
Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and commercially released in the US in 1959. The game is set in Europe in the years leading up to World War I, and players control the armed forces of major European powers. The objective is to conquer other players' supply centers, allowing players to produce more units and ultimately defeat their opponents. While the board game can be purchased, there are also online versions available, such as webDiplomacy and playDiplomacy.com, which offer a multiplayer web implementation of the game. Some players have also suggested using apps like jDip, Vassal, or Tabletop Simulator to play the game without purchasing the physical version.
| Characteristics | Values |
|---|---|
| Number of Players | 2-7 |
| Game Type | Strategic board game |
| Game Elements | No dice or other elements that produce random effects |
| Setting | Europe in the years leading to the First World War |
| Objective | Be the first nation to own half of the supply centers in the game |
| Platforms | webDiplomacy, playDiplomacy, Steam, jDip, Vassal, Tabletop Simulator |
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What You'll Learn

Play Diplomacy online
Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959. It is set in Europe in the years leading up to World War I. The game is played by two to seven players, each controlling the armed forces of a major European power. The objective is to move your few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map. These supply centers allow players who control them to produce more units.
There are several ways to play Diplomacy online without buying the physical game. One option is to use a website such as webDiplomacy, which offers a multiplayer web implementation of the game. Another option is to use a platform like PlayDiplomacy.com, which provides a web version of the classic Diplomacy board game. These websites allow users to play the game against AI opponents or join live games with other players.
In addition to these websites, there are also apps and software that can be used to play Diplomacy online. For example, the Board & Card Games Stack Exchange community mentions jDip, Vassal, and Tabletop Simulator as potential options. These tools may offer more flexibility in setting up games and controlling the gameplay experience.
When playing Diplomacy online, it is important to prioritize safety and security, just like with any other online activity. This is especially important when interacting with other players or joining live games.
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Play Diplomacy offline
If you want to play Diplomacy offline without buying the board game, you can try using a digital version of the game. There are several apps and websites that offer the game, such as webDiplomacy and PlayDiplomacy.com, which provide a multiplayer web implementation of the turn-based strategy game. These platforms allow you to play against AI opponents or join live games with other players. Additionally, you can explore options like Vassal, Tabletop Simulator, or play-by-email games using Vassal save states. These alternatives give you full control over the game and can be a good choice if you're looking for a manual, offline experience.
It is worth noting that Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and commercially released in the United States in 1959. It is set in Europe before World War I, and players control the armed forces of major European powers. The game is known for its negotiation phases, where players form and break alliances, and the absence of dice or random elements. The objective is to be the first nation to own half of the supply centers, allowing players to build new units and gain strategic advantages.
When playing offline, it is important to have a clear understanding of the rules and mechanics of the game. Each player controls a few starting units and aims to defeat others to gain possession of strategic cities and provinces marked as "supply centers." These supply centers provide the ability to produce more units. The game involves two types of units: armies and fleets, both having equal strength. Armies move and attack on land, while fleets can move and attack in coastal or open sea areas, also convoying armies across seas.
Additionally, the concept of \"support\" is crucial in the game. Units cannot attack and advance without help from other units. When a unit is supported, it gains increased strength, and a successful attack allows it to move into the target province. If a unit is defeated, it must retreat or be disbanded. Players write down their orders simultaneously, and no prior discussion or diplomacy is allowed during this phase.
To enhance your offline gameplay experience, you can refer to online resources that provide official rules and strategies for the game, such as "UltraBoardGames" and "webDiplomacy." These websites offer detailed explanations of game mechanics, including movement, support, and conflict resolution, ensuring that you and your friends can play the game effectively without purchasing the physical version.
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Understand the rules of the game
Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959. It is set in Europe in the years leading up to World War I, and the objective is to be the first nation to own half of the supply centers in the game. The game is played by two to seven players, each controlling the armed forces of a major European power. Each player aims to move their few starting units and defeat those of others to gain possession of strategic cities and provinces marked as "supply centers" on the map. These supply centers allow players to produce more units.
There are two types of units: armies and fleets. An army can move and attack other units on land, while a fleet can move and attack other units on the coast or in the open sea. A fleet can also transport armies across sea territories by convoying. Units on the board can either move, hold, or support other units. A unit that is holding will always repel an attacking unit, as long as the attacking unit is unsupported. No unit is stronger than another, and a unit cannot attack and advance without help. This help is called "support." If an attack is successful, the attacking unit will move into that target province, and the unit that was attacked will be defeated and dislodged from the province. The dislodged unit must then retreat or be disbanded. Support can be offensive or defensive and can be given to a fellow unit or another player's unit. By supporting each other, units gain increased strength.
To play the game, each player writes down their orders, which are then revealed simultaneously. No discussion or diplomacy is allowed during the writing. The type of unit is written first ("A" for army or "F" for fleet), followed by the province they occupy, and then the order (Hold, Move, Support, Convoy). After that, a target province can be specified. For example, A Paris-Picardy means that an army must move (attack) from Paris to Picardy. An army can move into an adjacent inland or coastal province but not into the water.
There are also several variants of Diplomacy that have been created and played without being commercially published. These include settings such as the ancient and Renaissance world, with new maps and rules, or variations on the original game, such as the Fleet Rome variant.
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Know the units and their strengths
In Diplomacy, a strategic board game set in Europe in the years leading up to World War I, players aim to move their units and defeat opponents to gain control of a majority of the strategic cities and provinces marked as "supply centers" on the map. These supply centers are key to producing more units. Each player controls the armed forces of a major European power, or multiple powers if there are fewer than seven players.
There are two types of units in Diplomacy: fleets and armies. An army unit can move and attack other units on land, while a fleet unit can move and attack other units on the coast or in the open sea. Fleets also have the ability to transport armies across sea territories by convoying. It is important to note that no army or fleet is inherently stronger than another. When two units try to move into the same territory without any support, they will both be unsuccessful, resulting in what is called a "bounce."
To successfully conquer supply centers, coordination and support from other units are crucial. A single unit may struggle to conquer a supply center on its own due to the presence of enemy units defending their positions. However, a unit that is holding its ground will successfully repel an attacking unit, as long as the attacker is unsupported. Additionally, if a fleet is attacked by an unsupported unit, it can repel the attack and still fulfil its role in the convoy. On the other hand, if a fleet is targeted by a supported unit, it will be unable to fend off the attack, resulting in a broken convoy and immobilizing any armies it was transporting.
The game's dynamics allow for various strategies and alliances, with players forming and breaking alliances to gain an advantage. The ability to negotiate, make deals, and betray other players at the right time is a key aspect of the game. Players must be strategic and diplomatic in their pursuit of conquering Europe and claiming victory.
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Learn from other players' experiences
Learning from other players' experiences is a great way to improve your gameplay and get better at Diplomacy. Here are some insights and tips from players who have shared their strategies and thoughts about the game:
Many players have highlighted the importance of negotiation and diplomacy in the game. Diplomacy is not just the name of the game but also a key mechanic. Players need to form alliances, negotiate, and sometimes betray their allies to gain an advantage. This constant negotiation and double-dealing is what makes the game exciting and engaging for many. As one player puts it, "The most skillful negotiator will climb to victory over the backs of both enemies and friends. Who do you trust?"
Some players have also pointed out that luck plays no part in Diplomacy. It is a game of strategy, cunning, and cleverness. A player's ability to outwit their opponents through negotiation and tactical gameplay is what leads to success. This aspect of the game has been praised by many, including game designer Jon Freeman, who called Diplomacy "probably the most famous wargame in existence."
Another important aspect of the game is the ability to adapt and adjust your strategy on the fly. Elite players often share stories of games they didn't win but still enjoyed because they were able to navigate a challenging position or make a remarkable comeback. Diplomacy is not just about having a fixed strategy but also about reacting to the moves of other players and adjusting your tactics accordingly.
Additionally, players have emphasized the importance of communication in the game. Diplomacy is not just about what happens on the board but also about the conversations and negotiations that take place between players. For example, Austria and Germany are often under pressure to communicate with other powers on the board to avoid becoming easy targets for attack. Effective communication can help players form alliances and make strategic decisions together.
Lastly, players have also shared their thoughts on the impact of the game on their real-life skills. Some have noted that the game can be a good preparation for careers in politics or international relations, as it teaches negotiation, strategy, and the ability to influence others. However, it's important to remember that the game can sometimes lead to strained relationships, as it involves a lot of manipulation and betrayal. As one player cautions, "Diplomacy is famous for ending friendships."
By learning from the experiences and insights of these players, you can gain a deeper understanding of the strategies, social dynamics, and overall spirit of the game.
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Frequently asked questions
You can play Diplomacy online on websites such as webDiplomacy, playDiplomacy, and jDip. You can also play it on Steam, but the name of the game is "Diplomacy is Not an Option".
You can play Diplomacy offline by using apps such as Vassal or Tabletop Simulator.
Diplomacy is a strategic board game set in Europe in the years leading to World War I. The game is played by two to seven players, each controlling the armed forces of a major European power. Each player aims to move their few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map. These supply centers allow players to produce more units. Units can be fleets or armies. An army can only move and attack other units on land, while a fleet can move and attack other units in the sea.
Luck plays no part in Diplomacy. Cunning, cleverness, and perfectly-timed betrayal are the tools needed to outwit your fellow players. The most skillful negotiator will climb to victory over the backs of both enemies and friends.

















