
In Icewind Dale 2, Constitution is one of the six character abilities and can add a bonus to Hit Points. A Constitution score of 17 or higher is beneficial for warrior classes, with the exception of the Monk, as it grants bonus hit points. Non-warrior classes can gain a maximum bonus of +2 hit points with a Constitution score of 16. It is worth noting that scores below 7 incur a penalty to hit points, and scores between 7 and 14 result in no adjustments.
| Characteristics | Values |
|---|---|
| Game Edition | 2nd Edition AD&D |
| Constitution Score Range with No Bonus | 7-14 |
| Constitution Score Range with Bonus | 15-16 |
| Constitution Score Range with Bonus for Warrior Classes | 17+ |
| Constitution Score with No Penalty | 7+ |
| Constitution Score with Penalty | 1-6 |
| Constitution Score for Bonus Hit Points for Warriors | 17+ |
| Constitution Score for Bonus Hit Points for Non-Warriors | 16 |
| Constitution Score for Regeneration | 20+ |
| Classes with High Minimal Requirement for Constitution | Paladins, Rangers |
| Classes that Benefit from High Constitution | Fighters, Barbarians |
| Races with "Shorty Bonuses" | Gnomes, Dwarves, Halflings |
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What You'll Learn

Constitution bonuses for warrior classes
In Icewind Dale 2, Constitution is one of the six character abilities, with higher scores being better. Constitution bonuses add to a character's hit points, with warrior classes benefiting more from high constitution scores than non-warrior classes.
For warrior classes, a Constitution score of 17 or higher grants bonus hit points. The only exception to this is the Monk, which does not gain bonus hit points from a high Constitution score. For non-warrior classes, a maximum Constitution score of 16 grants a maximum of +2 hit points.
A character with a Constitution score of 20 or more will regenerate lost hit points during and outside of battles, regardless of their class. Additionally, Gnomes, Dwarves, and Halflings receive bonuses to their saving throws based on their Constitution scores, with a maximum bonus of +5 at a Constitution score of 18.
It is important to note that Icewind Dale 2 allows for very low Constitution scores, and it is recommended to aim for higher scores to maximize the benefits. Even values are generally preferred over odd values, as they provide more advantages.
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Bonuses for non-warrior classes
In Icewind Dale 2, Constitution is one of the six character abilities and is essential for all classes. While it is particularly beneficial for warrior classes, non-warrior classes can also gain bonuses from a high Constitution score.
For non-warrior classes, a Constitution score of 15 and 16 provides bonuses, with a maximum of +2 hit points at 16 Constitution. At 17 Constitution and above, you need to be a warrior class to gain further bonuses. Therefore, for non-warrior classes, the optimal Constitution score is 16 to maximise hit points.
All classes benefit from high dexterity, which is the primary defensive stat in D&D. Dexterity provides to-hit bonuses for ranged weapons, which are used by all classes in Icewind Dale 2. A dexterity score of 17 provides a +2 to-hit bonus and a +3 AC bonus, making it the preferred "minimum" for any class.
Additionally, Gnomes, Dwarves, and Halflings receive the shorty bonuses to their saving throws based on their Constitution, with a maximum bonus of +5 at 18 Constitution. These bonuses are recalculated on level-up, providing an additional advantage for these character races.
It is worth noting that Icewind Dale 2 allows for lower attribute scores compared to its predecessors, with no enforced minimums for attributes. However, scores below 9 incur penalties, and it is generally recommended to maximise attributes where possible.
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Shorty bonuses
Gnomes receive a bonus to their Wands and Spells saving throws, while Dwarves and Halflings receive a bonus to their Death, Wands, and Spells saving throws. The maximum bonus for all three races is +5 at 18 Constitution. The bonus is +4 at 14 Constitution. The thresholds, or the minimum Constitution required to get an extra -1 to the save bonus, are 4, 7, 11, 14, and 18. For example, a Constitution of 11-13 would give a -3 "shorty save" bonus.
A higher Constitution also provides benefits beyond the shorty saving throw bonuses. Characters with higher Constitution can go longer between rests without becoming fatigued, and they need to drink more at an inn to become intoxicated. Additionally, a higher Constitution can provide a bonus to Hit Points, depending on the character's class and level. For warrior classes, a Constitution of 17 or higher provides bonus hit points, while for non-warrior classes, the maximum bonus is achieved at 16 Constitution.
In terms of the overall importance of Constitution, opinions vary. Some players consider it a very important stat, especially for adventurers who do a lot of travelling and for non-reloading games where every bonus is precious. Others view it as less important, especially if they are playing a character who is not meant to get hit or if they can compensate with other strategies such as good AC, summons, and fighting with missiles and spells. Ultimately, the value of Constitution and the shorty bonuses will depend on the player's specific circumstances and playstyle.
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Items that increase constitution
In Icewind Dale, Constitution is one of the six character abilities. It adds a bonus to Hit Points for the first nine levels for all warrior classes and the first 10 levels of all other classes. A character with a constitution score of 20 or more will also regenerate lost hit points during and outside of battles.
There are a few items that can increase constitution in Icewind Dale:
- The Lonesome Road axe is an item that increases constitution.
- There are also random drops, including potions, with numerous permanent effects that can increase constitution.
- The Potion of Life Transference (+1 Strength, -1 Constitution) can be used to increase constitution.
It is worth noting that while these items can increase constitution, they may not provide the same level of bonus hit points as a higher base constitution score. Additionally, some classes, such as the Monk, do not benefit from high constitution scores to the same extent as other warrior classes.
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How constitution affects hit points
In Icewind Dale 2, the Constitution ability score determines the number of additional or bonus hit points a character gains per level. A character's Constitution score can be temporarily or permanently altered, resulting in a retroactive increase or decrease in their total number of hit points.
For warrior classes (except the Monk), a Constitution score of 17 or higher is required to gain bonus hit points. Non-warrior classes, on the other hand, have a maximum bonus of +2 hit points at 16 Constitution. It is worth noting that a Constitution score of less than 7 will result in a penalty to hit points, with a minimum of +0 to maximum health at level up. Scores between 7 and 14 do not provide any modification to HP adjustments.
Additionally, a character with a Constitution score of 20 or higher will regenerate lost hit points during and outside of battles, regardless of their class. This regeneration can be beneficial for solo fighter classes.
In summary, the Constitution ability score directly impacts a character's hit points by determining the number of bonus hit points gained per level. The specific bonuses vary depending on the character's class and level, with different thresholds for warrior and non-warrior classes.
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Frequently asked questions
Constitution is one of the six character abilities in Icewind Dale 2. While it is not mandatory, it is essential for all classes, especially fighters, paladins, rangers, and barbarians.
A high constitution score provides bonus hit points for warrior classes and non-warrior classes. For example, a score of 17 or higher gives bonus hit points to warrior classes, while non-warrior classes gain a maximum of +2 hit points at a score of 16. Additionally, a score of 20 or more will regenerate lost hit points during and outside of battles for all classes.
You can increase your constitution score by using items such as the Lonesome Road axe or magical tomes, which can provide a permanent boost of +1 to your character's constitution.

























