
Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and commercially released in the United States in 1959. The game is set in Europe in the years before World War I, and players represent countries with armies that they can move to gain control of the continent. To make the game as fun as possible, it is important to prepare and familiarise yourself with the rules beforehand. It is also beneficial to appoint someone to keep track of time, as the game can take a long time to finish. Additionally, players should be chosen carefully, as the ideal Diplomacy player has a long attention span, enjoys debating, and is not afraid of social repercussions. Finally, it is important to remember that the game is meant to be fun and competitive, and players should not take things personally.
| Characteristics | Values |
|---|---|
| Number of players | 2-7 players |
| Player attributes | Long attention span, enjoys debating, not too loud, not afraid of social repercussions |
| Time | Set a time limit and appoint a referee to keep track of time |
| Rules | Rehearse the rules in advance |
| Game style | Negotiation phases, no dice, no random effects, no turns, players secretly write down their moves after a negotiation period |
| Player actions | Form and break alliances, spread disinformation, forge pacts, betray other players, share intelligence, help other players |
| Game setting | 1901 Europe plus Turkey, Syria and North Africa |
| Game objective | Control a majority of strategic cities and provinces marked as "supply centers" |
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What You'll Learn
- Choose the right players: those with a long attention span, who love to debate and aren't afraid of social repercussions
- Prepare: know the rules and consider some strategies in advance
- Appoint a referee to keep track of time
- Embrace the versatility: try different maps and variants
- Don't take it too seriously: remember it's just a game and have fun

Choose the right players: those with a long attention span, who love to debate and aren't afraid of social repercussions
Choosing the right players is essential to making the board game Diplomacy as fun as possible. Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959. It is set in Europe in the years leading up to World War I, and players control the armed forces of major European powers. The game involves negotiation phases, where players form and break alliances, and there is no dice or other elements that produce random effects.
The ideal Diplomacy player has a long attention span, loves to debate, and isn't afraid of social repercussions. They should be able to focus on the game for an extended period and not get annoyed or easily distracted. Diplomacy is a complex and nuanced game, and players need to be able to think strategically and tactfully. Players who are susceptible to peer pressure or easily influenced may not have the best experience playing Diplomacy, as the game often involves backstabbing and breaking alliances.
Look for players who are good communicators and have strong interpersonal skills. Diplomacy is a highly social game, and players need to be able to forge alliances, spread disinformation, and evaluate the trustworthiness of other players. They should be comfortable with the idea that no agreements are enforceable and that they may need to break promises made during negotiations.
Additionally, players who are too loud or aggressive may detract from the enjoyment of the game for others. It is important to create a safe and comfortable environment for all players, and those who are too dominant may hinder open discussion and negotiation. Players who are respectful, collaborative, and enjoy the art of negotiation will contribute to a more enjoyable game experience for everyone.
Finally, consider players who are creative and open-minded. Diplomacy is a game that rewards thinking outside the box and coming up with innovative strategies. Players who can approach the game with a flexible mindset and a willingness to adapt their tactics will add an element of unpredictability and keep the game interesting for all involved.
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Prepare: know the rules and consider some strategies in advance
To make the most of your game of Diplomacy, you need to prepare. Knowing the rules and considering some strategies in advance will ensure a fun game of conspiring and backstabbing. Here are some tips to prepare for your game of Diplomacy:
Firstly, it is important to familiarise yourself with the rules of the game. Diplomacy is a strategic board game with distinct rules that set it apart from other war games. The game is set in Europe in the years leading up to World War I, and players control the armed forces of major European powers. Each player aims to move their starting units and defeat others to win possession of strategic cities and provinces marked as "supply centres". These supply centres allow players to produce more units. It is crucial to understand the game's unique mechanics, such as the negotiation phases, where players form and break alliances, and the absence of dice or other random elements.
Diplomacy proceeds by seasons, with each year divided into "Spring" and "Fall" moves. Each season consists of negotiation and movement phases, followed by retreat or disband adjustments. During the negotiation phase, players discuss tactics, form alliances, and share intelligence or disinformation. It's important to note that no agreements are binding, and players are free to spread misinformation. Additionally, players can choose to make their negotiations public or keep them private.
Another important aspect of the game is the movement of units on the map. After the negotiation phase, players secretly write down their moves, and then all moves are revealed and executed simultaneously. A unit can either be an army or a fleet, and its movement options depend on its type. For example, a fleet in a water province can convoy an army from an adjacent coastal province to another coastal province adjacent to the water province. Understanding the rules governing unit movement is crucial to formulating effective strategies.
When preparing for the game, it's beneficial to consider some initial strategies. For instance, having a public enemy can be advantageous, as it makes other players feel safer around you, assuming you will focus your attention on that enemy. Additionally, players on the other side of the map or even enemy neighbours can be valuable allies. It's also important to remember that the friends of your enemy are potential enemies, even if they are your friends.
Lastly, it's worth noting that Diplomacy rewards players who can balance communication and trust. Building alliances and observing the actions of your allies to evaluate their trustworthiness is a key aspect of the game. Helping another player survive can lead to them rewarding you with assistance later on. Remember, in Diplomacy, telling the truth without revealing too much information is a delicate art.
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Appoint a referee to keep track of time
To make the strategic board game Diplomacy as fun as possible, it is important to appoint a referee to keep track of time. Diplomacy is a game that involves a lot of talking, making pacts, and breaking alliances, and it can be easy for players to get sidetracked or for the game to go on for too long. By appointing a referee who is not one of the players, you can keep the game moving at a good pace and ensure that everyone gets a turn within a reasonable time frame.
The referee's main role is to keep an eye on the time and make sure that rounds do not go over the agreed-upon time limit. This is important because, in a game like Diplomacy, where negotiation and social interaction are key, it is easy for players to get caught up in discussions and for rounds to drag on. By enforcing time limits, the referee helps to ensure that all players get a fair turn and that the game moves along at a brisk pace.
Additionally, the referee can also help to facilitate the game by keeping track of the rules and making sure that all players are following them. This can be especially helpful in a game like Diplomacy, which has quite complex rules and turn structures. The referee can answer any questions that players may have about the rules, and ensure that everyone is playing fairly and within the agreed-upon guidelines. This helps to prevent any misunderstandings or disputes between players, and keeps the game running smoothly.
Finally, the referee can also assist in keeping score and tracking the progress of the game. This can be helpful in a game like Diplomacy, where players are constantly forming and betraying alliances, and it can be difficult to keep track of who is ahead and who is behind. The referee can keep a running tally of each player's progress, including the number of supply centres controlled and the strength of their armed forces. This helps to add a sense of competition and excitement to the game, as players can see how they are doing in relation to their opponents.
Overall, appointing a referee to keep track of time and facilitate the game is a great way to make sure that Diplomacy is played fairly and efficiently, and that all players have a fun and enjoyable experience. By taking on this role, the referee helps to create a structured and engaging environment, where players can focus on forming alliances, debating tactics, and outwitting their opponents, without the game dragging on or becoming bogged down in rules disputes.
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Embrace the versatility: try different maps and variants
Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959. It is set in Europe in the years leading up to World War I, with the board featuring a map of 1901 Europe, along with Turkey, Syria, and North Africa. The game is divided into land and sea regions, with players controlling armed forces and aiming to defeat their opponents to win possession of strategic cities and provinces marked as "supply centers".
One way to enhance your enjoyment of Diplomacy is to embrace its versatility by exploring different maps and variants. While the standard game is rich with strategic possibilities, you can further increase its replay value and challenge yourself in new ways by delving into the various official and unofficial variants that have emerged over the years.
One option is to experiment with different player counts. The standard game supports two to seven players, but the rules also allow for casual games with two to six players, closing off parts of the board. For example, in a six-player game, each player controls one country, with Italy being left out, while in a five-player game, both Italy and Germany are excluded. These adjustments change the dynamics of the game, offering a fresh strategic challenge and a different experience from the standard seven-player game.
In addition to altering player counts, you can also explore variants that introduce new rules and mechanics. One such variant is the Escalation Variant Rules by Edi Birsan. In this version, players start by placing one piece on the board in any province, one at a time, until they reach the maximum number of pieces. This variant adds an element of strategy to the initial setup, allowing players to establish a presence in key provinces from the very beginning.
Another way to embrace the versatility of Diplomacy is to explore user-created variants that modify the standard rules or introduce new elements. For example, some variants may adjust the supply center distribution, alter the starting positions of units, or introduce new event cards that provide players with special actions or abilities. These variants can be found online or created by players themselves, offering a wealth of new possibilities and ensuring that each game of Diplomacy is unique.
By embracing the versatility of Diplomacy and exploring different maps and variants, players can discover new strategic depths, adapt to changing dynamics, and experience the game from fresh perspectives. Whether through adjusting player counts, trying out official variants, or creating their own rule modifications, players can keep the game exciting and engaging for years to come.
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Don't take it too seriously: remember it's just a game and have fun
Don't take Diplomacy too seriously. It's just a game, so remember to have fun!
Diplomacy is a complex and strategic board game with a lot of room for negotiation and interpersonal interaction. It's a game that can bring out a competitive spirit and can get intense, so it's important to keep a light-hearted attitude and remember that it's all in good fun.
The game is meant to be enjoyable for everyone involved, so don't get too caught up in winning or losing. Remember that it's just a game and that the outcome doesn't define your worth as a player or person. If you find yourself getting too serious, take a step back, and refocus on enjoying the experience and the company of your fellow players.
Additionally, be mindful of your fellow players' experiences. Avoid taking actions that may ruin the fun for others, such as quitting mid-game or behaving in a way that makes others feel uncomfortable. Respect the time and energy that everyone has invested in the game and maintain a positive and inclusive atmosphere.
Diplomacy is a game that can be highly engaging and entertaining, so embrace the fun aspects of it. Enjoy the strategy, the role-playing, and the social interaction that the game offers. Remember, it's just a game, so make the most of it and create enjoyable memories with your friends or fellow players!
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Frequently asked questions
Diplomacy is a game of negotiation, player interaction, and strategy. It is a fun, gentlemanly board game that encourages players to imagine themselves as grand negotiators redrawing borders with international peers at a summit.
The objective of the game is to compete and have fun with other players. The first player to control 24 supply centers wins.
Diplomacy can be played in person, by phone, by mail, by email, on judges, on the internet with human judges, or on the internet with games judged by computer programs. The game has 22 game pieces and 7 players. It involves negotiation sessions, planning, and discussions before submitting orders.
It is important to remember that the game is meant to be fun for everyone involved. Be prepared for betrayal and don't take things personally. Have something for eliminated players to do, and set time limits for the game and turns to keep things moving.
Avoid quitting the game, as it breaks the social contract between players. Also, be wary of playing with couples, as it can mess up the balance of the game.

























