
In the video game Castlevania: Dawn of Sorrow, Constitution, abbreviated as CON, is a statistic that generally refers to the character's natural defense. The higher the CON, the more it improves the character's Defense (DEF) stat. In Aria of Sorrow and Nintendo DS games, including Dawn of Sorrow, for every 2 points of CON earned, the character gains +1 DEF. However, spikes will do more damage the higher the CON stat is. While some players may consider the Constitution stat less important, it adds a layer of strategy to the game, especially in tough fights where managing it can be crucial for survival.
| Characteristics | Values |
|---|---|
| Statistic | Recurring |
| Abbreviation | CON |
| Type | Natural defense |
| Calculation | The character's CON + armour strength = Defense (DEF) stat |
| DEF Calculation | For every 2 points of CON, the character gains DEF +1 |
| Spikes | The higher the CON, the more damage spikes will do |
| Enchanted Souls | White Dragon, Quezlcoatl, Gorgon, Dead Crusader |
| Accessories | N/A |
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What You'll Learn

Constitution (CON) is a recurring statistic in the Castlevania series
Constitution, generally abbreviated as CON, is a recurring statistic in the Castlevania series. It was first introduced in the role-playing game Symphony of the Night, alongside other attributes such as Strength, Intelligence, Luck, Attack, and Defense. Since then, it has become a staple in "Metroidvania"-style games.
In Castlevania, CON is typically a character's "natural" defence, and their Constitution plus their armour's strength make up their Defence (DEF) stat. For every 2 points of CON earned, the character gains +1 DEF. For example, in Aria of Sorrow, the formula for calculating Alucard's DEF bonus given by his CON is: y * 8 + x, where x is his natural CON and y is the bonus CON given by his equipment.
However, in Aria of Sorrow, spikes deal more damage the higher the CON stat is. Therefore, removing equipped armour or enchanted souls that boost CON can reduce damage taken from spikes, which is useful for navigating areas filled with such hazards.
While CON generally relates to physical defence, it can also be used strategically in tough fights to preserve health. For example, using "pots" before losing constitution can help to maintain health during boss fights, reducing the need to rely on potions constantly.
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It is the character's natural defence
In the Castlevania series, Constitution, generally abbreviated as CON, is a recurring statistic that often serves as the character's "natural" defence. It is one of the role-playing game mechanics introduced in Symphony of the Night, along with other attributes like strength, intelligence, luck, attack, and defence.
In Aria of Sorrow and the Nintendo DS games, including Dawn of Sorrow, for every 2 points of CON earned, the character gains +1 to their Defence (DEF) stat. This means that the character's Constitution and their armour's strength collectively contribute to their overall Defence stat.
However, it is important to note that spikes will inflict more damage the higher the character's CON stat is. Therefore, removing equipped armour or accessories that boost CON can be a strategic choice when traversing areas filled with spikes or similar environmental hazards.
While some players may view Constitution as an unnecessary or rarely used mechanic, it can provide an additional layer of strategy in certain situations. For example, in boss fights or challenging areas, maintaining a high Constitution can be crucial for survival.
Ultimately, Constitution serves as a natural defence buffer that complements the character's armour and equipment, contributing to their overall Defence stat and influencing their resilience in combat.
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It made its debut in Symphony of the Night
Constitution, generally abbreviated as CON, is a recurring statistic in the Castlevania series. It first appeared in the role-playing game Symphony of the Night, alongside Strength, Intelligence, Luck, Attack, and Defense. Since then, it has become a staple in "Metroidvania"-style games.
Constitution is a character's "natural" defence, and their CON plus their armour's strength equals their Defence (DEF) stat. In Aria of Sorrow and the Nintendo DS games (Dawn of Sorrow, Portrait of Ruin, and Order of Ecclesia), for every 2 points of CON earned, the character gains +1 DEF.
In Aria of Sorrow, spikes deal more damage the higher the CON stat is. Therefore, removing equipped armour or enchanted souls that boost CON will reduce damage taken from spikes. This can be useful when navigating areas filled with environmental hazards, such as the pendulum room in the Clock Tower leading to the Burtgang.
While CON improves defence for Alucard, it does not level up for Richter Belmont and Maria Renard, making them more vulnerable in terms of defence. Alucard's DEF bonus given by his CON can be calculated using a formula: in which 'x' is his natural CON, and 'y' is the bonus CON from his equipment. To calculate his DEF bonus, multiply 'y' by 8 and then add 'x' (if the result is negative, replace it with 0).
Constitution adds a layer of strategy to the game, acting as an HP shield. While it may seem irrelevant most of the time, there are situations where it becomes crucial, such as when facing a boss without access to shards or rift options. In these cases, players must rely on their constitution to survive.
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In Aria of Sorrow and Nintendo DS games, for every 2 points of CON, the character gains +1 DEF
Constitution, often abbreviated as CON, is a recurring statistic in the Castlevania series, including Aria of Sorrow and the Nintendo DS games Dawn of Sorrow, Portrait of Ruin, and Order of Ecclesia. It is the character's ""natural" defense, and their Constitution plus their armour's strength make up their Defense (DEF) stat.
In Aria of Sorrow and the aforementioned Nintendo DS games, for every 2 points of CON earned, the character gains +1 DEF. This means that the character's defense increases by 1 point for every 2 points of Constitution they have.
In Aria of Sorrow, spikes will always be a threat to the player, dealing more damage the higher their CON stat is. Therefore, removing equipped armour or enchanted souls and accessories that boost CON can reduce damage taken from spikes, which is useful for traversing areas filled with these hazards, such as the pendulum room in the Clock Tower leading to the Burtgang.
Constitution first appeared in the role-playing game mechanics introduced in Symphony of the Night and has since become a staple in "Metroidvania"-style games. It improves the character's defense and, along with other stats like strength, intelligence, luck, attack, and defence, adds a layer of strategy to the game.
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CON increases physical defence
Constitution, abbreviated as CON, is a recurring statistic in the Castlevania series, including Aria of Sorrow and its Nintendo DS sequel, Dawn of Sorrow. It represents the character's "natural" defence, and their Constitution plus their armour's strength make up their overall Defence (DEF) stat.
In Aria of Sorrow and Dawn of Sorrow, for every 2 points of CON earned, the character gains +1 DEF. This means that increasing your CON will increase your physical defence.
However, it is important to note that spikes will do more damage the higher your CON stat is. Therefore, removing equipped armour or enchanted souls that boost CON can reduce damage taken from spikes, which is useful when navigating areas filled with these hazards, such as the pendulum room in the Clock Tower in Aria of Sorrow.
Additionally, while CON improves the character's defence, it does not affect their vulnerability to certain types of damage, such as that inflicted by spikes. In Aria of Sorrow, spikes will always pose a threat to the player, and the damage they inflict increases with higher CON.
Overall, while CON plays a crucial role in determining the character's defence in Castlevania: Dawn of Sorrow, it is important to consider its impact on specific types of damage and the strategies that can be employed to mitigate their effects.
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Frequently asked questions
Constitution, generally abbreviated as CON, is a recurring statistic in the Castlevania series. It is the character's "natural" defence, and their Constitution plus their armour's strength make up the Defense (DEF) stat.
For every 2 points of CON earned, the character gains +1 DEF.
Increasing your Constitution improves your character's overall defence. This can be beneficial when traversing areas filled with environmental hazards, such as the pendulums room in the Clock Tower in Aria of Sorrow.
In certain situations, such as boss fights, it is important to have a sufficient amount of Constitution. Use your pots before you lose your Constitution to keep it from draining. Additionally, you can ask a cook in town to give you a meal to restore your Constitution, but this is limited to one per play session.
While Constitution can provide defensive benefits, it is not always necessary. In most cases, you can wander into shards and restore your Constitution without much effort. However, in rare situations, you may find yourself unable to find shards, making Constitution irrelevant. Additionally, spikes will do more damage the more CON you have.

























