Monsters With High Constitution In 5E: A Comprehensive Overview

how many monsters in 5e have high constitution

In 5e, monsters have six ability scores: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Constitution is a measure of health, stamina, and vital force. A high Constitution score can indicate that a monster is tough and hard to kill. The higher the monster's Constitution score, the more hit points it has. For example, the apocalypse beast, an apex predator in 5e, has a high Constitution modifier that contributes to its high potential hit points. Other monsters with high Constitution scores include the tarrasque, empyrean, and barbed devil. The challenge rating of a monster also indicates how great a threat it is, with higher-CR creatures likely to have higher modifiers.

Monsters in 5e with High Constitution

Characteristics Values
Constitution 30 (+10) Monsters Empyrean, Tarrasque
Constitution 11 (+0) Monsters Ankylosaurus, Awakened shrub, Crawling claw, Deer, Dryad, Fire snake, Flying snake, Flying sword, Giant bat, Giant crab, Giant frog, Giant rat, Giant sea horse, Gnoll, Grick, Homonculus, Jackal, Jackalwere, Kuo-toa, Lemure, Poisonous snake, Satyr, Scarecrow
Constitution 10 (+0) Monsters Aarakocra, Banshee, Blood hawk, Cat, Crab, Dust mephit, Eagle, Flumph, Giant badger, Giant wasp, Giant weasel, Ghast, Ghoul, Ghost, Ice mephit, Kenku, Quasit, Rug of smothering, Demilich, Drow, Drow mage, Goat, Goblin, Goblin boss, Lizard, Myconid sprout, Panther, Pteranodon, Shrieker, Slaad tadpole, Specter, Sprite, Steam mephit, Swarm of bats, Swarm of insects, Violet fungus, Will-o-wisp
Constitution 9 (-1) Monsters Kobold, Quipper, Swarm of quippers, Swarm of rats, Winged kobold
Constitution 8 (-1) Monsters Bat, Frog, Hawk, Owl, Pixie, Raven, Sea horse, Spider, Swarm of ravens, Weasel
Monsters with high constitution saves Zombies
Monsters with high constitution and CR 5 or lower Barbed Devil, Barlgura, Brontosaurus, Cambion, Banderhobb, Tanarukk

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Zombies have high Constitution saving throws

In D&D 5e, Constitution is a measure of health, stamina, and vital force. It is a passive ability that helps keep your character together and allows them to perform actions. For each +1 bonus of Constitution, a creature gains one more point of hit point per hit die.

DMs can introduce zombies as high Con save creatures, which can be a fun challenge for players. For example, players have enjoyed making jokes about a zombie bear that kept getting back up after being reduced to 0 hit points multiple times.

While zombies have high Constitution saving throws, there are other monsters in 5e with even higher Constitution scores. For example, the Barbed Devil has a total modifier of +7 to Con saves, while the Barlgura and Brontosaurus have +6. These monsters are not undead like zombies, so they don't benefit from the Undead Fortitude ability, but their higher Constitution scores make them tougher to defeat.

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Larger monsters have higher Constitution scores

In D&D 5e, every monster has six ability scores: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Constitution is a measure of health, stamina, and vital force. A 10-11 in Constitution is considered to be average for a human, while a score of 15 or above is beyond normal human capability.

Larger monsters tend to have higher Constitution scores, which can offset a lower Constitution modifier and vice versa. For example, a smaller creature with a higher Constitution score may have an advantage over larger monsters, as they gain greater returns. The Mountain That Walks, a 50-foot-tall mound of rock and crystal, has an average of 526 hit points, while the apocalypse beast, a larger monster, has an average of 676 hit points.

The impact of size and Constitution is also evident in the comparison between the silver dragon and the blue wyrm. The silver dragon has an average of 487 hit points, while the blue wyrm has an average of 481 hit points. However, due to the higher Constitution modifier of the blue wyrm, its potential total hit points are 728, surpassing the silver dragon's maximum of 725.

Additionally, the challenge rating of a monster also influences its Constitution score. As the challenge rating increases, the Constitution score tends to scale linearly. This means that higher-CR creatures are likely to have higher Constitution modifiers. For example, the Barbed Devil has a total modifier of +7 to Con saves, while the Barlgura has +6.

In conclusion, larger monsters in 5e tend to have higher Constitution scores, which can be further enhanced by their Constitution modifiers. This contributes to their overall health, stamina, and ability to withstand damage.

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High Constitution scores increase hit points

In 5e, a monster's Constitution score is a measure of its health, stamina, and vital force. A high Constitution score is a monster's "don't die" stat, and it increases a monster's hit points. For each +1 bonus of Constitution a monster has, it gains one more point of hit point per hit die. For example, a monster with a Constitution of 12 (+1 modifier) and 2d8 Hit Dice has 2d8 + 2 hit points (an average of 11).

Monsters with higher Constitution scores tend to be larger, and their hit points can skyrocket when a Dungeon Master forgoes the average total. The apocalypse beast, for instance, has the highest potential hit points of any monster in 5e, with an average total of 676. The tarrasque, a gargantuan creature with d20 hit dice, has a high-end total of 990 hit points.

A monster's Constitution score is also relative to its Challenge Rating (CR). The higher the CR, the higher the Constitution score tends to be. Monsters with a CR of 15 or higher tend to have legendary saves, making them more reliable against spells. Additionally, larger monsters tend to have bigger hit dice, which can offset a lower Constitution score.

Some monsters with high Constitution scores include the empyrean and tarrasque (Constitution 30), barbed devil (Constitution modifier of +7), and the brontosaurus (Constitution modifier of +6).

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Empyrean and Tarrasque have high Constitution scores

In D&D 5e, Constitution is a measure of health, stamina, and vital force. It is a passive ability that helps keep a character together and allows them to do things like gain bonus hit points. The higher the Constitution score, the higher the number of bonus hit points. A score of 10-11 is considered to be a normal human level, while a score of 16-17 and above is beyond anything in the real world.

Empyreans and Tarrasques are monsters in 5e that have exceptionally high Constitution scores of 30 (+10). These scores are purely game mechanics and have no real-world application, signifying what is considered tough in terms of challenge ratings. Empyreans are huge celestial titans and the children of deities from the Upper Planes. They are immortal and never age, possessing immense powers and the ability to alter their surroundings according to their emotions. In combat, they can deal devastating damage with their weapons and energy bolts, as well as cast powerful spells. Tarrasques, on the other hand, are legendary monsters known for their high damage output and resistance. They have abilities like "Frightful Presence" and "Swallow," and their "Reflective Carapace" ability can reflect spells back at the caster.

The high Constitution scores of Empyreans and Tarrasques reflect their extraordinary toughness and resilience in the game. These scores contribute to their overall challenge rating, indicating that they pose a significant threat to adventurers. With their high health and stamina, these monsters can withstand a considerable amount of damage and are not easily affected by spells or other magical effects.

While a high Constitution score does not directly determine a monster's abilities, it does provide a solid foundation for their overall power and durability. Empyreans and Tarrasques, with their Constitution scores of 30, are designed to be formidable opponents that require careful strategies and tactics to overcome. Their high scores in this area specifically contribute to their longevity in battles, allowing them to endure a significant number of hits and damage before being defeated.

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High monster Constitution saves can ruin spells

In 5e, Constitution is a measure of health, stamina, and vital force. It is a passive ability that helps a character stay alive. The higher the Constitution score, the more hit points a character has. For each +1 bonus of Constitution a creature has, that's one more point of hit point per hit die they get.

Monsters with high Constitution scores can be very challenging opponents in 5e. Their high Constitution scores give them more hit points, making them tougher to take down. Additionally, many monsters over CR 15 have legendary saves, allowing them to make more reliable fortitude rolls against spells.

When it comes to spells, those that target Constitution saves are generally the least preferred. This is because monsters tend to have higher Constitution scores compared to other abilities, especially as they gain levels and become more powerful. As a result, spells that require Constitution saves may be less effective against these monsters, as they have a higher chance of succeeding on their saving throws.

However, this doesn't mean that Constitution-targeting spells are completely useless. It is still possible to recover from failure and replan, and features that allow changing from Constitution saves to another type of save can be advantageous. Additionally, while Constitution saves may be common, they are not the only way to challenge players. Monsters also gain larger hit pools, damage dice, and proficiencies in saves to balance the game.

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