
There are several ways for a Dungeons & Dragons character to increase their constitution. One way is to use Half-Feats, which can increase a character's Constitution bonus by one point. Examples of these include Tavern Brawler, Chef, Durable, Orcish Fury, Infernal Constitution, and Dwarven Fortitude. Another way to increase constitution is through magic items such as the Amulet of Health, which sets your Constitution score to 19, the Ioun Stone of Fortitude, which increases your Constitution score by 2, and the Manual of Bodily Health, which also increases your Constitution by 2. Additionally, certain feats, like the Tough feat, can provide extra hit points, increasing survivability.
| Characteristics | Values |
|---|---|
| Feats | Orcish Fury, Infernal Constitution, Dwarven Fortitude, Dragonmarks, Legion Loyalty, Knight of the Rose |
| Constitution checks | Modelling a character's attempt to push beyond normal limits, e.g. resistance to exhaustion |
| Constitution modifier | Contributes to hit points; if the modifier changes, the hit point maximum changes as well |
| Skills | Resilience, Endurance |
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What You'll Learn

Increase your Constitution modifier to boost hit points
In Dungeons & Dragons, increasing your Constitution modifier is a great way to boost your hit points. The Constitution attribute is an important but under-used metric, as it is the only attribute without related skills.
There are several ways to increase your Constitution modifier. Firstly, you can use feats. Exclusive feats like Orcish Fury, Infernal Constitution, and Dwarven Fortitude offer unique advantages based on your character's species. You can also get a "Half-Feat", which increases one of your ability scores by one point, thereby increasing your Constitution bonus. Certain feats, like Legion Loyalty, also give you a +1 bonus to your Constitution, along with other fun features.
Another way to increase your Constitution modifier is by using dragonmarks. Dragonmarks can give your character a +1 Constitution modifier, along with a free cantrip and a first-level spell from the sorcerer's spell list. You can also use your dragonmark to cast a spell that will give you temporary hit points equal to the result of the roll.
Additionally, you can increase your Constitution score by pushing your character beyond their normal limits. This could involve attempting resistance to exhaustion activities, such as going long periods without rest, or enduring extreme environmental conditions like heat, cold, or frigid water. By making successful Constitution checks, you can increase your Constitution modifier, which will, in turn, increase your hit point maximum.
Increasing your Constitution modifier through these methods will provide your character with more hit points, making them tougher and more resilient in combat and other challenging situations.
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Use a Half-Feat to increase Constitution and gain other benefits
Half-feats are a great way to increase your Constitution and gain additional benefits in Dungeons & Dragons. These half-feats can be found in various sources, including The Player's Handbook, Xanathar's Guide to Everything, and Tasha's Cauldron of Everything.
One such half-feat is Aberrant Dragonmark, which grants access to limited magic. This feat increases your Constitution score and allows you to take a cantrip and a 1st-level spell from the Sorcerer spell list. Additionally, you can choose to roll one of your hit dice when casting the spell, resulting in temporary hit points on an even roll or force damage to yourself or an ally on an odd roll. Aberrant Dragonmark also provides your character with an additional flaw and an awesome dragonmark to roleplay with.
Another option is the Infernal Constitution half-feat, which is exclusive to Tieflings. This feat increases your Constitution score, providing more hit points, and grants resistance to poison and cold damage. Additionally, you gain advantage on saving throws against the common poisoned condition.
The Crusher half-feat is useful for Strength-based melee characters. It allows you to increase either your Strength or Constitution score. Whenever you score a critical hit, all attacks against that creature are made at an advantage until your next turn. Additionally, you can choose to move a creature up to five feet to an unoccupied space whenever you hit them, helping you protect your allies in melee combat.
Second Chance is a half-feat restricted to the Halfling race. It increases your Dexterity, Constitution, or Charisma by one, as long as you apply it to an odd Constitution score. This feat also grants the powerful ability to force an enemy to reroll an attack roll that hits you by expending your reaction.
Lastly, the Resilient half-feat allows you to increase any ability score of your choice by one. While this feat doesn't offer specific benefits related to Constitution, it can be used to enhance your Constitution score along with gaining the benefits of an additional feat.
These half-feats provide a great way to increase your Constitution while also gaining additional benefits that can enhance your character's abilities and roleplaying options in Dungeons & Dragons.
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Use exclusive feats like Orcish Fury or Infernal Constitution
A character's Constitution attribute in Dungeons & Dragons represents their endurance and hit points. While Constitution checks are uncommon, a character with a higher Constitution might be able to withstand the effects of extreme environments, such as extreme heat, cold, or frigid water.
Exclusive feats like Orcish Fury, Infernal Constitution, and Dwarven Fortitude offer unique advantages based on your character's species. These feats can increase your Constitution score, which can be useful for any class you're playing as in D&D. For example, Infernal Constitution allows you to use your Constitution as your spellcasting modifier, which can be beneficial for tanks that mostly rely on their physical ability scores.
Additionally, these feats often come with other benefits. For instance, Orcish Fury not only increases your Constitution but also grants you the ability to use your bonus action to let an ally attack with their reaction, adding extra damage to their roll. Similarly, Infernal Constitution has a secondary feature that may grant you an Epic Boon at later levels, although this comes at the cost of your character's health.
These feats can provide interesting narrative flaws to your character as well. For example, Infernal Constitution may result in your dragonmark causing constant pain, influencing your roleplaying choices.
Overall, while Constitution may be an underused attribute, these exclusive feats offer a tempting way to increase your character's endurance and gain unique benefits that can enhance your gameplay experience.
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Use magic items like the Manual of Bodily Health
One way for a D&D character to increase their constitution is by using magic items like the Manual of Bodily Health. This metal-bound book contains health and diet tips, and its words are charged with magic. If a character spends 48 hours over 6 days or fewer studying its contents and practising its guidelines, their constitution score increases by 2 points, as does their maximum for that score. The manual then loses its magic but regains it in a century.
The Manual of Bodily Health is a very rare wondrous item. It appears to be an arcane, rare, but non-magical book. However, if a detect magic spell is cast upon it, the manual will radiate an aura of magic.
Any single character who reads the work 24 hours of time over 3-5 days will know how to increase their constitution score by 1 point by following a regimen of special dietary intake and breathing exercises over a 1-month period. The 1-point constitution bonus is gained only after the prescribed regimen is followed. The knowledge in the manual cannot be retained forever, and it cannot be articulated or recorded by the reader.
As for which character in a party should get the manual, this depends on various factors. Some players decide to give the manual to the character who gets hit the most, like the monk or the valor bard. Others give it to the character who is the healer, like the cleric.
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Consider class-specific options like Barbarian Capstone
When creating a D&D character, one of the most important considerations is their class. Each class has its own unique abilities, skills, and features that define how the character plays and interacts with the world around them. One such class is the Barbarian, a brutal warrior who relies heavily on their physical abilities and their rage to turn the tides of battle in their favour.
At 1st level, Barbarians can enter a rage as a free action, granting them a bonus to their damage and resistance to damage from weapons. The number of rounds a Barbarian can rage is determined by their Constitution modifier, with each level after 1st allowing them to rage for 2 additional rounds. This showcases the importance of Constitution for Barbarians, as a higher Constitution score not only increases their hit points but also extends their rage duration.
As Barbarians progress towards 20th level, their reliance on Strength and Constitution becomes even more pronounced. At this level, Barbarians can further embody the power of the wilds, increasing their Strength and Constitution scores by 4, with a maximum score of 24. Additionally, their rage can be used an unlimited number of times, and when they land a critical hit with a melee weapon while raging, all damage dice are treated as if they rolled their highest values. This Barbarian capstone ability exemplifies the class's raw power and their ability to unleash unparalleled destruction upon their foes.
However, it's important to note that Barbarians are not solely defined by their rage and physical prowess. Their unarmored defence feature highlights the importance of both Dexterity and Constitution, allowing Barbarians to forgo armour and rely on their natural resilience. Additionally, certain character options can expand their capabilities beyond combat, allowing them to fulfil limited support roles within a party dynamic.
In conclusion, when considering increasing a D&D character's Constitution, the Barbarian class stands out for its reliance on this ability score. Barbarians thrive in the heat of battle, harnessing their rage to deal devastating damage while shrugging off attacks. Their class features and abilities synergise effectively with high Constitution scores, making it a primary attribute for any Barbarian seeking to embody the true power of the wilds.
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Frequently asked questions
There are a few ways to do this. You can use magical items, such as the Amulet of Health, which sets your CON score to 19, the Manual of Bodily Health, which increases your CON by 2, or the Belt of Giant Strength. You can also use feats, such as the Tough feat, which gives you an additional 2HP/level, or the Boon of Fortitude, which gives you an additional 40HP. Multiclassing into Barbarian also gives you a d12 hit die.
Yes, you can also use "Half-Feats" like Tavern Brawler, Chef, and Durable, which not only increase Constitution but also provide additional benefits. Exclusive feats like Orcish Fury, Infernal Constitution, and Dwarven Fortitude offer unique advantages based on your character's species.
Increasing your Constitution score can give your character extra hit points, regardless of their class, increasing their survivability. It can also increase your maximum HP and allow you to heal more effectively during short and long rests.

























