
In role-playing games, players often have to choose between improving their character's strength, constitution, dexterity, attack, and defense. While some games refer to these as stats, others refer to them as skills. In games where magic is a key component, players may be able to improve their character's magical abilities, which can enhance their character's strength, constitution, and dexterity. For example, in Dragon Age Inquisition, each point in willpower increases attack and magic defense for all classes, while each point in constitution increases health and melee defense. In addition, certain races in some games, such as the Dhamphir in Dungeons and Dragons, allow players to add both strength and constitution to their attack and damage rolls.
Characteristics and their values pertaining to "does killing enemies with magic give constitution strength attack defense"
| Characteristics | Values |
|---|---|
| Magic | Casting spells on monsters, another player, oneself, or on an item |
| Magic Weapons | Autocast spells and powered staves |
| Magic Defence | Determined by Magic and Defence levels, as well as Magic defence bonus |
| Magic Attack Bonus | Up to 172 |
| Magic Defence Bonus | Up to 253 |
| Attack Roll | Determines magic accuracy |
| Defence Roll | Determines magic accuracy |
| Combat Tricks | Used to surprise the opponent |
| Kill Shot | A combat trick |
| Throttle | A combat trick |
| Dragonscale Boon | A combat trick |
| Willpower | Mental strength, increases attack and magic defence |
| Constitution | Physical robustness and endurance, increases health and melee defence |
| Attack | Increases all damage a character does |
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What You'll Learn

Magic and defence
Defensive magic is a powerful tool to protect oneself from threatening situations. It can be used to defend against verbal attacks, physical attacks, character attacks, creative attacks, and relationship attacks. Rituals and spell casting can be used to perform defensive magic and aid mental healing.
In the context of role-playing games (RPGs), defensive magic can be understood through various attributes and their interactions. For instance, "Power" can determine how much damage a magical shield blocks, while "Reserve" dictates how long the shield can be maintained. "Finesse" comes into play when adjusting the shield to intercept attacks from different angles.
Additionally, attributes like "Strength" and "Constitution" are crucial in determining the effectiveness of magical attacks and defences. Strength influences the success rate of attacks, while Constitution contributes to the character's health and ability to withstand damage. "Dexterity" is another vital attribute, encompassing speed, agility, perception, and luck.
In certain RPG systems, there is a balance issue where "Damage" and "Damage Resistance" are separate attributes, while "Attack Success Rate" and "Defence Success Rate" are combined into a single stat. This balance can be addressed by either merging Strength and Constitution or introducing a sister stat for Dexterity, such as Speed or Agility.
Furthermore, the concept of "Magic Defence" can be found in various fictional works, such as Defence Against the Dark Arts in J.K. Rowling's Wizarding World. This ability enhances defensive skills, allowing users to block, parry, and dodge with magical power.
Overall, defensive magic is a versatile concept that can be utilised in various contexts, from personal protection to strategic gameplay, by leveraging different attributes and skills.
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Magic and attack
In the context of video games, tabletop role-playing games, and fantasy worlds, the relationship between magic and attack can be explored through various attributes, abilities, and mechanics.
In games like Dragon Age Inquisition, different attributes influence a character's effectiveness in combat. Willpower, representing a character's strength of mind and personality, increases attack and magic defence. Intelligence or mental strength can be considered a form of magical attack, allowing smarter characters to wield more complex concepts and spells effectively. Meanwhile, Constitution, representing a character's physical robustness and endurance, increases health and melee defence, contributing to their overall survivability in combat.
In games such as RuneScape, Magic plays a crucial role in both attacking and defending. Magic weapons, including staves, wands, and bladed staves, can autocast spells and function as melee weapons, providing versatility in combat. Additionally, Magic defence is determined by both Magic and Defence levels, with Magic accuracy solely based on the attacker's Attack roll and the defender's Defence roll. This highlights the interplay between Magic and attack mechanics, where strategic use of spells and understanding of defence mechanics are key to success.
In tabletop role-playing games (RPGs) and similar systems, the concept of magical strength, constitution, and dexterity is often discussed. Some argue that terms like “magical strength” or “magical constitution" are misleading, suggesting alternatives like “power” for strength and “discipline” or “concentration" for dexterity. In this context, "power" could refer to the ability to block damage with a magical shield, while "reserve" determines how long the shield can be maintained. Finesse or dexterity would come into play when manoeuvring the shield to intercept attacks from different angles.
Additionally, certain character builds or classes in RPGs can influence the relationship between magic and attack. For example, the Simic hybrid race in Dungeons & Dragons (D&D) offers advantages in grappling, while the luxodon provides constitution-based armour class (AC) and a trunk for grappling. The choice between different races and classes allows players to customize their characters' magical and physical attack capabilities to suit their preferred playstyle.
Overall, the relationship between magic and attack varies depending on the specific game or fantasy world being discussed. Magic can enhance attack capabilities, provide defensive bonuses, or be intertwined with attributes like intelligence, willpower, or constitution. Understanding the specific mechanics and attributes of a particular game or setting is crucial for maximizing the effectiveness of magical attacks and overall character performance.
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Magic and accuracy
In the context of role-playing games (RPGs), character attributes like strength, constitution, and dexterity are often associated with physical abilities. However, in magical settings, it's essential to consider the interplay of magic with these attributes.
When discussing magic and accuracy in RPGs, it's important to distinguish between magical accuracy and traditional combat accuracy. Magical accuracy refers to the likelihood of a spell successfully affecting its target, while combat accuracy is about landing physical strikes.
In games like Dragon Age Inquisition, attributes like Cunning, Willpower, and Magic govern the effectiveness of magical attacks and defences. These attributes influence the character's proficiency in casting offensive and defensive spells, impacting their accuracy and potency.
In some games, the accuracy of magical attacks may be influenced by factors such as the caster's skill level, the target's magical defences, or the specific spell being cast. For example, in RuneScape, a player's Magic Defence is determined by their Magic and Defence levels, impacting the accuracy of incoming magical attacks.
Additionally, certain magical abilities or equipment can enhance accuracy. For instance, in Magic: The Gathering, players can use combat tricks like Awaken the Bear or Kill Shot to gain an advantage over their opponents.
It's worth noting that the terminology for magical attributes varies across different gaming systems. While some games use terms like Power, Reserve, and Finesse to describe magical abilities, others may refer to them as Strength, Constitution, and Dexterity.
Building a Balanced Magical System:
When designing a magical system for an RPG, it's crucial to maintain balance. Avoid the pitfall of creating a "god stat" where a single attribute becomes overwhelmingly powerful, as mentioned in the context of Dex in DnD.
One way to achieve balance is by merging attributes or creating sister stats. For example, you could merge Strength and Constitution, or pair Dexterity with Speed, Agility, Perception, or Luck. This prevents a single attribute from dominating all aspects of gameplay.
Additionally, consider the interplay between magical abilities and equipment. For instance, in RuneScape, magic weapons like staves, wands, and bladed staves can autocast spells, enhancing their accuracy and effectiveness.
In conclusion, when incorporating magic into an RPG, designers must carefully consider how it interacts with traditional attributes like strength, constitution, and dexterity. By defining magical attributes, their impact on accuracy, and their relationship with equipment, designers can create a balanced and engaging magical system that enriches the gameplay experience.
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Magic and character stats
Killing enemies with magic can impact a character's constitution, strength, attack, and defense stats, depending on the specific game or system being used.
In some role-playing games (RPGs), magic users may have access to spells or abilities that directly enhance their constitution, strength, attack, or defense stats. For example, in *Dungeons & Dragons* (DnD), certain spells or abilities may provide bonuses to these stats, such as the Dhamphir's bite ability, which adds both strength and constitution to attack and damage rolls. Additionally, magic users in RPGs may have higher base stats in areas like intelligence or willpower, which can indirectly affect their effectiveness in combat.
The specific mechanics of how magic interacts with character stats can vary greatly between different games and systems. For instance, in *Dragon Age: Inquisition*, the "Willpower" stat represents a character's strength of mind and personality, and each point increases attack and magic defense for all classes. Meanwhile, the "Constitution" stat represents physical robustness and endurance, increasing health and melee defense.
In other games, such as *RuneScape*, magic is used primarily through casting spells on monsters, players, oneself, or items. Magic attacks in *RuneScape* are determined by both Magic and Defence levels, as well as Magic attack and defence bonuses. Higher Magic attack bonuses increase the effectiveness of spells against opponents, while higher Magic defence bonuses reduce the impact of incoming magical attacks.
When designing magic systems for games, it's important to consider the balance between different stats and abilities. For example, in a discussion on Reddit, users pointed out the potential issue of giving both "attack success rate" and "defense success rate" to a single stat, which could lead to an imbalance. They suggested either merging Strength and Constitution or adding a sister stat for Dexterity, such as Speed, Agility, Perception, or Luck.
Overall, the relationship between magic and character stats can be complex and highly variable depending on the specific game or system being used. Magic users may have access to abilities or bonuses that directly enhance their constitution, strength, attack, or defense stats, but the mechanics of how these interact can differ greatly between games.
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Magic and equipment
The effectiveness of magic attacks and defences is determined by the player's Magic and Defence levels, as well as their Magic defence bonus. A higher Magic attack bonus increases the likelihood of spells hitting an opponent. Interestingly, a monster's defence level does not impact the accuracy of incoming magical attacks; instead, their magic defence roll is calculated from their magic level and Magic defence bonus.
Equipment also plays a crucial role in combat. While mages typically wear robes, some light armour options are available that do not hinder their ability to perform magical attacks. Additionally, certain races provide advantages in combat. For example, the Simic hybrid race is well-suited for grappling, while the luxodon race offers constitution-based armour class (AC) and a trunk for grappling.
The interplay between magic and equipment is further highlighted by the concept of "polymorphing." Creatures can polymorph into various forms, gaining the Strength, Dexterity, and Constitution associated with those forms, while retaining their original class, level, Intelligence, and other attributes. Importantly, polymorphed creatures keep their worn or held equipment if the new form is capable of using or wearing it.
In conclusion, magic and equipment are intertwined aspects of a player's arsenal, offering offensive, defensive, and supportive capabilities. Magic provides versatility and distance attacks, while equipment, including weapons and armour, enhances these abilities and offers additional benefits. Understanding the nuances of magic and equipment is essential for players to strategize effectively and succeed in combat.
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Frequently asked questions
Killing enemies with magic can increase a character's constitution strength, which is their physical robustness and endurance. Each point in constitution increases health and melee defense.
Yes, killing enemies with magic can increase a character's attack strength. A player can have a Magic attack bonus of up to 172, and a Magic defence bonus of up to 253.
Yes, magic can be used to defend against magical attacks. A player's Magic defence is determined by both Magic (70%) and Defence (30%) levels, as well as their Magic defence bonus.

























