
In Dungeons and Dragons, a character's Constitution score is an important measure of their physical endurance and health. It determines their available pool of hit points, which represents their ability to withstand damage and avoid unconsciousness. Constitution also influences their resistance to poison, disease, exhaustion, and other physical challenges. A character with a high Constitution can endure longer periods without food, water, or sleep. While some players may consider Constitution a dump stat, prioritizing other attributes, a low Constitution score can make a character fragile and vulnerable to quick defeat in combat. Thus, Constitution plays a crucial role in shaping a character's survival capabilities and overall effectiveness in the game.
| Characteristics | Values |
|---|---|
| Description | Represents a character's health, stamina, and vital force |
| Represents a character's physique, toughness, health and resistance to disease and poison | |
| Represents a character's ability to endure pain, to take damage without falling unconscious, to resist the effects of poison, disease, and other physical maladies, to hold your breath, to travel long distances without rest, and to go without sleep for extended periods | |
| Importance | One of the most important abilities in Dungeons & Dragons |
| Identified as important to every character in the 2014 Player's Handbook | |
| Every character needs it in one way or another | |
| Saving throws | Determines saving throws related to poison, cold, exhaustion, and so on |
| Used for practically every situation in which a character needs to resist a physical effect, such as poison, disease, and exhaustion | |
| Hit points | All characters gain additional hit points from Constitution |
| A character's Constitution score contributes to their maximum number of hit points | |
| A higher Constitution means more hit points | |
| A character's Constitution modifier contributes to their number of healing surges per day | |
| A Constitution bonus increases a character’s hit points | |
| Fortitude | Fortitude saves involve a character's resistance to an effect that directly attacks their health, stamina, or soul |
| Fortitude is based on strength or constitution |
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What You'll Learn

Constitution determines a character's health and stamina
Constitution (CON) is one of the most important abilities in Dungeons & Dragons. It determines a character's health and stamina, influencing their toughness, endurance, and resistance to disease and poison. A character with a higher Constitution score will have more hit points (HP), indicating their ability to endure damage without falling unconscious.
The Constitution score impacts a character's ability to withstand physical effects, such as poison, disease, and exhaustion. It also affects their recovery rate, with higher scores leading to faster HP regeneration. Additionally, Constitution contributes to certain class and species abilities, making it beneficial for all player characters. For example, a Barbarian with a high Constitution score can utilise the Relentless Rage feature to resist death when their HP drops to zero.
Constitution also plays a crucial role in saving throws, particularly in situations where a character needs to resist physical or mental effects. These include saving throws against poison, cold, and exhaustion, as well as those related to mental dominance, confusion, stress, and insanity. A character's Constitution modifier can further enhance their performance in these situations.
The importance of Constitution is highlighted in its impact on a character's longevity and resilience. Characters with higher Constitution tend to suffer less from a lack of food, are more resistant to diseases and poisons, and can endure longer in combat. This makes Constitution a valuable asset for all characters, regardless of their class or main stat.
In summary, Constitution is a vital ability in Dungeons & Dragons that determines a character's health and stamina. It influences their toughness, endurance, resistance to adverse effects, and recovery rate. Constitution saving throws are essential for resisting various threats, and the ability's impact on hit points directly affects a character's survivability and combat effectiveness. Therefore, Constitution is a key consideration for players when creating competent and resilient characters.
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It increases a character's hit points
Constitution is one of the most important abilities in Dungeons & Dragons. It represents a character's health, stamina, and vital force. A character's Constitution score contributes to their maximum number of hit points. The higher a character's constitution, the more hit points that character will have.
Constitution also affects a character's ability to endure pain, take damage without falling unconscious, and resist the effects of poison, disease, and other physical maladies. It is also important for saving throws and fatigue-based general checks. For example, a character with a high Constitution score may be able to hold their breath longer, travel longer distances without rest, or go without sleep for extended periods.
The number of hit points a character has is determined by their class or race, as well as their Constitution score. Hit points are reduced whenever a character takes damage. In the original D&D game, a character died when their hit point total reached 0.
Constitution saving throws are used in situations where a character needs to resist a physical effect, such as poison, disease, or exhaustion. For example, when a spellcaster is hit during combat, they need to make a Constitution save to maintain their concentration on a spell.
Having a high Constitution score can also provide other benefits to a character. For example, characters with higher Constitution tend to suffer less from a lack of food, fight off diseases and poisons more easily, and last longer in combat.
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It helps resist poison, disease, and other physical maladies
Constitution is one of the most important abilities in Dungeons & Dragons. It is a term that encompasses a character's health, stamina, physique, toughness, and resistance to disease, poison, and other physical maladies. A character with a high constitution score will be able to resist poison, fight off diseases, and endure other physical hardships more effectively.
Constitution determines a character's ability to resist the effects of poison. For example, when a spellcaster is hit during combat, they need to make a Constitution save to maintain their concentration and keep their spells active. The save DC for poison varies by type, but it is always Constitution-based.
Constitution also helps a character resist diseases. Characters with higher Constitution scores tend to be better able to fight off diseases. This is especially important when adventuring in areas where diseases are prevalent or when facing enemies that utilise disease as a weapon.
In addition to poison and disease resistance, Constitution aids in resisting other physical maladies. This includes a character's ability to endure pain, go without food, travel long distances without rest, hold their breath, and resist exhaustion. Goliaths with Stone Giant ancestry, for example, can use Constitution to reduce the damage they take. Whenever they take damage, they can reduce it by 1D12 plus their Constitution modifier.
Constitution is vital for all characters as it increases their hit points (HP) and HP recovery. It also contributes to some class and species abilities, such as the Barbarian's Relentless Rage feature, which allows them to resist dying when their HP drops to zero by making a Constitution save.
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It is important for saving throws
Constitution, or Con, is a key ability for a character in D&D, representing their health, stamina, and vital force. It is important for saving throws as it directly affects a character's ability to resist harm from various sources, including poisons, diseases, spells, and other physical or magical effects.
Saving throws are made when a character is at risk of harm from extraordinary means, and Constitution plays a crucial role in determining the outcome of these rolls. A character with a higher Constitution score will have a better chance of succeeding at saving throws related to their physical well-being. For example, a character with a high Constitution may be able to resist the effects of poison or disease, while a character with a low Constitution may fail the saving throw and suffer debilitating conditions.
Constitution also influences a character's hit points (HP) and healing surges. The higher a character's Constitution, the more hit points they will have, increasing their ability to withstand damage. Additionally, a character's Constitution modifier contributes to the number of healing surges they can perform per day. This is important for saving throws as it allows characters with higher Constitution to recover from damage more effectively.
Constitution saving throws are also crucial for spellcasters. When a spellcaster is injured during combat, they must make a Constitution saving throw to maintain concentration on their spell. Failing this saving throw could result in the loss of a powerful spell. As a result, spellcasters often seek ways to boost their Constitution saves to ensure the success of their spells.
In addition to its direct impact on saving throws, Constitution also affects a character's ability to perform certain feats and class features. For example, the Dragonborn's breath weapon and the Goliath's Stone Giant ancestry abilities are influenced by their Constitution modifier. Therefore, Constitution becomes important for saving throws indirectly through its impact on these abilities, which can provide defensive bonuses or modify the outcome of saving throws.
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Constitution is a key ability for endurance skill checks
Constitution (CON) is a key ability for endurance skill checks. It represents a character's health, stamina, and vital force. A character with a higher Constitution score will have more hit points (HP), indicating their ability to endure pain and take damage without falling unconscious.
Constitution also determines a character's resistance to poison, disease, and other physical maladies, as well as their ability to hold their breath, travel long distances without rest, and go without sleep for extended periods. It is important for all player characters, as it affects their hit points and healing surges. The character's Constitution modifier contributes to their number of healing surges per day and their Fortitude defense.
A character's Constitution score also has an impact on their saving throws, which are made when a character would come to harm from extraordinary means such as poisons or magical compulsions. Constitution saving throws are used in situations where a character needs to resist a physical effect, such as poison, disease, or exhaustion.
Additionally, Constitution is important for spellcasters, as it affects their Concentration checks. While Constitution does not govern any skills directly, it is still considered one of the most important abilities in Dungeons & Dragons, as it provides benefits to all characters.
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Frequently asked questions
Constitution represents a character's health, stamina, and vital force.
Constitution is important because it determines a character's hit points (HP) and their ability to recover HP. It also determines their resistance to poison, disease, exhaustion, and other physical maladies.
A character's Constitution score contributes to their maximum number of hit points. A higher Constitution score results in more hit points.
Constitution determines a character's ability to make saving throws related to poison, disease, exhaustion, and other physical threats. A higher Constitution score improves their chances of succeeding at these saves.
Yes, a low Constitution score can make a character more susceptible to the effects of poison, disease, and exhaustion. It can also result in lower hit points and slower HP recovery.

























