
When Diplomacy Fails is a game mode in Arma 2, a tactical shooter game by Bohemia Interactive. Players have posted queries about the game on forums, specifically regarding artillery activation, unit limits, and multiple human players in a squad. The game involves ordering squads, expanding headquarters, and calling artillery strikes. Players have also discussed porting the game mode to Arma 3, but coding differences and associated assets have made this challenging.
| Characteristics | Values |
|---|---|
| Respawn | Not implemented |
| Artillery | Available in the Communication > Call Support menu |
| Units | Limited to 11 units in total |
| Human players | Only possible to have human players as leaders of one of eight squads in each team |
| Support | Can be called by going to the map and clicking "Support" in the diary |
| Cost | $1,000 for an artillery strike |
| Portability | Not easily portable to ArmA3 due to associated assets and dodgy coding |
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What You'll Learn

Artillery activation
There are multiple methods to acquire and utilise artillery in the game. One way is to purchase a repair truck, which has the ability to construct a camp away from the base. This camp can then be upgraded to an FOB (Forward Operating Base) or an FSB (Forward Support Base). Upgrading to an FSB grants access to cheaper artillery, which is automatically manned.
Alternatively, a Player Commander with sufficient funds can construct artillery at town camps. This artillery is even more affordable than that of an FSB, but it is dedicated solely to town defence and cannot be used for artillery calls.
To call for artillery support, players can access the map and click on "Support" in the diary. Yellow markers will indicate the available support sites. Selecting a marker and then choosing a target location will initiate the fire mission. It is important to note that the artillery must be manned and present at the base or constructed camps for the support icon to appear.
Additionally, players can utilise the communications menu for a more dynamic targeting option. By clicking "Support" and then positioning the cursor on the desired target, the closest artillery battery will be directed towards that location. Adjustments to the fire mission can be made promptly if needed.
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Increasing the number of units
Strategies to Increase Unit Count:
- Switching Units: One way to manage more units is by utilising the F11 and F12 keys, which allow you to switch between different sets of units. This can help you control and command a larger force, even if they are organised into separate groups.
- Funds and Upgrades: Building up your funds can be an essential step towards increasing your units. With enough money, you can purchase a repair truck and take it away from your base to set up a firebase. This repair truck can then be used to construct a camp, which can be upgraded to an FOB (Forward Operating Base) or an FSB (Fire Support Base). Upgrading to an FSB is particularly beneficial as it enables you to construct mortars and artillery, providing additional firepower to your forces.
- Player Commander Function: As a Player Commander with funds, you can also construct artillery at town camps in High Command mode. These artillery units are cheaper than those at your base and will automatically be manned when enemies approach. While they cannot be used for arty calls, they bolster your defensive capabilities.
- Scripting: According to one source, the only way to increase the unit count beyond the imposed limit is by copying the mission over to a file and scripting it in. This method may require some technical expertise and modification of game files.
Additional Tips:
- Defensive Structures: Don't forget to utilise defensive structures to protect your base and the units stationed there. These structures can provide a strong advantage when facing opposing forces.
- Barracks and Vehicle Supply Points: Constructing barracks and vehicle supply points near your HQ allows you to buy soldiers, vehicles, and gear, further enhancing your military strength.
- Vehicle Service Points: Vehicle Service Points are crucial for resupplying and repairing your vehicles. They can help keep your forces mobile and ready for deployment.
By employing these strategies, you can effectively increase the number of units in "When Diplomacy Fails" in Arma 2, giving you more options for tactical manoeuvres and engagements.
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Multiple human players in a squad
"When Diplomacy Fails" is a multiplayer mission in Arma 2. The mission is Player versus Player (PvP) oriented and takes place on the Chernarus terrain. A maximum of twenty-four human or AI players can participate in the mission.
In Arma 2, players can choose from three sides: BLUFOR (USMC), REDFOR (Russian Armed Forces), and INDFOR (NAPA). The game is a blend of team-based multiplayer missions and real-time strategy, where players capture cities to gain resources (supply points) and money.
Regarding having multiple human players in one squad, it seems that it is not possible to have human players in the same squad. Players can only be leaders of one of the eight squads in each team but cannot be assigned to another squad. This limitation may be due to the game's design, which focuses on squad-level tactics and coordination between squad leaders rather than individual squad coordination.
However, some players have expressed interest in this feature, and it is possible that mods or custom scripts could be created to enable multiple human players in a squad. It is worth noting that the information provided is based on the sources available and may not reflect the most recent updates or changes to the game.
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HQ expansion
In Arma 2, the "When Diplomacy Fails" game mode offers players a unique and challenging experience. One of the key aspects of this mode is the ability to establish and expand a headquarters (HQ). Here are some details and instructions related to the HQ expansion in "When Diplomacy Fails":
Establishing a Stronghold
The first step towards success in "When Diplomacy Fails" is establishing a well-fortified HQ. This serves as the nerve center of your operations, where you can coordinate your squads and plan your strategies. It is essential to choose a strategic location for your HQ, considering factors such as defensibility, proximity to resources, and ease of communication with your squads.
Expanding Your Influence
Once your HQ is established, it's time to expand your influence and strengthen your position. This involves deploying your squads effectively to secure key areas, gather resources, and gain a tactical advantage over your opponents. Expanding your HQ's reach allows you to control more territory and access additional resources, which can be crucial for your success in the game.
Managing Resources and Reinforcements
Expanding your HQ requires careful management of resources and reinforcements. You will need to ensure that your squads are well-equipped and supplied to maintain their effectiveness in the field. This includes acquiring and allocating weapons, ammunition, vehicles, and medical supplies efficiently. Additionally, you may need to call for reinforcements if your squads incur casualties or if the mission requirements change.
Strategic Decision-Making
As the commander, you must make strategic decisions that impact the outcome of the game. This includes deciding when and where to expand your HQ, allocating resources effectively, and coordinating your squads to achieve specific objectives. Effective communication and quick decision-making are crucial for success.
Customization and Adaptability
"When Diplomacy Fails" offers a high level of customization and adaptability in terms of gameplay. Players can customize their squads, choose different unit types, and adapt their strategies based on the evolving situation. This flexibility allows for a dynamic gameplay experience, where players can experiment with different tactics and approaches to achieve their objectives.
Expanding your HQ in "When Diplomacy Fails" requires a combination of strategic thinking, resource management, and effective squad coordination. Players must make thoughtful decisions, adapt to changing circumstances, and leverage the unique abilities of their squads to succeed in this challenging game mode.
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Porting to Arma 3
Porting Arma 2 content to Arma 3 can be done by following these steps:
- Create a new folder in your Arma 3 directory (typically C:\Program Files (x86)\Steam\steamapps\common\Arma 3) and name it "@Arma".
- Navigate to your Arma 2 directory (usually C:\Program Files (x86)\Steam\steamapps\common\Arma 2) and copy the "AddOns" folder.
- Paste the "AddOns" folder into the "@Arma" folder you created in the Arma 3 directory.
- Delete specific files from the copied "AddOns" folder to ensure compatibility with Arma 3. For example, deleting the "anims" file is necessary to avoid issues with the walking animation.
- Right-click on Arma 3 in Steam, select "Properties", then set the launch option to "-mod=@Arma".
- Launch Arma 3. It may take longer to reach the main menu due to the increased load time.
- Access the editor from the main menu to begin placing objects and units on the map. Ensure that you have a playable unit placed first.
- To place empty vehicles, change the "Side" (BLUFOR/OPFOR/Civilians/Independent) to "Empty".
- Choose vehicles, planes, etc. under the "Class" option.
It is important to note that spawning Arma 2 characters in Arma 3 may cause the game to crash. Additionally, some Arma 2 vehicles may also lead to crashes.
While the process may have been simpler during the Arma 3 Alpha/Beta days, it is still possible to port certain Arma 2 mods to Arma 3 with some adjustments. For instance, one user successfully ported an A2 Harrier into A3 with minor edits to the config.
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Frequently asked questions
No, there are a bunch of associated assets that would have also had to be ported over, and the Arma 2 version's coding is dodgy enough that it would be better to remake Warfare natively in Arma 3.
Once manned artillery is present at the base or constructed camps, the icon appears on the screen showing the support available. You can call an artillery strike if you have the funds by going to the map and clicking "Support" in the diary.
No, after 11 units total the game won't let you produce more, saying "Can't reinforce".
No, it seems that human players can only be leaders of one of eight squads in each team and cannot be assigned to another squad.
DUWS is the only similar game mode that is known, but it only lets you play as Blufor.

























