, and they compete for dominance. Officially, the assignment of countries to players is randomly determined, but in reality, players often just agree on who will play which power. Each of these Great Powers is divided into several provinces, of which three (or four in the case of Russia) contain major cities or "supply centres". At the start of the game, each home supply centre is a home base for that country's armed forces and contains either an army or a fleet.
The gameplay is built around social interactions between the seven players, each pursuing their own selfish interests through a series of ephemeral military pacts. The players spend much of their time forming and betraying alliances with other players and forming beneficial strategies. There are no formal penalties for lying to another player, though one's reputation may suffer, and the damage can outlast any one game. Each player submits secret orders, which are then revealed and executed simultaneously, after which negotiations resume.
Diplomacy is a highly versatile game, with dozens, if not hundreds, of variant maps spanning regions and eras. The spirit of the game is rooted in the pre-World War I moment when the Western imperial powers divided the rest of the world between them while manoeuvring for strategic advantage in Europe. The game differs from most wargames in its negotiation phases and the absence of dice and other game elements that produce random effects.
Diplomacy's Failure: When Words Fail to Deliver
You may want to see also

It's versatile, with many variants and maps spanning regions and eras
One of the best things about Diplomacy is its versatility. The game has many variants and maps that span different regions and historical eras. The classic version of the game is set on a simplified map of Europe in 1901, at the height of the rivalry among the great imperial powers—England, France, Germany, Italy, Austria-Hungary, Russia, and Ottoman Turkey—that would eventually culminate in World War I. However, the game has been adapted to other regions and time periods, offering players a diverse range of strategic challenges.
There are dozens, if not hundreds, of variant maps and settings for Diplomacy, allowing players to explore different historical contexts and geographical areas. For example, some variants include ancient and Renaissance settings, such as the Machiavelli version, which is set in Renaissance Italy and introduces rules changes like money, bribery, and random events like plague and famine. Another variant, "Classical", is based on the ancient world after the death of Alexander the Great.
The versatility of Diplomacy also extends to the number of players involved. While the classic version requires seven players, variants have been created to accommodate two to six players, with adjustments made to the standard map and rules. For example, in a six-player game, each player controls one country, and Italy is not used. In a five-player game, Italy and Germany are not used.
In addition to the standard map of Europe, Diplomacy variants offer a range of alternative maps that span different regions. For instance, the "Modern Diplomacy" variant updates the map to circa 1994 and expands the gameplay area to include the Middle East and North Africa. Another variant, "Colonial Diplomacy", is set in the pre-20th century and won the Origins Award for Best Pre-20th Century Board Game of 1995.
The versatility of Diplomacy ensures that players can always find a game that suits their interests and preferences. Whether it's exploring a specific historical era, focusing on a particular region, or accommodating a certain number of players, the variants and maps of Diplomacy provide a diverse and engaging gaming experience.
Candidate-Centered Campaigns: The Downfall of Political Parties
You may want to see also
Explore related products

It's a fun, gentlemanly board game rooted in pre-World War I history
Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959. The classic version of the game is set on a simplified map of Europe in 1901, at the height of the rivalry among the great imperial powers—England, France, Germany, Italy, Austria-Hungary, Russia, and Ottoman Turkey—that would eventually culminate in World War I. The game is simple and easy to learn, but the actual gameplay is complex, built around social interactions and negotiations between seven committed players, each pursuing their own interests through a series of military pacts and secret alliances.
Diplomacy is a fun, gentlemanly board game rooted in pre-World War I history. The game is set in Europe in the years leading up to World War I, when the Western imperial powers divided the rest of the world between them while manoeuvring for strategic advantage. Each player takes on the role of a Great Power in pre-World War I Europe, controlling the armed forces of a major European power and competing for dominance over strategic cities and provinces marked as "supply centres" on the map. These supply centres allow players to produce more units and gain a strategic advantage. The game is known for its negotiation phases, where players form and betray alliances, spread disinformation, and engage in complex social interactions to achieve their goals.
The spirit of the game captures the complex dynamics of the pre-World War I era, where great powers jostled for influence and control. The game board reflects the geopolitical landscape of the time, with each power vying for territorial gains and strategic advantages. The players must navigate this volatile landscape, forming alliances and negotiating deals to further their own interests. The game's roots in this historical context add a layer of depth and intrigue to the gameplay, offering players a glimpse into the complexities of international relations during this tumultuous period.
Diplomacy stands out from other board wargames due to its focus on negotiation and the absence of dice or random elements. The game emphasises social interaction and interpersonal skills, allowing players to form alliances, spread disinformation, and negotiate deals. While the rules for combat are simple and abstract, the game is ultimately a diplomatic simulation, challenging players to navigate complex social dynamics and make strategic decisions. The game's mechanics encourage players to think creatively, form alliances, and betray trusts, all while remaining mindful of the shifting power dynamics between nations.
The game has endured as a classic, with players praising its versatility and engaging gameplay. It has inspired countless variants set in different periods, maps, and worlds, demonstrating its ability to adapt to various contexts while retaining its core mechanics and appeal. Diplomacy's enduring popularity and ability to engage players in strategic thinking and social interaction make it a timeless and enjoyable board game rooted in pre-World War I history.
Get Involved: Support the Democratic Party's Mission
You may want to see also

It's a great educational tool for students of history and social studies
Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959. The game is set in Europe in the years leading to the First World War and involves players controlling the armed forces of a major European power. The classic version of the game is set on a simplified map of Europe in 1901, at the height of the rivalry among the great imperial powers—England, France, Germany, Italy, Austria-Hungary, Russia, and Ottoman Turkey.
The game is a great educational tool for students of history and social studies. Firstly, it provides a unique and engaging way to learn about the complex dynamics of international relations and the interplay of power among nations. Students can step into the roles of historical figures, such as the German Kaiser or the British Prime Minister, and navigate the strategic challenges they faced during that era. This immersive experience brings history to life, allowing students to develop a deeper understanding of the political, social, and economic factors that shaped the world at the turn of the 20th century.
Secondly, Diplomacy fosters critical thinking and strategic analysis skills. Players must make decisions that involve negotiating alliances, managing resources, and planning military tactics. These skills are essential for students of history and social studies as they learn to evaluate historical events, understand cause-and-effect relationships, and develop insights into the complexities of human society.
Moreover, the game emphasizes the social and interpersonal aspects of international relations. Players must communicate, form alliances, and influence each other through negotiation and persuasion. These skills are invaluable for students as they learn to navigate the complexities of human interaction, understand different perspectives, and develop their ability to collaborate and compromise.
Lastly, Diplomacy offers a versatile learning experience. The game has numerous variants and can be adapted to different regions and historical eras. Students can explore diverse contexts and gain a broader understanding of global history. They can apply their knowledge of specific historical events, cultural dynamics, and regional geopolitics to the game, enhancing their critical thinking and strategic skills in the process.
Party Machinery: Influencing Candidates' Paths to Office
You may want to see also
Frequently asked questions
Diplomacy is a strategic board game that models the realist view of international relations. It is a social and political game that requires players to negotiate, form alliances, and compete for dominance. The game is simple to learn but offers complex gameplay, making it a great choice for those who enjoy strategy and social interaction.
Diplomacy differs from most board wargames due to its negotiation phases and the absence of dice or random elements. Players spend time forming and betraying alliances, and the game focuses on social interactions and interpersonal skills. It also has simple rules for combat, making it a diplomatic simulation rather than a military one.
Diplomacy is typically played with seven players, each controlling a Great Power of Europe in the years before World War I. However, there are rules for games with fewer players or a set time limit. The game requires a large time commitment and works best when all players are committed to playing until the end.
The original Diplomacy map is set in Europe before World War I, but there are dozens of variant maps spanning different regions and eras. Some variants include Colonial Diplomacy, which is set during the Hundred Years' War, and Ard-Rí, which is based on pre-Christian Ireland. Players can also create their own maps and scenarios, adding to the versatility of the game.
Diplomacy is known for its ability to shape careers and even ruin friendships due to its competitive and manipulative nature. It has been played by politicians and is believed to provide good preparation for political careers. The game has also inspired books, strategy guides, and regular columns in magazines, showcasing its influence on popular culture and its ability to engage players beyond just the gameplay.

























