The Outer Worlds: Exploring The Definition Of Drugs

what constitutes as drugs in the outer worlds

The Outer Worlds is a single-player first-person sci-fi RPG with a unique mechanic called flaws. This mechanic allows players to voluntarily take on character traits that come with both benefits and negative effects. One of these flaws is Drug Addiction, which can be triggered by consuming too many drugs or other addictive substances, such as alcohol or cigarettes. This flaw leads to lower accuracy, reduced health, and higher vulnerability to de-buffs. Players with this flaw must manage their use of addictive substances to prevent their characters from becoming dependent on them. While the specific details of what constitutes a drug in the game are unclear, substances such as Adreno and Dervish Mist are considered drugs.

Characteristics Values
Drug Addiction A flaw that leads to players suffering from lower accuracy and reduced health, as well as higher vulnerability to other de-buffs.
Cause Taking too many drugs
Effect Suffering from withdrawal if you go too long without another hit
Cure Not specified, but Adreno is a drug used to cure withdrawal
Other Flaws Acrophobia, Paranoid, Nyctophobia, Food Addiction, etc.

cycivic

Adreno

The Emergency Medicinal Inhaler is a device that can further utilize Adreno. The inhaler can hold up to four types of consumable drugs, including Adreno, and allows the player to activate all the drugs simultaneously. This provides a convenient way to treat injuries and enhance abilities during gameplay.

It is worth noting that Adreno can contribute to the Drug Addiction flaw in the game. This flaw is a negative attribute that players can choose to accept or reject, and it is triggered by excessive drug use. While Adreno is a useful tool, players should be mindful of its potential to lead to in-game addiction if used too frequently.

Overall, Adreno plays a significant role in The Outer Worlds, offering players a way to recover health and stay resilient in the face of challenges. Its availability and effectiveness make it a valuable asset in the game.

cycivic

Inhaler drugs

To unlock the ability to use consumables in the inhaler, players must invest skill points in the Tech skill, found under the Medical tab. The first slot is unlocked at 20 skill points, with subsequent slots unlocking every 20 levels after that, until the final slot is reached at level 80. Players can add consumables to the inhaler by accessing their inventory and placing desired items on the inhaler's consume list.

The variety of boosts gained from the inhaler depends on the drugs mixed into it. When the inhaler runs out of consumables, it will automatically reload with another stock of the same type, if available. Increasing the Medical skill unlocks more drug-mixing slots, allowing for greater variety in the consumables used. Additionally, improving the Determination score enables the player to heal their companions when using the inhaler, with higher scores increasing the amount of healing received.

The inhaler is not just a convenient way to heal but also a strategic tool, as players can mix and match consumables to create specific effects. This versatility can be particularly useful in combat situations, providing players with an edge as they can quickly restore health and enhance their abilities on the go.

cycivic

Dervish Mist

In the game, consumables are items that players can use to gain special effects, which are particularly useful for exploration and battle. Consumables can include medical supplies, food, and drinks, in addition to drugs.

Drug addiction is a flaw in The Outer Worlds. Flaws are negative attributes that can be acquired by players, who have the option to accept or reject them. If a flaw is accepted, it is permanently applied to the player's stats. Taking drugs can lead to addiction, and the addiction flaw will be triggered if the player consumes two or more drugs at once or consumes drugs too many times.

cycivic

Stimpak

In the game The Outer Worlds, Stimpak is a healing item that can be used in conjunction with the Inhaler, which is a quick-button healing mechanism. The Inhaler allows players to load in different aid items, with more options becoming available at higher ranks.

In The Outer Worlds, players can become addicted to drugs, which is classified as a "Flaw". Flaws are negative attributes that are offered to players, who can choose to accept or reject them, with the attribute being permanently applied to the player's stats if they choose to accept.

Hobbes' Influence on the Constitution

You may want to see also

cycivic

Alcohol and cigarettes

In the Outer Worlds, players can acquire flaws, which are negative attributes that can be applied to a player's stats. One such flaw is Drug Addiction, which can be triggered by consuming too many addictive substances, such as alcohol and cigarettes. While alcohol is specifically mentioned as an addictive substance in the game, it is not clear if cigarettes are also considered drugs. However, it is implied that smoking is possible in the game, as one of the flaws mentioned is "Nyctophobia," or fear of the night or darkness, which can be triggered by entering restricted areas too often, such as smoking areas.

The Drug Addiction flaw can lead to lower accuracy, reduced health, and higher vulnerability to de-buffs for players. It can also make it easier for players to trigger other addictions, such as food addiction, which can cause negative status effects such as reduced movement speed and lower health regeneration.

While the game does not explicitly state that cigarettes are considered drugs, it is likely that they are included in the category of addictive substances that can trigger the Drug Addiction flaw. This is consistent with the game's unique flaw mechanic, which allows players to voluntarily take on character traits with both benefits and negative effects, adding to the game's interest and uniqueness.

It is worth noting that the Outer Worlds is a single-player first-person sci-fi RPG, and as such, the impact of flaws may be designed to add to the narrative experience rather than solely for gameplay purposes. This could explain why substances like alcohol and cigarettes are included as potentially addictive and flaw-inducing, as it adds to the depth of the game world and the player's experience within it.

Overall, while there is no definitive statement that cigarettes are considered drugs in the Outer Worlds, the game's mechanics and narrative focus suggest that they are likely to be included as substances that can lead to addiction and the acquisition of flaws, similar to alcohol.

Frequently asked questions

In The Outer Worlds, players can voluntarily take on character traits or "flaws" that come with benefits and negative effects. One of these flaws is Drug Addiction, which can be triggered by consuming too much alcohol, cigarettes, or other addictive substances. Adreno is considered a drug in the game, and players generally use other drugs via an inhaler.

The Drug Addiction flaw leads to lower accuracy, reduced health, and higher vulnerability to other de-buffs. Players must manage their use of addictive substances to ensure their character doesn't become dependent on them.

The Drug Addiction flaw is considered one of the worst flaws in The Outer Worlds due to its negative effects on gameplay. However, some players have reported that it can be managed fairly well and is not as bad as other flaws such as Food Addiction or Nyctophobia (fear of the night or darkness).

Written by
Reviewed by

Explore related products

Share this post
Print
Did this article help you?

Leave a comment